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Cloud gaming
cloud gaming based on file streaming. Cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices. In

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Not to be confused with Cloud (video game). This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages) This article may require cleanup to meet Wikipedia's quality standards. The specific problem is: does not meet project guidelines Please help improve this article if you can. (March 2010) (Learn how and when to remove this template message) This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (June 2015) (Learn how and when to remove this template message) (Learn how and when to remove this template message)

Cloud gaming, sometimes called gaming on demand, is a type of online gaming. Currently there are two main types of cloud gaming: cloud gaming based on video streaming and cloud gaming based on file streaming. Cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices.

Contents
  • 1 History
  • 2 Types
  • 3 Cloud gaming services (Gaming as a Service (GaaS))
  • 4 Cloud gaming systems
  • 5 See also
  • 6 References
  • 7 External links
History

In 2000, G-cluster demonstrated cloud gaming technology at E3. The original offering was cloud gaming service over Wi-Fi to handheld devices.[citation needed] Video game developer Crytek began research on a cloud gaming system in 2005 for Crysis, but halted development in 2007 to wait until the infrastructure and cable Internet providers were up for the task.[1] OnLive officially launched in March 2010, and its game service began in June with the sale of its OnLive microconsole.[2][3] On April 2, 2015, it was announced that Sony Computer Entertainment had acquired OnLive's patents, and OnLive closed its doors. In November, SFR launched a commercial cloud gaming service on IPTV in France, powered by G-cluster technology.[4][5]

GeForce NOW is a cloud-based game-streaming service offered by NVIDIA that launched on October 1, 2015.

Nvidia GRID is a recent creation by Nvidia that is targeted specifically towards cloud gaming. The Nvidia GRID includes both graphics processing and video encoding into a single device which is able to decrease the input to display latency of cloud base video game streaming.[6] This is important due to the impact that latency will have between what the user does and when the action shows on their screen.

Types

Cloud gaming is an umbrella term used to describe a form of online game distribution. The most common methods of cloud gaming currently are video (or pixel) streaming and file streaming.

"Cloud gaming", also in some cases called "gaming on demand", is a type of online gaming that allows direct and on-demand video streaming of games onto computers, consoles and mobile devices, similar to video on demand, through the use of a thin client. The actual game is stored, executed, and rendered on the remote operator's or game company's server and the video results are streamed directly to a consumer's computers over the internet.[6] This allows access to games without the need of a console and largely makes the capability of the user's computer unimportant, as the server is the system that is running the processing needs.[7][8] The controls and button presses from the user are transmitted directly to the server, where they are recorded, and the server then sends back the game's response to the input controls. Companies that use this type of cloud gaming include NVIDIA (GeForce NOW), Playkey, PlayGiga, CiiNOW, Ubitus, Playcast Media Systems, Gaikai and OnLive.[citation needed]

Gaming on demand is a game service which takes advantage of a broadband connection, large server clusters, encryption and compression to stream game content to a subscriber's device. Users can play games without downloading or installing the actual game. Game content is not stored on the user's hard drive and game code execution occurs primarily at the server cluster, so the subscriber can use a less powerful computer to play the game than the game would normally require, since the server does all performance-intensive operations usually done by the end user's computer.[9][10] Most cloud gaming platforms are closed and proprietary; the first open-source cloud gaming platform was only released in April, 2013.[11]

Cloud gaming based on file streaming, also known as progressive downloading, deploys a thin client in which the actual game is run on the user's gaming device such as a mobile device, a PC or a console. A small part of a game, usually less than 5% of the total game size, is downloaded initially so that the gamer can start playing quickly. The remaining game content is downloaded to the end user's device while playing. This allows instant access to games with low bandwidth Internet connections without lag. The cloud is used for providing a scalable way of streaming the game content and big data analysis. Cloud gaming based on file streaming requires a device that has the hardware capabilities to operate the game. Often, downloaded game content is stored on the end user's device where it is cached. Companies that use this type of cloud gaming include Kalydo, Approxy and SpawnApps.[citation needed]

Cloud gaming services (Gaming as a Service (GaaS)) Name Access status Development status Source code available? Bring your own games (BYOG) Platforms License Price Blacknut Active Active No Windows, macOS, Linux, Android, Android TV, Amazon Fire TV Proprietary £12.99/month GameCloud (by Cloudzen) Active Active No Windows, macOS, Android, iOS, SmartTV, OTT, Chrome Proprietary N/A GameFly Streaming[12] Active Active No Amazon Fire TV,[13] Samsung Smart TV,[14] LG WebOs 3.0 Smart TV Proprietary US$9.99/month (Monthly) Gaming: Solved. Active Active No Windows, macOS Proprietary US$1.49 per usage hour GeForce Now In beta Active No No, existing library. For some you need additionally a license, e.g. at Steam Shield, Windows, macOS Proprietary N/A GLOUD Active Active No Windows, macOS Proprietary ARS$229.90/month

CLP$7735/month

Kalydo Active Active No Windows Proprietary N/A LiquidSky Active Active No Yes Windows, Android[15] Proprietary US$14.99/month (One-Time)

US$24.99-29.99/month (Monthly)

LOUDPLAY Active Active No Windows, macOS, Android, iOS Proprietary starting from €0.2 per usage hour PixelStellar Active Active No Windows Proprietary €1 per usage hour WADE (former PlayGiga) Active Active No Windows, macOS Proprietary 9,99 €/month PlayKey Active Active No No, existing library. For some you need additionally a license, e.g. at Steam Windows, macOS Proprietary 24,90 €/month PlayStation Now Active Active No No, existing library from Sony (more than 500 games) PlayStation 4, Windows Proprietary 14,99 €/month Shadow Active Active No Yes (cloud computing: full computer in the cloud) Windows, macOS, Android Proprietary 44,95€/1 month

34,95€/3 month 29,95€/12 month

Snoost.com Alpha has ended Active No Yes Windows, macOS, Linux, ChromeOS Proprietary 12,95 €/month (480p)

25,90 €/month (720p)

38,85 €/month (1080p)

Turbo.net Active Active No Windows, macOS, iPad Proprietary Free access Hatch In Beta Active No Android Proprietary N/A Vortex Cloud Gaming Active Active No No, existing library. For some you need additionally a license, e.g. at Steam Windows, Chrome, Android, Android TV Proprietary US$9.99/month Dalongyun Active Active No Windows 7, Windows 8, Windows 8.1, Windows 10, Android, Android TV Proprietary ¥3/4 per usage hour Leap Computing Discontinued Discontinued No Windows, macOS, Android, iOS, Windows Phone Proprietary N/A Big Fish Games Discontinued
[16] Discontinued No Windows XP, Windows Vista, Windows 7 Proprietary N/A G-cluster Discontinued Discontinued No G-cluster,[17] Orange,[18] SFR,[19] NTT Plala,[20] VNPT[21] Proprietary N/A Gaikai Discontinued Discontinued No Windows XP, Windows Vista, Windows 7, Windows 8 Proprietary N/A Gface Discontinued Discontinued No Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10 Proprietary N/A InstantAction Discontinued Discontinued No Windows XP, Windows Vista, Windows 7 Proprietary N/A OnLive Discontinued
[22] Discontinued Partial
[23] Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, macOS, Android, OnLive MicroConsole Proprietary N/A Playcast Media Systems Discontinued
[24] Discontinued
[25] No Amazon Fire TV,[26] Samsung Smart TV[14] Proprietary N/A Ubitus GameNow Discontinued Discontinued No LG Smart TV, Google TV, Verizon, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS Proprietary N/A Cloud gaming systems Name Access status Development status Source code available? Platforms License Price GamingAnywhere Active Active Yes; Free and open-source software Server; Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Linux
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Android 4.1+,[27] Linux BSD 3-Clause License[28] Free Cloudzen - GameCloud Active Active No Server; Windows 7, Windows 8, Windows 8.1, Windows 10,
Client; Windows 7, Windows 8, Windows 8.1, Windows 10, Smart TVs, AndroidTV, STBs, Smartphones, Android, iOS Proprietary N/A G-cluster Discontinued Discontinued No Server; Windows 7, Windows 10, Windows Server 2008R2, Windows Server 2012R2
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, Smart TVs, AndroidTV, STBs, Smartphones Proprietary N/A LOUDPLAY Active Active No Server; Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Linux
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Linux Proprietary N/A Steam In-Home Streaming Active Active No Server; Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
Client; Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, SteamOS, Linux Proprietary Freeware Remote Play Active Active No Server; PlayStation 3, PlayStation 4
Client; PlayStation Portable, PlayStation Vita, PlayStation TV, Sony Xperia, Windows 8.1, Windows 10, macOS[29] Proprietary Freeware Cloud Gaming eXtreme Active Active No Server; Windows 8, Windows 8.1, Windows 10, Windows Server 2012
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Android, iOS Proprietary $0.30 per hour on Amazon Web Services Ubitus GameCloud Active Active No Server; Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
Client; Smart TVs, Google TV, STBs, Smartphones, Tablets, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS Proprietary N/A Rainway Active Active No Server; Server 2016, Windows 10[30]
Client; Google Chrome, Firefox, Windows, macOS, Linux Proprietary Freeware Parsec Active Active No Server; Server 2012, Server 2016, Windows 8.1, Windows 10[31]
Client; Windows, macOS, Linux Proprietary Freeware StreamMyGame Discontinued Discontinued No Server; Windows XP, Windows Vista, Windows 7
Client; Windows XP, Windows Vista, Windows 7, Linux Proprietary Standard; Freeware
Premium; $9.99 per year
Unlimited; $19.99 per year PlayGiga Active Active No
Client; Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, STBs, Android Proprietary N/A Remotr Game Streaming Active Active No Server; Windows 7, Windows 8, Windows 8.1, Windows 10,
Client; Windows 7, Windows 8, Windows 8.1, Windows 10, Smart TVs, AndroidTV, STBs, Smartphones, Android, iOS Proprietary Standard; Freeware
No ads: $2.99 per month See also
  • Cloud computing
  • Remote mobile virtualization for mobile gaming as a service
References
  1. ^ Dobra, Andrei (April 27, 2009). "Crytek Attempted Cloud Gaming Way Before OnLive". Softpedia. Retrieved October 7, 2010. 
  2. ^ Perlman, Steve (2010-03-10). "OnLive: Coming to a Screen Near You". OnLive.com. Archived from the original on 2010-03-12. Retrieved 2010-03-10. 
  3. ^ Shiels, Maggie (2010-03-11). "'Console killer' OnLive to launch in June". news.bbc.co.uk. Retrieved 2010-03-11. 
  4. ^ "Accueil Jeux vidéo". Jeux-tv.sfr.fr. Retrieved 2013-07-07. 
  5. ^ "Reportage : SFR dévoile son service de jeux vidéo "cloud gaming" sur Neufbox". Clubic.com. 2010-10-20. Retrieved 2013-07-07. 
  6. ^ a b Shea, Ryan; Liu, Liu; Ngai, Edith; Cui, Yong (July–August 2013). "Cloud gaming: Architecture and performance". IEEE Network. 27 (4): 16–24. doi:10.1109/MNET.2013.6574660. 
  7. ^ "Exclusive: Does cloud gaming spell the end for consoles?". TechRadar. March 24, 2009. Retrieved October 7, 2010. 
  8. ^ "Taking gaming into the 'cloud'". BBC News. June 9, 2009. Retrieved October 7, 2009. 
  9. ^ Beaumont, Claudine (June 18, 2010). "OnLive launches cloud-based gaming service". The Daily Telegraph. London. Retrieved October 7, 2010. 
  10. ^ Crowther, Joe (June 17, 2010). "OnLive launch cloud gaming platform". Metro. Retrieved October 7, 2010. 
  11. ^ "GamingAnywhere -- An Open Source Cloud Gaming System". April 17, 2013. Retrieved April 21, 2013. 
  12. ^ GameFly launches cloud-streaming video game service on Amazon Fire TV | Ars Technica
  13. ^ GameFly Support Center
  14. ^ a b News - Playcast
  15. ^ https://liquidskysupport.zendesk.com/hc/en-us/articles/115002816133-Is-LiquidSky-available-on-Mac-
  16. ^ Cook, John (August 21, 2013). "Full memo: Big Fish CEO announces job cuts, cancellation of cloud games business and closure of Ireland and BC facilities". GeekWire. Retrieved June 18, 2014. 
  17. ^ G-Cluster Console will be available from June 20
  18. ^ Jeux de la TV d'Orange
  19. ^ SFR Jeux Vidéo à la Demande
  20. ^ Launched cloud game service for television "Hikari-TV Game" as first commercial service in Japan
  21. ^ Cloud Game, trải nghiệm hoàn toàn mới trên MyTV
  22. ^ (in Turkish) Sony tarafından satın alınan OnLive hizmetlerine 30 Nisan’da son veriyor
  23. ^ Assets Available | OnLive
  24. ^ GameFly acquires Playcast, launches streaming service
  25. ^ GameFly buys Israeli cloud gaming company Playcast
  26. ^ U.S.-based GameFly merges with Israel’s Playcast to stream video games over Amazon Fire TV
  27. ^ GamingAnywhere - An Open Source Cloud Gaming System
  28. ^ GamingAnywhere License
  29. ^ (in Turkish) PS4 Sistemini Uzaktan Oynatma Windows® PC / Mac
  30. ^ "Prepare For Launch – Rainway". Rainway. 
  31. ^ "Installing Parsec". Parsec. Retrieved 2018-02-09. 
External links
  • Article by Paul Hyman on MSN.com
  • Article by Parth Singh on LiquidSky: The Future Of Cloud Gaming.
  • Article by Jeff Norman / Cloud Gaming: Making the Joystick Airborne - CloudTweaks.com
  • v
  • t
  • e
Cloud gamingSystemsActive
  • GamingAnywhere
  • LOUDPLAY
  • Steam
  • Ubitus GameCloud
Discontinued
  • G-cluster
  • StreamMyGame
ServicesActive
  • GameNow
  • GameFly Streaming
  • GeForce Now
  • Gface
  • G-cluster
  • LOUDPLAY
  • Kalydo
  • PlayGiga
  • PlayKey
  • PlayStation Now
  • LiquidSky
  • Turbo.net Games
Discontinued
  • InstantAction
  • Gaikai
  • OnLive
  • Big Fish Games
  • Playcast Media Systems
  • Category


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