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John Carmack
John D. Carmack (born August 20, 1970) is an American game programmer and virtual reality engineer. He co-founded id Software. Carmack was the lead programmer

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For other people named John Carmack, see John Carmack (disambiguation). This biography of a living person needs additional citations for verification. Please help by adding reliable sources. Contentious material about living persons that is unsourced or poorly sourced must be removed immediately, especially if potentially libelous or harmful. (August 2017) (Learn how and when to remove this template message) John Carmack Carmack at the 2010 GDC Born (1970-08-20) August 20, 1970 (age 47)
Roeland Park, Kansas, United States Residence Heath, Texas Alma mater University of Missouri, Kansas City (dropped out) Occupation CTO, Oculus VR, Inc.
Founder, Armadillo Aerospace Known for Commander Keen, Wolfenstein 3D, Doom, Quake, Rage Spouse(s) Katherine Anna Kang (m. 2000) Children 2

John D. Carmack (born August 20, 1970) is an American game programmer and virtual reality engineer. He co-founded id Software. Carmack was the lead programmer of the id video games Commander Keen, Wolfenstein 3D, Doom, Quake, Rage and their sequels. Carmack is best known for his innovations in 3D graphics, such as his Carmack's Reverse algorithm for shadow volumes. In August 2013, Carmack took the position of CTO at Oculus VR.

  • 1 Biography
    • 1.1 Early life
    • 1.2 Career
  • 2 Armadillo Aerospace
  • 3 Open source software
  • 4 Personal life and philosophy
  • 5 Recognition
  • 6 Games
  • 7 References
  • 8 Further reading
  • 9 External links

Biography Early life

Carmack, son of local television news reporter Stan Carmack, grew up in the Kansas City Metropolitan Area where he became interested in computers at an early age. He attended Shawnee Mission East High School in Prairie Village, Kansas and Raytown South High School in nearby Raytown, Missouri.

Carmack was introduced to video games with the 1978 shoot 'em up title Space Invaders in the arcades during a summer vacation as a child. The 1980 maze chase arcade game Pac-Man also left a strong impression on him. He cited Shigeru Miyamoto as the game developer he most admired.

As reported in David Kushner's Masters of Doom, when Carmack was 14, he broke into a school to help a group of children steal Apple II computers. To gain entry to the building, Carmack concocted a sticky substance of thermite mixed with Vaseline that melted through the windows. However, an overweight accomplice struggled to get through the hole, and opened the window, setting off a silent alarm and alerting police. Carmack was arrested, and sent for psychiatric evaluation (the report mentions 'no empathy for other human beings' and describes Carmack as 'a brain on legs'). Carmack was then sentenced to a year in a juvenile home.

He attended the University of Missouri–Kansas City for two semesters before withdrawing to work as a freelance programmer.


Softdisk, a computer company in Shreveport, Louisiana, hired Carmack to work on Softdisk G-S (an Apple IIGS publication), introducing him to John Romero and other future key members of id Software such as Adrian Carmack (not related). Later, this team would be placed by Softdisk in charge of a new, but short-lived, bi-monthly game subscription product called Gamer's Edge for the IBM PC (DOS) platform. In 1990, while still at Softdisk, Carmack, Romero, and others created the first of the Commander Keen games, a series that was published by Apogee Software, under the shareware distribution model, from 1991 onwards. Afterwards, Carmack left Softdisk to co-found id Software.

Carmack has pioneered or popularized the use of many techniques in computer graphics, including "adaptive tile refresh" for Commander Keen, raycasting for Hovertank 3-D, Catacomb 3-D, and Wolfenstein 3-D, binary space partitioning which Doom became the first game to use, surface caching which he invented for Quake, Carmack's Reverse (formally known as z-fail stencil shadows) which he devised for Doom 3, and MegaTexture technology, first used in Enemy Territory: Quake Wars.

Carmack joined Oculus VR in 2013 to help develop its Oculus Rift VR headset.

Carmack's engines have also been licensed for use in other influential first-person shooters such as Half-Life, Call of Duty and Medal of Honor. In 2007, when Carmack was on vacation with his wife, he ended up playing some games on his cellphone, and decided he was going to make a "good" mobile game.

Main article: ZeniMax v. Oculus

On August 7, 2013, Carmack joined Oculus VR as their CTO. On November 22, 2013, he resigned from id Software to work full-time at Oculus VR. Carmack's reason for leaving was because id's parent company ZeniMax Media didn't want to support Oculus Rift. Carmack's role at both companies later became central to a ZeniMax lawsuit against Oculus parent company Facebook, claiming that Oculus stole ZeniMax's virtual reality intellectual property. The trial jury absolved Carmack of liability, though Oculus and other corporate officers were held liable for trademark, copyright, and contract violations. In February 2017 Carmack sued ZeniMax, claiming the company had refused to pay him the remaining $22.5 million owed him from their purchase of id Software.

Armadillo Aerospace Main article: Armadillo Aerospace Carmack during the 2005 X PRIZE Cup in Las Cruces and Alamogordo, New Mexico

Around 2000, Carmack became interested in rocketry, a hobby of his youth. Reviewing how much money he was spending on customizing Ferraris, Carmack realized he could do significant work in rocketry and aerospace. He began by giving financial support to a few local amateur groups before starting Armadillo Aerospace. Carmack funded the company out of his own pocket, for “something north of a million dollars a year.” Carmack taught himself aerospace engineering and was the lead engineer of the company. The company made steady progress toward their goals of suborbital space flight and eventual orbital vehicles. In October 2008, Armadillo Aerospace competed in a NASA contest known as the Lunar Lander Challenge, winning first place in the Level 1 competition along with $350,000. In September 2009, they completed Level 2 and were awarded $500,000. The company went into "hibernation mode" in 2013.

Open source software

Carmack is a well-known advocate of open source software, and has repeatedly voiced his opposition to software patents, which he equates to "mugging someone". He has also contributed to open source projects, such as starting the initial port of the X Window System to Mac OS X Server and working to improve the OpenGL drivers for Linux through the Utah GLX project.

Carmack released the source code for Wolfenstein 3D in 1995 and the Doom source code in 1997. When the source code to Quake was leaked and circulated among the Quake community underground in 1996, a programmer unaffiliated with id Software used it to port Quake to Linux, and subsequently sent the patches to Carmack. Instead of pursuing legal action, id Software, at Carmack's behest, used the patches as the foundation for a company-sanctioned Linux port. id Software has since publicly released the source code to Quake, Quake 2, Quake 3 and lastly Doom 3 (including, later, the BFG Edition), all under the GNU General Public License (GPL). The Doom source code was also re-released under the GPL in 1999. The id Tech 4 engine, more commonly known as the "Doom 3 engine", has also been released as open source under the GPL. The source code for Hovertank 3D and Catacomb 3D (as well as Carmack's earlier Catacomb) was released in June 2014 by Flat Rock Software with Carmack's blessing. On the other hand, Carmack has several times over the years voiced a skeptical opinion about Linux as a gaming platform; for instance in 2013 he argued for emulation "as proper technical direction for gaming on linux" and in 2014 he voiced the opinion that Linux might be the biggest problem for the success of the Steam Machine.

Carmack contributes to charities and gaming communities. Some of the recipients of Carmack's charitable contributions include his former high school, promoters of open source software, opponents of software patents, and game enthusiasts. In 1997, he gave away one of his Ferraris (a 328 model) as a prize to Dennis Fong, the winner of the Quake tournament "Red Annihilation".

Personal life and philosophy

Carmack met his wife Katherine Anna Kang at the 1997 QuakeCon when she visited id's offices. As a bet, Kang challenged Carmack to sponsor the first All Female Quake Tournament if she was able to produce a significant number of participants. Carmack and Kang married on January 1, 2000 and planned a ceremony in Hawaii. Steve Jobs requested that they postpone the ceremony so Carmack could attend the MacWorld Expo on January 5, 2000. Carmack and Kang declined and made a video instead. Carmack and Kang had a son in 2004. Carmack has a blog last updated in 2006 (previously a .plan), an active Twitter account, and also occasionally posts comments to Slashdot.

As a game developer, Carmack differs from many of his contemporaries by avoiding commitment to a final release date for any game he is developing. Instead, when asked for a release date on a new title, Carmack will usually reply that the game will be released "when it's done." Employees at Apogee, in their past years the publishers of games by id Software, adopted this business practice as well. Other game developers, such as Blizzard Entertainment and Valve, have made similar statements.

Carmack supported the 2012 presidential campaign of Republican Ron Paul. Carmack is a libertarian and a fan of Thomas Sowell.

Carmack is an atheist.

Carmack loves pizza. During his time at id Software, a medium pepperoni pizza would arrive for Carmack from Domino's Pizza almost every day, carried by the same delivery person for more than 15 years. Carmack had been such a regular customer that they still charge him 1995 prices.

Carmack has on occasion commended the efforts of similarly focused programmers — first Ken Silverman, who wrote the Build engine for 3D Realms, and later with Tim Sweeney of Epic Games, who writes the Unreal Engine.

Recognition Date Award Description 000000001996-01-01-00001996 Named among the most influential people in computer gaming of the year and of all time #1 and #2 in GameSpots lists. 000000001997-01-01-00001997 Named among the most influential people of all time #7 in Computer Gaming World list, for game design. 000000001999-01-01-00001999 Named among the 50 most influential people in technology #10 in Time's list. 000000002001-03-01-0000March 2001 Award for community contribution for the Quake 3 engine Used in 12 games. Bestowed at 2001 Game Developer's Conference Award Ceremony. 000000002001-03-22-0000March 22, 2001 Inducted into Academy of Interactive Arts and Sciences' Hall of Fame The fourth person to be inducted, an honor bestowed upon those who have made revolutionary and innovative achievements in the video and computer game industry. 000000002002-01-01-00002002 Named to the MIT Technology Review TR100 Included as one of the top 100 innovators in the world under the age of 35. 000000002003-01-01-00002003 One subject of book Masters of Doom Masters of Doom is a chronicle of id Software and its founders. 000000002005-01-01-00002005 Name in film The film Doom featured a character named Dr. Carmack, in recognition of Carmack who co-created the original game. 000000002006-03-01-0000March 2006 Added to the Walk of Game Walk of Game is an event that recognizes the developers and games with the most impact on the industry. 000000002007-01-01-0000January 2007 Awarded 2 Emmy Awards Carmack and id Software were awarded with two Emmy Awards. The first was Science, Engineering & Technology for Broadcast Television, which includes broadcast, cable and satellite distribution. The second was for Science, Engineering and Technology for Broadband and Personal Television, encompassing interactive television, gaming technology, and for the first time, the Internet, cell phones, private networks, and personal media players. id Software is the very first independent game developer to be awarded an Emmy since the Academy began honoring technology innovation in 1948. 000000002007-09-01-0000September 2007 Television appearance Appeared on Discovery Channel Canada Daily Planet featuring his rocket designs along with the Armadillo Aerospace team. 000000002008-01-01-00002008 Honored Carmack was honored at the 59th Annual Technology & Engineering Emmy Awards for Quake's pioneering role of user modifiability. He is the only game programmer ever honored twice by the National Academy of Television Arts & Sciences, having been given an Emmy Award in 2007 for his creation of the 3D technology that underlies modern shooter video games. Along with Don Daglow of Stormfront Studios and Mike Morhaime of Blizzard Entertainment, Carmack is one of only three game developers to accept awards at both the Technology & Engineering Emmy Awards and at the Academy of Interactive Arts & Sciences Interactive Achievement Awards. 000000002008-10-01-0000October 2008 Won X-Prize Carmack's Armadillo Aerospace won the $350,000 Level One X-Prize Lunar Lander Challenge. 000000002010-03-11-0000March 11, 2010 Lifetime Achievement Award Was awarded the Game Developers Conference Lifetime Achievement award for his work. March 7, 2016 BAFTA Fellowship Award Honoured with the Academy's highest honour, the Fellowship for "work that has consistently been at the cutting edge of games and his technical expertise helping the future arrive that little bit faster". Games

Titles are listed below in reverse chronological order.

This list is incomplete; you can help by expanding it. Release date Title Developer Publisher Credited for 000000002016-05-13-0000May 13, 2016 Doom id Software Bethesda Softworks Former technical director, former engine programmer, former developer 000000002012-10-16-0000October 16, 2012 Doom 3 BFG Edition id Software Bethesda Softworks Technical director, engine programmer, developer 000000002011-10-04-0000October 4, 2011 Rage id Software Bethesda Softworks Technical director, engine programmer, developer 000000002007-09-28-0000September 28, 2007 Enemy Territory: Quake Wars Splash Damage Activision Programming 000000002006-05-01-0000May 1, 2006 Orcs & Elves Fountainhead Entertainment Electronic Arts Producer/programmer/writer 000000002005-10-18-0000October 18, 2005 Quake 4 Raven Software Activision, Bethesda Softworks (republished 2012) Technical director 000000002005-09-13-0000September 13, 2005 Doom RPG Fountainhead Entertainment id Software Producer/programmer 000000002005-04-03-0000April 3, 2005 Doom 3: Resurrection of Evil Nerve Software Activision Technical director 000000002004-08-03-0000August 3, 2004 Doom 3 id Software Activision Technical director 000000002001-11-19-0000November 19, 2001 Return to Castle Wolfenstein id Software Activision Technical director 000000002000-12-18-0000December 18, 2000 Quake III: Team Arena id Software Activision Programming 000000001999-12-02-0000December 2, 1999 Quake III Arena id Software Activision Programming 000000001997-11-30-0000November 30, 1997 Quake II id Software Activision Programming 000000001997-03-31-0000March 31, 1997 Doom 64 Midway Games Midway Games Programming 000000001996-06-22-0000June 22, 1996 Quake id Software GT Interactive Programming 000000001996-05-31-0000May 31, 1996 Final Doom id Software GT Interactive Programming 000000001995-10-30-0000October 30, 1995 Hexen: Beyond Heretic Raven Software id Software 3D engine 000000001994-12-23-0000December 23, 1994 Heretic Raven Software id Software Engine programmer 000000001994-09-30-0000September 30, 1994 Doom II: Hell on Earth id Software GT Interactive Programming 000000001993-12-10-0000December 10, 1993 Doom id Software id Software Programming 000000001993-01-01-00001993 Shadowcaster Raven Software Origin Systems 3D engine 000000001992-09-18-0000September 18, 1992 Spear of Destiny id Software FormGen Software engineer 000000001992-05-05-0000May 5, 1992 Wolfenstein 3D id Software Apogee Software Programming 000000001991-01-01-00001991 Catacomb 3-D id Software Softdisk Programming 000000001991-01-01-00001991 Commander Keen in Aliens Ate My Babysitter! id Software FormGen Programming 000000001991-12-15-0000December 15, 1991 Commander Keen in Goodbye, Galaxy! id Software Apogee Software Programming 000000001991-01-01-00001991 Commander Keen in Keen Dreams id Software Softdisk Programming 000000001991-01-01-00001991 Shadow Knights id Software Softdisk Design/programming 000000001991-01-01-00001991 Rescue Rover 2 id Software Softdisk Programmer 000000001991-01-01-00001991 Rescue Rover id Software Softdisk Programmer 000000001991-01-01-00001991 Hovertank 3D id Software Softdisk Programming 000000001991-01-01-00001991 Dangerous Dave in the Haunted Mansion id Software Softdisk Programming 000000001991-01-01-00001991 Dark Designs III: Retribution Softdisk Softdisk Programmer/designer 000000001990-12-14-0000December 14, 1990 Commander Keen in Invasion of the Vorticons id Software Apogee Software Programming 000000001990-01-01-00001990 Slordax: The Unknown Enemy Softdisk Softdisk Programming 000000001990-01-01-00001990 Catacomb II Softdisk Softdisk Developer 000000001990-01-01-00001990 Catacomb Softdisk Softdisk Programmer 000000001990-01-01-00001990 Dark Designs II: Closing the Gate Softdisk Softdisk Programmer/designer 000000001990-01-01-00001990 Dark Designs: Grelminar's Staff John Carmack Softdisk Developer 000000001990-01-01-00001990 Tennis John Carmack Softdisk Developer 000000001990-01-01-00001990 Wraith: The Devil's Demise John Carmack Nite Owl Productions Developer 000000001989-01-01-00001989 Shadowforge John Carmack Nite Owl Productions Developer References
  1. ^ a b McWhertor, Michael (22 November 2013). "id Software founder John Carmack resigns". Archived from the original on 22 November 2013. 
  2. ^ "John Carmack Joins Oculus as CTO". oculusvr. Oculus VR. Archived from the original on 7 August 2013. Retrieved 7 August 2013. 
  3. ^ All the RAGE: John Carmack Archived 2017-03-20 at the Wayback Machine., Bethesda Softworks
  4. ^ "John Carmack Answers". 1999-10-15. Archived from the original on 2012-10-05. Retrieved 2012-11-27. 
  5. ^ Kushner, David. Masters of Doom. Random House. p. 21. ISBN 978-1-58836-289-6. Archived from the original on 2015-03-02. 
  6. ^ Kang, Anna (October 18, 2007). "Q&A: Fountainhead's Kang Talks Orcs & Elves DS, Wii Possibilities". Archived from the original on January 17, 2013 
  7. ^ Snider, Mike (18 July 2007). "Q&A with id Software's Kevin Cloud and Steve Nix". USA Today. Archived from the original on 23 May 2008. 
  8. ^ Wilhelm, Alex. "Doom’s John Carmack Leaves id Software To Focus On The Oculus Virtual Reality Headset". 
  9. ^ Yin-Poole, Wesley (5 February 2014). "Why John Carmack quit id Software". Eurogamer. Gamer Network. Archived from the original on 22 February 2014. Retrieved 5 February 2014. 
  10. ^ Orland, Kyle (16 January 2017). "Oculus accused of destroying evidence, Zuckerberg to testify in VR theft trial". Ars Technica. Archived from the original on 16 January 2017. Retrieved 16 January 2017. 
  11. ^ Orland, Kyle (1 February 2017). "Oculus, execs liable for $500 million in ZeniMax VR trial". Ars Technica. Archived from the original on 1 February 2017. Retrieved 1 February 2017. 
  12. ^ Manion, Wayne (10 March 2017). "John Carmack sues ZeniMax for $22.5 million". Tech Report. Archived from the original on 14 March 2017. Retrieved 13 March 2017. 
  13. ^ a b Foust, Jeff (August 1, 2013). "Carmack: Armadillo Aerospace in "hibernation mode"". NewSpace Journal. Archived from the original on August 5, 2013. Retrieved August 6, 2013. 
  14. ^ Michaels, Patrick (September 14, 2009). "Rocket Men From Mesquite's Armadillo Aerospace Are in Line For $1 Million X Prize". Dallas Observer. Archived from the original on September 18, 2009. Retrieved September 14, 2009. 
  15. ^ "International Space Fellowship". Archived from the original on 2013-06-24. Retrieved 2012-11-27. 
  16. ^ "Lunar lander qualifies for prize - Cosmic Log". Archived from the original on 2009-09-15. Retrieved 2012-11-27. 
  17. ^ "Are Video Game Patents Next?". Slashdot. 2005-06-01. Archived from the original on 2013-12-07. Retrieved 2012-11-27. 
  18. ^ "TTimo/doom3.gpl · GitHub". Archived from the original on 2013-07-21. Retrieved 2012-11-27. 
  19. ^ Carmack, John. "Twitter / @ID_AA_Carmack: Thanks to Flat Rock...". Archived from the original on 2014-07-14. 
  20. ^ "id on Linux: "disappointing" and "support nightmare" Archived 2015-04-28 at the Wayback Machine. from Slashdot (John Carmack, December 08, 2000)
  21. ^ Chalk, Andy (2013-02-06). "John Carmack Argues Against Native Linux Games". The Escapist. Archived from the original on 2014-01-13. Retrieved 2013-09-29. He reiterated his support for improving emulation as the "proper technical direction for gaming on Linux," noting that native ports don't do much that a good emulator wouldn't be able to handle. 
  22. ^ Plafke, James (2013-10-21). "John Carmack thinks the Steam Machine’s biggest problem is Linux". Archived from the original on 2014-08-26. Retrieved 2014-08-22. Carmack specifically noted, Linux might be the Steam Machine’s downfall 
  23. ^ "Dennis Fong | CrunchBase Profile". Archived from the original on 2012-11-20. Retrieved 2012-11-27. 
  24. ^ "GameSpy: John Carmack: QuakeCon 2008 Keynote Highlights - Page 6". Archived from the original on 2012-02-10. Retrieved 2012-11-27. 
  25. ^ "DNF Dallas Business Journal Article, 2008, and stuff - Page 4 - 3D Realms Forums". Archived from the original on 2012-10-18. Retrieved 2012-11-27. 
  26. ^ GamePro Staff (2006-08-29). "GamePro Q&A: Blizzard's Jeff Kaplan on The Burning Crusade". GamePro. Archived from the original on 2009-01-14. Retrieved 2006-09-30. 
  27. ^ "Page by Page Report Display (Page 5052 of 7433)". Federal Election Commission. Archived from the original on 28 April 2015. Retrieved 13 March 2014. 
  28. ^ "VR Legend John Carmack Persuaded the Libertarian Party of Texas to Accept Bitcoin Donations - CCN: Financial Bitcoin & Cryptocurrency News". 17 October 2014. Archived from the original on 23 February 2016. 
  29. ^ " John Carmack's review of The Thomas Sowell Reader". Archived from the original on 2016-03-10. 
  30. ^ Replied to an user in his Twitter "I don't believe in god, but I don't see any correlation between religiosity and human virtues. Merry Xmas everyone!" "Archived copy". Archived from the original on 2015-04-28. Retrieved 2014-12-14. 
  31. ^ "Having a reasonable grounding in statistics and probability and no belief in luck, fate, karma, or god(s), the only casino game that interests me is blackjack," he wrote in a .plan file." — John Carmack, David Kushner, as quoted in Masters of Doom: How two guys created an Empire and transformed pop culture (2003).
  32. ^ Thomsen, Michael (June 2011). "The Deathmatch Daydreams of Tim Willits". Electronic Gaming Monthly (248): 23–24. 
  33. ^ "John Carmack Answers". Slashdot. 1999-10-15. Archived from the original on 2015-12-17. Retrieved 2015-12-10. 
  34. ^ "GameSpot - /features/15most/html/mi96_01.html". Archived from the original on 2010-05-14. Retrieved 2012-04-12. 
  35. ^ "Internet Archive Wayback Machine". 2005-02-06. Archived from the original on 2005-02-06. Retrieved 2012-04-12. 
  36. ^ CGW 159: The Most Influential People of All Time
  37. ^ Time Digital 50 from Time Archived March 1, 2011, at the Wayback Machine.
  38. ^ "2002 Young Innovators Under 35". Technology Review. 2002. Retrieved August 16, 2011. 
  39. ^ "Internet Archive Wayback Machine". 2009-02-26. Archived from the original on 2009-02-26. Retrieved 2012-11-27. 
  40. ^ "National Television Academy Announces Emmy Winning Achievements: Honors Bestowed at 58th Annual Technology & Engineering Emmy Awards" (PDF). Archived from the original (PDF) on 2012-03-06. Retrieved 2012-11-26. 
  41. ^ Contact Brian Ashcraft: Comment (2008-01-08). "2008 Tech Emmy Winners". Archived from the original on 2012-05-25. Retrieved 2012-11-27. 
  42. ^ "John Carmack & id Software take Two Emmy Awards! - VirtualChaos – Nadeem's blog". Archived from the original on 2016-03-04. 
  43. ^ "Armadillo Wins Lunar Lander Challenge Level 1, Crashes On 2". 2008-10-27. Archived from the original on 2012-10-09. Retrieved 2012-11-27. 
  44. ^ "2010 Game Developers Choice Awards to Honor John Carmack of id Software With... - SAN FRANCISCO, Feb. 22 /PRNewswire/". Archived from the original on 2012-10-09. Retrieved 2012-11-27. 
  45. ^ "John Carmack | BAFTA Fellowship in 2016". Archived from the original on 2016-04-10. Retrieved 2016-04-08. 
Further reading
  • Kushner, David (2003). Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture, New York: Random House. ISBN 0-375-50524-5.
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  • BNF: cb150421651 (data)
  • BIBSYS: 9077674

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.

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Michael Abrash's Graphics Programming Black Book (Special Edition)
Michael Abrash's Graphics Programming Black Book (Special Edition)
No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.

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Interpreter: A Journal of Mormon Scripture, Volume 28 (2018)
Interpreter: A Journal of Mormon Scripture, Volume 28 (2018)
This is volume 28 of Interpreter: A Journal of Mormon Scripture published by The Interpreter Foundation. It contains articles on a variety of topics including: "The Word and the Kingdom", "The Possibility of Janus Parallelism in the Book of Mormon", "Not Just Sour Grapes: Jesus’s Interpretation of Isaiah’s Song of the Vineyard", "Celebrating the Work of John W. Welch", "Changing Critics’ Criticisms of Book of Mormon Changes", "Playing to an Audience: A Review of Revelatory Events", "“Possess the Land in Peace”: Zeniff’s Ironic Wordplay on Shilom", "Through a Glass Darkly: Examining Church Finances", "Unveiling Women’s Veils of Authority", "“Swearing by Their Everlasting Maker”: Some Notes on Paanchi and Giddianhi", "Two Notes on the Language Used in the Last Supper Accounts", "Is the Book of Mormon a Pseudo-Archaic Text?", "The Status of Women in Old Testament Marriage", "Easters: The Eternal Atoning Sacrifice Testifies of the Everlasting Redeeming Savior", "Approaching Abinadi", "Abinadi: A Minor Prophet, A Major Contributor", "“Thou Art the Fruit of My Loins”: The Interrelated Symbolism and Meanings of the Names Joseph and Ephraim in Ancient Scripture", "Pressing Forward with the Book of Abraham", and "A Valuable Book for the Increasingly International Church."

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Great Short Works of Leo Tolstoy (Perennial Classics)
Great Short Works of Leo Tolstoy (Perennial Classics)
The brilliant shorter novels of Tolstoy, including The Death of Ivan Ilych and Family Happiness, collected and reissued with a beautiful updated design. Of all Russian writers Leo Tolstoy is probably the best known to the Western world, largely because of War and Peace, his epic in prose, and Anna Karenina, one of the most splendid novels in any language. But during his long lifetime Tolstoy also wrote enough shorter works to fill many volumes. Here reprinted in one volume are his eight finest short novels, together with "Alyosha the Pot", the little tale that Prince Mirsky described as "a masterpiece of rare perfection."

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A Bright Ray Of Hope: The Perpetual Education Fund
A Bright Ray Of Hope: The Perpetual Education Fund
Learn the behind-0the-scene story of the Perpetual Education Fund. On March 31, 2001, President Gordon B. Hinckley announced the establishment of the Perpetual Education Fund (PEF), patterned after the nineteenth-century Perpetual Emigration Fund. Many faithful returned missionaries around the world are doomed to return after their missions to poverty into which they were born. The PEF offers repayable loans to help them gain the education or skills needed to improve their financial circumstances, blessing their lives as well as the Church. Elder John K. Carmack, an emeritus General Authority appointed as manager of the PEF, shares this moving account of how the fund came to be and how it has changed lives.

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Tolerance: Principles, Practices, Obstacles, Limits
Tolerance: Principles, Practices, Obstacles, Limits
John Carmack discusses the importance of tolerance in our lives as we progress in our mortal existence. This discussion includes the principles, practices, obstacles and limits of tolerance.

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How to Make a Spaceship: A Band of Renegades, an Epic Race, and the Birth of Private Spaceflight
How to Make a Spaceship: A Band of Renegades, an Epic Race, and the Birth of Private Spaceflight
A New York Times bestseller! The historic race that reawakened the promise of manned spaceflightA Finalist for the PEN/E. O. Wilson Literary Science Writing Award Alone in a Spartan black cockpit, test pilot Mike Melvill rocketed toward space. He had eighty seconds to exceed the speed of sound and begin the climb to a target no civilian pilot had ever reached. He might not make it back alive. If he did, he would make history as the world’s first commercial astronaut. The spectacle defied reason, the result of a competition dreamed up by entrepreneur Peter Diamandis, whose vision for a new race to space required small teams to do what only the world’s largest governments had done before. Peter Diamandis was the son of hardworking immigrants who wanted their science prodigy to make the family proud and become a doctor. But from the age of eight, when he watched Apollo 11 land on the Moon, his singular goal was to get to space. When he realized NASA was winding down manned space flight, Diamandis set out on one of the great entrepreneurial adventure stories of our time. If the government wouldn’t send him to space, he would create a private space flight industry himself.   In the 1990s, this idea was the stuff of science fiction. Undaunted, Diamandis found inspiration in an unlikely place: the golden age of aviation. He discovered that Charles Lindbergh made his transatlantic flight to win a $25,000 prize. The flight made Lindbergh the most famous man on earth and galvanized the airline industry. Why, Diamandis thought, couldn’t the same be done for space flight?   The story of the bullet-shaped SpaceShipOne, and the other teams in the hunt, is an extraordinary tale of making the impossible possible. It is driven by outsized characters—Burt Rutan, Richard Branson, John Carmack, Paul Allen—and obsessive pursuits. In the end, as Diamandis dreamed, the result wasn’t just a victory for one team; it was the foundation for a new industry and a new age.

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Murder in the Queen's Garden (An Elizabethan Mystery)
Murder in the Queen's Garden (An Elizabethan Mystery)
The author of Murder at Westminster Abbey and Murder at Hatfield House is back with an absorbing and surprising new Elizabethan Mystery…1559. Elizabeth has been on the throne for six months, and life in England seems newly golden. But for the Royal Court, murder and betrayal are foretold in the stars.... Kate Haywood, the young queen’s personal musician, has been keeping busy playing for a merry round of summer parties where famed astrologer Dr. John Dee and his fantastic horoscopes are all the rage. However, Elizabeth’s favorite stargazer fails to predict the discovery of a skeleton in the queen’s garden—and that the victim’s identity will call his own innocence into question.When the doctor’s pupil is the victim of a second murder, the concerned queen enlists her trusted Kate to clear the accused killer of wrongdoing. But will the stars align to light Kate’s path through a tangled thicket of treachery to save Elizabeth’s prized astrologer and protect the queen from those who threaten her reign?

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Doom John Carmack Men Hoodies Sweatshirts Pullover Cool Hoodies
Doom John Carmack Men Hoodies Sweatshirts Pullover Cool Hoodies
Once You Wearing Our Fashion Hoodies, Will Convince You That Our Favorite Sweatshirts Are More Than Just Ordinary. The Proof Starts With The Superior Cotton We Use, Then The Games For Free Sweatshirts With The Best Design Picutures. You'll Enjoy This Rtag Hoodies Wearing Our Sweatshirts 90s In All Kinds Of Cute Hoodies, Because Of Their Comfort, Fit, Rich Color, And Lasting Quality.

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Interpreter: A Journal of Mormon Scripture, Volume 25 (2017)
Interpreter: A Journal of Mormon Scripture, Volume 25 (2017)
This is volume 25 of Interpreter: A Journal of Mormon Scripture published by The Interpreter Foundation. It contains articles on a variety of topics including: "The Life-giving “Water” of the Restoration," "Scriptures with Pictures: Methodology, Unexamined Assumptions, and the Study of the Book of Abraham," "The Healing and Exalting Powers of Christ Weave Together at Easter," "Looking Deeper into Joseph Smith’s First Vision: Imagery, Cognitive Neuroscience, and the Construction of Memory," "Overcoming Obstacles: Becoming a Great Missionary," "On Doubting Nephi’s Break Between 1 and 2 Nephi: A Critique of Joseph Spencer’s An Other Testament: On typology," "Exploring Semitic and Egyptian in Uto-Aztecan Languages," "Joseph Smith: Monogamist or Polygamist?," "“If Ye Will Hearken”: Lehi’s Rhetorical Wordplay on Ishmael in 2 Nephi 1:28–29 and Its Implications," "Apostate Religion in the Book of Mormon," "Understanding Jacob’s Teachings about Plural Marriage from a Law of Moses Context," "How Joseph Smith’s Grammar Differed from Book of Mormon Grammar: Evidence from the 1832 History," "How Big A Book? Estimating the Total Surface Area of the Book of Mormon Plates," "The Amlicites and Amalekites: Are They the Same People?," "The Book of Mormon Versus the Consensus of Scholars: Surprises from the Disputed Longer Ending of Mark, Part 1," "The Book of Mormon Versus the Consensus of Scholars: Surprises from the Disputed Longer Ending of Mark, Part 2."

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