Gaming Devices 2014
Gaming Devices 2014
gaming devices 2014, handheld gaming devices 2014.
 
 
 
 
 
 
Go Back

Smartphone









Free the Animation VR / AR
Play to reveal 3D images and 3D models!
Demonstration A-Frame / Multiplayer
Android app on Google Play
 
vlrPhone / vlrFilter
Project of very low consumption, radiation and bitrate softphones, with the support of the spatial audio, of the frequency shifts and of the ultrasonic communications / Multifunction Audio Filter with Remote Control!



 

Vectors and 3D Models

City Images, Travel Images, Safe Images

Howto - How To - Illustrated Answers

 

Cloud gaming
various devices. This could uses a technique that includes a host gaming server capable of executing a gaming engine and streaming the gaming data to

View Wikipedia Article

Not to be confused with Cloud (video game). Type of online gaming This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages) This article may require cleanup to meet Wikipedia's quality standards. The specific problem is: does not meet project guidelines Please help improve this article if you can. (March 2010) (Learn how and when to remove this template message) This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Cloud gaming" – news · newspapers · books · scholar · JSTOR (June 2015) (Learn how and when to remove this template message) (Learn how and when to remove this template message)

Cloud gaming, sometimes called gaming on demand, is a type of online gaming. It aims to provide end users smooth and direct playability of games across various devices. This could uses a technique that includes a host gaming server capable of executing a gaming engine and streaming the gaming data to the client device.[1] Currently there are two main types of cloud gaming: cloud gaming based on video streaming and cloud gaming based on file streaming. Some also categorize it into four models, namely, video-based cloud gaming, instruction-based cloud gaming, file-based cloud gaming, and component-based cloud gaming.[2]

Contents
  • 1 History
  • 2 Types
  • 3 Cloud gaming services (Gaming as a Service (GaaS))
  • 4 Game streaming systems
  • 5 P2P gaming services
  • 6 See also
  • 7 References
  • 8 External links
History

In 2000, G-cluster demonstrated cloud gaming technology at E3. The original offering was cloud gaming service over Wi-Fi to handheld devices.[3] Video game developer Crytek began the research on a cloud gaming system in 2005 for Crysis, but halted development in 2007 to wait until the infrastructure and cable Internet providers were up for the task.[4]

OnLive was officially launched in March 2010, and its game service began in June with the sale of its OnLive microconsole.[5][6] On April 2, 2015, it was announced that Sony Computer Entertainment had acquired OnLive's patents, and OnLive closed its doors. In November 2010, SFR launched a commercial cloud gaming service on IPTV in France, powered by G-cluster technology.[7][8] And the following year Orange France unveiled its gaming service on IPTV based on G-cluster technology.

Gaikai was launched internationally on February 27, 2011 with Dead Space 2, The Sims 3, Spore, and Mass Effect 2.[9] Sony Computer Entertainment acquired Gaikai on July 2, 2012, for $380 million USD.[10] Sony announced PlayStation Now on January 7, 2014.[11]

The Blade SAS Group launched Shadow, their flagship cloud gaming service in France in November 2011.[12] By October 2018, Shadow announced that it was live in 19 states across the east and west coast of the US, with further plans to expand nationwide.[13]

GeForce NOW is a cloud-based game-streaming service offered by NVIDIA that was launched on October 1, 2015. It is cloud-based and all allows users to play games directly from the web, with its servers that offer content - including 3D games - that encode frames immediately, sending the data to wire/wireless Internet connection accordingly.[14] The Nvidia GRID includes both graphics processing and video encoding into a single device which is able to decrease the input to display latency of cloud base video game streaming.[15] This is important due to the impact that latency will have between what the user does and when the action shows on their screen.

LOUDPLAY announced expansion of its cloud gaming service to Ukraine, Belarus and few other Eastern Europe locations on May 18, 2018.[16] On November 21, 2018 LOUDPLAY in partnership with Rostelecom and Huawei has demonstrated the first 5G cloud gaming showcase in Europe[17] (in Innopolis).

Electronic Arts acquired cloud gaming startup Gamefly on May 22, 2018.[18] A few months later, on October 29, 2018 Electronic Arts has announced a cloud gaming Project Atlas.[19]

Google unveiled Project Stream on October 1, 2018.[20] From October 5, 2018 to January 15, 2019 a limited number of US participants could play Assassin's Creed Odyssey through Google Chrome. The project was formally announced at the 2019 Game Developers Conference on March 19, 2019 as Stadia.[21] Stadia supports gameplay at 4K at 60 fps and future plans for scaling to 8K at 120 fps.

Microsoft unveiled Project xCloud on October 8, 2018, which aims to incorporate Microsoft Azure cloud services into cloud gaming.[22] In May 2019, Sony Interactive Entertainment and Microsoft signed an agreement to co-develop cloud solutions across several divisions, including cloud gaming, with the potential for Sony to use Azure services as part of its offerings.[23] As of May 24, 2019, Microsoft's Corporate Vice President, Kareem Choudry, announced that Project xCloud could already streamed 3,500 Xbox titles.[24]

On June 18th, 2018 Fumarii Technologies, a venture backed startup from the United Kingdom will be launching Early Access Memberships to their new Cloud Computing service.[25] This service will compete directly with existing cloud gaming providers whilst also offering additional features for video streaming and office work. [26]

Types

Cloud gaming is an umbrella term used to describe a form of online game distribution. The most common methods of cloud gaming currently are video (or pixel) streaming and file streaming.

"Cloud gaming", also in some cases called "gaming on demand", is a type of online gaming that allows direct and on-demand video streaming of games onto computers, consoles and mobile devices, similar to video on demand, through the use of a thin client. The actual game is stored, executed, and rendered on the remote operator's or game company's server and the video results are streamed directly to a consumer's computers over the internet.[15] This allows access to games without the need of a console and largely makes the capability of the user's computer unimportant, as the server is the system that is running the processing needs.[27][28] The controls and button presses from the user are transmitted directly to the server, where they are recorded, and the server then sends back the game's response to the input controls. Companies that use this type of cloud gaming include NVIDIA (GeForce NOW), LOUDPLAY, Playkey, PlayGiga, CiiNOW, Ubitus.

Gaming on demand is a game service which takes advantage of a broadband connection, large server clusters, encryption and compression to stream game content to a subscriber's device. Users can play games without downloading or installing the actual game. Game content is not stored on the user's hard drive and game code execution occurs primarily at the server cluster, so the subscriber can use a less powerful computer to play the game than the game would normally require, since the server does all performance-intensive operations usually done by the end user's computer.[29][30] Most cloud gaming platforms are closed and proprietary; the first open-source cloud gaming platform was only released in April, 2013.[31]

P2P cloudless gaming – a type of cloud gaming, where remote computers for game execution represented by community of individuals. Critical difference from cloud gaming is that game is executed on actual PC and it is streamed on one-to-one basis. The actual game is stored, executed, and rendered on the remote computer station and the video results are streamed directly to a consumer's computer over the Internet. P2P cloudless gaming allows closing latency gap: remote computer could be located within one internet provider. Network protocol in P2P cloud gaming smartly chooses the best fit between remote computer and consumer's device.

Cloud gaming based on file streaming, also known as progressive downloading, deploys a thin client in which the actual game is run on the user's gaming device such as a mobile device, a PC or a console. A small part of a game, usually less than 5% of the total game size, is downloaded initially so that the gamer can start playing quickly. The remaining game content is downloaded to the end user's device while playing. This allows instant access to games with low bandwidth Internet connections without lag. The cloud is used for providing a scalable way of streaming the game content and big data analysis. Cloud gaming based on file streaming requires a device that has the hardware capabilities to operate the game. Often, downloaded game content is stored on the end user's device where it is cached. Companies that use this type of cloud gaming include Kalydo, Approxy and SpawnApps.[32]

Cloud gaming services (Gaming as a Service (GaaS)) Name Company Access status Development status Coverage Bring your own games (BYOG) Platforms License Price Shadow[33] Blade SAS Active Active Belgium, France, Germany, Luxembourg, Switzerland, UK, USA (selected locations) Yes (cloud computing: full computer in the cloud) Windows, macOS, Android, Ubuntu (beta), iOS (beta) Proprietary €44,95/month (1 month subscription)

€34,95/month (3 month subscription)

€29,95/month (12 month subscription)

LOUDPLAY[34] Loudplay.io[35] Active Active Russia, Ukraine and other CIS countries, Poland, Baltics Yes (cloud computing: full computer in the cloud) Windows, macOS, Android, Linux Proprietary starting from €0.2 per usage hour Vortex Cloud Gaming[36] RemoteMyApp sp. z o.o. Active Active Data centers in France, United Kingdom, Germany, Italy, Poland, Singapore, Canada, United States (New York, Miami, Dallas, Los Angeles), Mexico, Brazil, Russia No, existing library. For some you need additionally a license, e.g. at Steam Windows, Chrome, Android, Android TV, XBox One Proprietary US$9.99/month PLAYCLOUD[37] PlayCloud.Inc[37] Active Active Russia, England United States, United Kingdom, France, Germany, Canada and other CIS countries, Poland, Baltics Yes (cloud computing: full computer in the cloud) Windows, macOS, Android, Linux Proprietary starting from $2,25 per usage day GeForce NOW Nvidia In closed beta Active n/a No, existing library. For some you need additionally a license, e.g. at Steam Shield, Windows, macOS Proprietary Free during beta[38] Ubitus GameNow Active Active Japan, US, Europe Nintendo Switch, 3DS, LG Smart TV, Google TV, NTT docomo, Verizon, Windows 7 and above, macOS, iOS, Android, and HTML5. Proprietary N/A PlayStation Now Sony Active Active n/a No, existing library from Sony (more than 500 games) PlayStation 4, Windows Proprietary US$19.99 (Monthly subscription)
US$44.99 (3-Month subscription)
US$99.99 (Annual subscription) Stadia (formerly Project Stream[39]) Google In closed beta Active US, Canada, UK, Ireland, France, Germany, Italy, Spain, Netherlands, Belgium, Denmark, Sweden, Norway, and Finland No, existing library. For some you need additionally a license, e.g. at Steam Chrome Proprietary Free tier supports up to 1080p 60fps


Pro tier is US$9.99 a month and currently supports up to 4K 60fps

Project xCloud Microsoft In closed beta Active n/a Unknown so far PCs, consoles, mobile devices N/A N/A Project Atlas EA In development Active n/a Unknown so far Unknown so far N/A N/A Elastic Virtualization Engine [40] Mixedtek.com Active Active US, Japan, UK, Germany, Singapore and other countries Yes (cloud computing: Full computer in the cloud) Windows, Android, STBs, SmartTV, OTT Box Proprietary Depends on operator services Wiztivi Gaming Active Active n/a Unknown so far Windows, macOS, Android, iOS, STBs, Orange, SFR Proprietary Depends on operator services Blacknut[41] Active Active n/a No, existing library from Sony (more than 500 games) Windows, macOS, Linux, Android, Android TV, Amazon Fire TV Proprietary £12.99/month GameCloud Cloudzen Active Active n/a Windows, macOS, Android, iOS, SmartTV, OTT, Chrome Proprietary N/A Gaming: Solved. Inactive Active n/a Windows, macOS Proprietary US$1.49 per usage hour GLOUD Active Active Argentina, Chile Windows, macOS Proprietary ARS$299.90/month

CLP$7735/month

Utomik (ex-Kalydo)[42] Active Active n/a Windows Proprietary N/A PixelStellar[43] Inactive Active File:X markoprietary €9,99/mo PlayKey[44] Active Active CIS countries, Germany, UK No, existing library. For some you need additionally a license, e.g. at Steam Windows, macOS Proprietary €24,90/month Turbo.net[45] Active Active n/a Windows, macOS, iPad Proprietary Free access Hatch[46] Rovio Active Active Nordics, Baltics, UK, Germany, France, Portugal No, existing library. More than 100 games Android Proprietary Ad supported Dalongyun[47] Active Active China Windows 7, Windows 8, Windows 8.1, Windows 10, Android, Android TV Proprietary ¥3/4 per usage hour Skyegrid[48] Active Active Indonesia, Singapore, Malaysia, Brunei No, existing library. For some you need additionally a license, e.g. at Steam Windows, Chrome, Android, Android TV, XBox One Proprietary IDR179,000 (US$12.49/month) LiquidSky[49] LiquidSky Discontinued[50] Discontinued[50] USA, UK, Central Europe, Yes Windows, Android Proprietary US$14.99/month (One-Time)

US$24.99-29.99/month (Monthly)

Snoost.com Probably discontinued, the Alpha has ended Unknown No Yes Windows, macOS, Linux Proprietary €12,95/month (480p)

€25,90/month (720p)

€38,85/month (1080p)

GameFly Streaming Discontinued No No Amazon Fire TV, Samsung Smart TV, LG WebOs 3.0 Smart TV Proprietary US$9.99/month Leap Computing Discontinued Discontinued No Windows, macOS, Android, iOS, Windows Phone Proprietary N/A Big Fish Games Discontinued
[51] Discontinued No Windows XP, Windows Vista, Windows 7 Proprietary N/A G-cluster Discontinued Discontinued No G-cluster, Orange, SFR, NTT Plala, VNPT Proprietary N/A Gaikai Discontinued Discontinued No Windows XP, Windows Vista, Windows 7, Windows 8 Proprietary N/A Gface Discontinued Discontinued No Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10 Proprietary N/A InstantAction Discontinued Discontinued No Windows XP, Windows Vista, Windows 7 Proprietary N/A OnLive Discontinued
[52] Discontinued Partial
[53] Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, macOS, Android, OnLive MicroConsole Proprietary N/A Playcast Media Systems Discontinued
[54] Discontinued
[55] No Amazon Fire TV, Samsung Smart TV Proprietary N/A Game streaming systems Name Access status Development status Source code available? Platforms License Price GamingAnywhere Active Active Yes; Free and open-source software Server; Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Linux
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Android 4.1+,[31] Linux BSD 3-Clause License[56] Free Cloudzen - GameCloud Active Active No Server; Windows 7, Windows 8, Windows 8.1, Windows 10,
Client; Windows 7, Windows 8, Windows 8.1, Windows 10, Smart TVs, AndroidTV, STBs, Smartphones, Android, iOS Proprietary N/A LOUDPLAY Active Active No Server; Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Linux
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Linux Proprietary N/A Steam In-Home Streaming Active Active No Server; Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
Client; Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, SteamOS, Linux Proprietary Freeware Remote Play Active Active No Server; PlayStation 3, PlayStation 4
Client; PlayStation Portable, PlayStation Vita, PlayStation TV, Sony Xperia, Windows 8.1, Windows 10, macOS[57] Proprietary Freeware Cloud Gaming eXtreme Active Active No Server; Windows 8, Windows 8.1, Windows 10, Windows Server 2012
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Android, iOS Proprietary $0.30 per hour on Amazon Web Services Ubitus GameCloud Active Active No Server; Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
Client; Smart TVs, Google TV, STBs, Smartphones, Tablets, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS Proprietary N/A Rainway Active Active No Server; Server 2016, Windows 10[58]
Client; Google Chrome, Firefox, Windows, macOS, Linux Proprietary Freeware Parsec Active Active No Server; Server 2012, Server 2016, Windows 8.1, Windows 10[59]
Client; Windows, macOS, Linux Proprietary Freeware Nvidia GameStream Active Active No Server; Windows 7, Windows 8.1, or Windows 10 with GeForce Kepler GTX-class GPU or later[60]
Client; Shield Android TV, Shield Tablet, Shield Portable Proprietary Freeware Moonlight Game Streaming Active Active Open-source client, but relies on proprietary server Server; Windows 7, Windows 8.1, or Windows 10 with GeForce Kepler GTX-class GPU or later
Client; Windows 7, Windows 8.1, Windows 10, macOS, Linux, iOS, Android, Android TV, Amazon Fire TV, Raspberry Pi, PlayStation Vita, ChromeOS[61] Server; Proprietary Client; GPLv3 Free PlayGiga Active Active No
Client; Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, STBs, Android Proprietary N/A Remotr Game Streaming Active Active No Server; Windows 7, Windows 8, Windows 8.1, Windows 10,
Client; Windows 7, Windows 8, Windows 8.1, Windows 10, Smart TVs, AndroidTV, STBs, Smartphones, Android, iOS Proprietary Standard; Freeware
No ads: $2.99 per month G-cluster Discontinued Discontinued No Server; Windows 7, Windows 10, Windows Server 2008R2, Windows Server 2012R2
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, Smart TVs, AndroidTV, STBs, Smartphones Proprietary N/A StreamMyGame Discontinued Discontinued No Server; Windows XP, Windows Vista, Windows 7
Client; Windows XP, Windows Vista, Windows 7, Linux Proprietary Standard; Freeware
Premium; $9.99 per year
Unlimited; $19.99 per year P2P gaming services Name Company Access status Development status Source code available? Bring your own games (BYOG) Platforms License Price Playkey Playkey Active No Windows Proprietary n/a DROVA DROVA Active Active No Yes Windows Proprietary €0.8 per hour See also
  • Cloud computing
  • Remote mobile virtualization for mobile gaming as a service
References
  1. ^ Li, Kuan-Ching; Li, Qing; Shih, Timothy K. (2014). Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications. Boca Raton, FL: CRC Press. p. 4. ISBN 9781466569171..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}
  2. ^ Murugesan, San; Bojanova, Irena (2016). Encyclopedia of Cloud Computing. Hoboken, NJ: John Wiley & Sons. p. 525. ISBN 9781118821978.
  3. ^ "The past and future of cloud gaming: Will it ever work?". Gamecrate. Retrieved 2019-01-25.
  4. ^ Dobra, Andrei (April 27, 2009). "Crytek Attempted Cloud Gaming Way Before OnLive". Softpedia. Retrieved October 7, 2010.
  5. ^ Perlman, Steve (2010-03-10). "OnLive: Coming to a Screen Near You". OnLive.com. Archived from the original on 2010-03-12. Retrieved 2010-03-10.
  6. ^ Shiels, Maggie (2010-03-11). "'Console killer' OnLive to launch in June". news.bbc.co.uk. Retrieved 2010-03-11.
  7. ^ "Accueil Jeux vidéo". Jeux-tv.sfr.fr. Retrieved 2013-07-07.
  8. ^ "Reportage : SFR dévoile son service de jeux vidéo "cloud gaming" sur Neufbox". Clubic.com. 2010-10-20. Retrieved 2013-07-07.
  9. ^ "Gaikai is Live!". David Perry's Blog. 2011-02-06. Retrieved 2019-03-23.
  10. ^ "SONY COMPUTER ENTERTAINMENT TO ACQUIRE GAIKAI INC., A LEADING INTERACTIVE CLOUD GAMING COMPANY SCE to Build a Cloud Service Bringing Gaikai's Cloud Based-Streaming Technologies into Its Network Business". sie.com. Retrieved 2019-03-23.
  11. ^ "sce-announces-playstation-now". PlayStation. Retrieved 2019-03-23.
  12. ^ "Shadow - About us". shadow.tech. Retrieved 2018-12-04.
  13. ^ "'Shadow' PC game streaming service is headed to US coasts". Engadget. Retrieved 2018-12-04.
  14. ^ De, Debashis (2016). Mobile Cloud Computing: Architectures, Algorithms and Applications. Boca Raton, FL: CRC Press. p. 47. ISBN 9781482242843.
  15. ^ a b Shea, Ryan; Liu, Liu; Ngai, Edith; Cui, Yong (July–August 2013). "Cloud gaming: Architecture and performance". IEEE Network. 27 (4): 16–24. CiteSeerX 10.1.1.394.1568. doi:10.1109/MNET.2013.6574660.
  16. ^ "Loudplay Brings Cloud Gaming to Russia – Flickstiq". Flickstiq. 2018-05-18. Retrieved 2018-11-09.
  17. ^ "ROSTELECOM PJSC: 3GPP confirms compliance of Rostelecom 5G trials with 3GPP most advanced standards". Retrieved 2018-11-21.
  18. ^ "Electronic Arts Acquires Cloud Gaming Technology & Talent".
  19. ^ Arts, Electronic (2018-10-30). "Announcing Project Atlas". Electronic Arts Inc. Retrieved 2018-11-09.
  20. ^ "Pushing the limits of streaming technology". Google. 2018-10-01. Retrieved 2018-10-09.
  21. ^ Wilde, Tyler (March 19, 2019). "Google announces Stadia, a game streaming service 'for everyone'". PC Gamer. Retrieved March 19, 2019.
  22. ^ "Project xCloud: Gaming with you at the center - The Official Microsoft Blog". The Official Microsoft Blog. 2018-10-08. Retrieved 2018-10-09.
  23. ^ Kim, Matt (May 16, 2019). "Sony and Microsoft Set Aside Differences to Tackle Next-Gen Gaming's New Frontier: Cloud Streaming". USGamer. Retrieved May 17, 2019.
  24. ^ "Microsoft's Project xCloud To Have 3,500 Games Available To Stream From Three Generations Of Xbox". TheGamer. 2019-05-26. Retrieved 2019-05-28.
  25. ^ "Fumarii Technologies to Launch New Cloud Platform for Consumers - North East Connected". Retrieved 2019-06-07.
  26. ^ "Fumarii Technologies To Launch New Cloud Platform for Consumers".
  27. ^ "Exclusive: Does cloud gaming spell the end for consoles?". TechRadar. March 24, 2009. Retrieved October 7, 2010.
  28. ^ "Taking gaming into the 'cloud'". BBC News. June 9, 2009. Retrieved October 7, 2009.
  29. ^ Beaumont, Claudine (June 18, 2010). "OnLive launches cloud-based gaming service". The Daily Telegraph. London. Retrieved October 7, 2010.
  30. ^ Crowther, Joe (June 17, 2010). "OnLive launch cloud gaming platform". Metro. Retrieved October 7, 2010.
  31. ^ a b "GamingAnywhere -- An Open Source Cloud Gaming System". April 17, 2013. Retrieved April 21, 2013.
  32. ^ "CloudTweaks | Which Cloud Gaming Platform Is Right For Me?". CloudTweaks. 2014-03-20. Retrieved 2019-01-25.
  33. ^ Blade. "Shadow - Much more than a PC". Shadow (United States). Retrieved 2018-11-14.
  34. ^ "LOUDPLAY - мощный игровой компьютер в облаке". loudplay.ru (in Russian). Retrieved 2018-11-14.
  35. ^ "LOUDPLAY". loudplay.io. Retrieved 2018-11-19.
  36. ^ "Cloud Gaming for Android, PC and macOS". vortex.gg. Retrieved 2018-11-14.
  37. ^ a b "PLAYCLOUD". play-cloud.ru/ (in Russian). Retrieved 2018-11-14.
  38. ^ "HOW MUCH DOES GEFORCE NOW BETA COST? | NVIDIA". nvidia.custhelp.com. Retrieved 2019-03-20.
  39. ^ "Project Stream". projectstream.google.com. Retrieved 2018-11-14.
  40. ^ Mixedtek. "PC and Android based game real time streaming". Mixedtek Inc. Retrieved 2018-11-16.
  41. ^ "Over 200 Games In One App - Blacknut". blacknut.com. Retrieved 2018-11-14.
  42. ^ "Utomik | Your Unlimited PC Gaming Subscription". utomik.com. Retrieved 2018-11-14.
  43. ^ "Never Upgrade Your PC Again to Play the Latest Games with PixelStellar Cloud Gaming!". PixelStellar. Retrieved 2018-11-14.
  44. ^ Template:Citeb
  45. ^ "Turbo Containers - Bring your applications everywhere". Turbo.net. Retrieved 2018-11-14.
  46. ^ "Cloud Gaming for Mobile - Hatch". Hatch. Retrieved 2018-11-14.
  47. ^ "云电脑-免费云电脑下载-超级云游戏-达龙云电脑【官网】". dalongyun.com. Retrieved 2018-11-14.
  48. ^ "Skyegrid, Platform Cloud Gaming Pertama di Indonesia". Detikinet.com/. Retrieved 2018-08-11.
  49. ^ "LiquidSky - The Ultimate Cloud Gaming PC". gaming.liquidsky.com. Retrieved 2018-11-14.
  50. ^ a b "Something New is Coming". Retrieved 2018-12-22.
  51. ^ Cook, John (August 21, 2013). "Full memo: Big Fish CEO announces job cuts, cancellation of cloud games business and closure of Ireland and BC facilities". GeekWire. Retrieved June 18, 2014.
  52. ^ ‹See Tfd›(in Turkish) Sony tarafından satın alınan OnLive hizmetlerine 30 Nisan’da son veriyor
  53. ^ Assets Available | OnLive
  54. ^ GameFly acquires Playcast, launches streaming service
  55. ^ GameFly buys Israeli cloud gaming company Playcast
  56. ^ GamingAnywhere License
  57. ^ ‹See Tfd›(in Turkish) PS4 Sistemini Uzaktan Oynatma Windows® PC / Mac
  58. ^ "Prepare For Launch – Rainway". Rainway.
  59. ^ "Installing Parsec". Parsec. Retrieved 2018-02-09.
  60. ^ "GameStream User Guide". Nvidia. Retrieved 2018-11-14.
  61. ^ "Moonlight Game Streaming".
External links
  • Article by Paul Hyman on MSN.com
  • Article by Parth Singh on LiquidSky: The Future Of Cloud Gaming.
  • Article by Jeff Norman / Cloud Gaming: Making the Joystick Airborne - CloudTweaks.com
  • v
  • t
  • e
Cloud gamingSystemsActive
  • Steam Link
Discontinued
  • StreamMyGame
ServicesActive
  • GeForce Now
  • Kalydo
  • PlayStation Now
  • LiquidSky
Discontinued
  • InstantAction
  • G-cluster
  • Gaikai
  • GameFly Streaming
  • OnLive
  • Playcast Media Systems
Future
  • Google Stadia
  • xCloud
  • Category


Logitech G910 Orion Spark RGB Mechanical Gaming Keyboard – 9 Programmable Buttons, Dedicated Media Controls
Logitech G910 Orion Spark RGB Mechanical Gaming Keyboard – 9 Programmable Buttons, Dedicated Media Controls
Orion Spark is the world's fastest RGB mechanical gaming keyboard, featuring exclusive Romer-G mechanical switches that offer up to 25 percent faster actuation, plus 9 programmable G-keys and intelligent RGB illumination.

Click Here to view in augmented reality

$89.99
-$90.00(-50%)



The 2013-2018 Outlook for Software for Handheld Video Gaming Devices in India
The 2013-2018 Outlook for Software for Handheld Video Gaming Devices in India
This econometric study covers the latent demand outlook for software for handheld video gaming devices across the states, union territories and cities of India. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across over 5,100 cities in India. For each city in question, the percent share the city is of it's state or union territory and of India as a whole is reported. These comparative benchmarks allow the reader to quickly gauge a city vis-a-vis others. This statistical approach can prove very useful to distribution and/or sales force strategies. Using econometric models which project fundamental economic dynamics within each state or union territory and city, latent demand estimates are created for software for handheld video gaming devices. This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product level. The study also does not consider short-term cyclicalities that might affect realized sales. The study, therefore, is strategic in nature, taking an aggregate and long-run view, irrespective of the players or products involved. This study does not report actual sales data (which are simply unavailable, in a comparable or consistent manner in virtually all of the cities in India). This study gives, however, my estimates for the latent demand, or the P.I.E., for software for handheld video gaming devices in India. It also shows how the P.I.E. is divided and concentrated across the cities and regional markets of India. For each state or union territory, I also show my estimates of how the P.I.E. grows over time. In order to make these estimates, a multi-stage methodology was employed that is often taught in courses on strategic planning at graduate schools of business.

Click Here to view in augmented reality

$495.00



NETGEAR R6700 Nighthawk AC1750 Dual Band Smart WiFi Router, Gigabit Ethernet (R6700)
NETGEAR R6700 Nighthawk AC1750 Dual Band Smart WiFi Router, Gigabit Ethernet (R6700)
NETGEAR R6700 Nighthawk AC1750 Dual Band Smart Wi-Fi router, Gigabit Ethernet (R6700)

Click Here to view in augmented reality

$96.98
-$33.01(-25%)



Sabrent 4-Port USB 3.0 Hub with Individual Power Switches and LEDs (HB-UM43)
Sabrent 4-Port USB 3.0 Hub with Individual Power Switches and LEDs (HB-UM43)
Add up to 4 devices with the efficient, effectual Sabrent 4-Port USB 3.0 Hub. The thin, lightweight design makes the Sabrent 4-port USB 3.0 hub a great travel companion to expand your laptop's USB 3.0 port into four. Fully backwards compatible with the USB 2.0/1.1 products. Additionally, each port has its own power switch, allowing for individual port control. With SuperSpeed USB 3.0, you can now transfer data at up to 10 times the speeds of the older USB 2.0 standards. Speeds of 5Gbps are a vast improvement over USB 2.0's 480Mbps top speed. The Sabrent 4-Port USB Hub utilizes the most advanced technology, but it is also backwards compatible, allowing you the capability of using USB 2.0/1.1 products if need be. Please Note: 2.4Ghz wireless devices, such as wireless keyboard and mouse adapters, may not work in close proximity to USB 3.0 devices or hubs. Connecting to a USB 2.0 port is recommended. For a stable connection, the devices connected to the 4-Port USB 3.0 Hub must not exceed a combined current of 5 volts 900 mAh. External hard-drives should be connected to an external power source. This 4-Port USB 3.0 Hub will not charge your devices, it will only sync.

Click Here to view in augmented reality

$22.99
-$13.10(-57%)



Elgato Game Capture HD60 - Next Generation Gameplay Sharing for Playstation 4, Xbox One & Xbox 360, 1080p quality with 60 fps
Elgato Game Capture HD60 - Next Generation Gameplay Sharing for Playstation 4, Xbox One & Xbox 360, 1080p quality with 60 fps
Elgato Game Capture HD60 Next Generation Gameplay Sharing The gaming experience is all about sharing. With Elgato Game Capture HD60, the next generation of gameplay sharing has finally arrived. Record and stream your PlayStation 4, Xbox One and Xbox 360, or Wii U gameplay and share your journey with friends, fans and generations to come. Seamlessly capture hours of your best moments in stunning 1080p with 60 fps and access them directly on your PC or Mac. With Flashback Recording, you don't have to worry about your capture - simply slide back in time on your PC or Mac and hit the record button retroactively.The lag-free passthrough to your TV will let you focus on your game, until you're ready to marvel at your feats. The built-in Live Streaming feature gets you up and running on Twitch, YouTube or Ustream in a snap. With Stream Command, easily add your webcam and overlays, and change your stream layout on-the-fly with scenes. Add your voice with the built-in Live Commentary feature, and you're all set for the big show. Technical Specifications Input: PlayStation 4, Xbox One & Xbox 360, Wii U (unencrypted HDMI) Output: HDMI (pass-through) Interface: USB 2.0 Supported resolutions: 1080p60, 1080p30, 1080i, 720p60, 720p30, 576p, 576i, 480p Dimensions: 4.4 x 3 x 0.75 in Weight: 3.7 oz NOTE : In addition to requiring Mac OS X 10.9 or higher, an “Intel Core i5 CPU (2nd gen)” is also required.

Click Here to view in augmented reality

$168.00
-$11.95(-7%)



Energy Efficient Data Centers: Third International Workshop, E2DC 2014, Cambridge, UK, June 10, 2014, Revised Selected Papers (Lecture Notes in Computer Science Book 8945)
Energy Efficient Data Centers: Third International Workshop, E2DC 2014, Cambridge, UK, June 10, 2014, Revised Selected Papers (Lecture Notes in Computer Science Book 8945)
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Energy Efficient Data Centers, E2DC 2014, held in Cambridge, UK, in June 2014. The 10 revised full papers presented were carefully selected from numerous submissions. They are organized in three topical sections named: energy optimization algorithms and models, the future role of data centres in Europe and energy efficiency metrics for data centres.

Click Here to view in augmented reality



The 2013-2018 Outlook for Software for Handheld Video Gaming Devices in the United States
The 2013-2018 Outlook for Software for Handheld Video Gaming Devices in the United States
This econometric study covers the latent demand outlook for software for handheld video gaming devices across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is of it's state and of the United States is reported. These comparative benchmarks allow the reader to quickly gauge a city vis-a-vis others. This statistical approach can prove very useful to distribution and/or sales force strategies. Using econometric models which project fundamental economic dynamics within each state and city, latent demand estimates are created for software for handheld video gaming devices. This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product level. The study also does not consider short-term cyclicalities that might affect realized sales. The study, therefore, is strategic in nature, taking an aggregate and long-run view, irrespective of the players or products involved. This study does not report actual sales data (which are simply unavailable, in a comparable or consistent manner in virtually all of the cities in the United States). This study gives, however, my estimates for the latent demand, or the P.I.E., for software for handheld video gaming devices in the United States. It also shows how the P.I.E. is divided and concentrated across the cities and regional markets of the United States. For each state, I also show my estimates of how the P.I.E. grows over time. In order to make these estimates, a multi-stage methodology was employed that is often taught in courses on strategic planning at graduate schools of business.

Click Here to view in augmented reality

$495.00



Razer Naga Trinity: True 16, 000 5G Optical Sensor - 3 Interchangeable Side Plates - Chroma Enable - Gaming Mouse
Razer Naga Trinity: True 16, 000 5G Optical Sensor - 3 Interchangeable Side Plates - Chroma Enable - Gaming Mouse
Naga Trinity Multi-color Wired MMO Mouse

Click Here to view in augmented reality

$71.99
-$28.00(-28%)



Thrustmaster TH8A Add-On Gearbox Shifter for PC, PS3, PS4 and Xbox One
Thrustmaster   TH8A Add-On Gearbox Shifter for PC, PS3, PS4 and Xbox One
The Thrustmaster TH8A Add-On Gearbox Shifter for PC, PS3, PS4 and Xbox One adds realism and authenticity to your racing experience. It offers realistic gear-shifting feel with its detachable knob. The gear stick is compatible with real universal (automotive) knobs available at car parts stores and big-box retailers, and the two included shift-plates offer your choice of "H"-pattern (7+1) and Sequential (+/-) shifting. The internal mechanism features 100% metal construction with a metal gear stick and clamping system. H.E.A.R.T. “HallEffect AccuRate Technology” offers precision that won't decrease over time (with its contactless magnetic sensor). There is no tact switch and no potentiometer to wear out (allowing for unlimited product lifespan). The firmware is upgradable, and the internal memory offers adjustable gear-shift travel to suit your driving style (software available for download on PC). There is adjustable resistance when shifting gears and the shift-plate position and rotation is adjustable by 360 degrees. The clamping system position and rotation is also adjustable by 360 degrees. The clamp is optimized for any support surface including tables or shelves from 1 to 55 mm in thickness (0.04” to 2.17”). The built-in screw threads and removable clamping system allow for cockpit mounting. For PC use, the TH8A Add-On Gearbox Shifter works with all racing wheels on the market. With the PS3 and PS4, the gearbox works with the T500RS, Ferrari F1 Wheel Integral T500, T300RS, and T300 Ferrari GTE racing wheels. On Xbox One, it works with the TX Racing Wheel. Add excitement and realism to your racing experience with the Thrustmaster TH8A Add-On Gearbox Shifter for PC, PS3, PS4 and Xbox One.

Click Here to view in augmented reality

$163.99



BEHRINGER Audio Interface, Black, 1-Channel (UM2)
BEHRINGER Audio Interface, Black, 1-Channel (UM2)
When it's time to make recording history, You need the best audio interface you can get, and you need one you can count on. That's why BEHRINGER has introduced the new U-PHORIA series USB Audio interfaces. With 4 unique models to choose from, the U-PHORIA series has the ideal Interface to make your recording experience legendary. Midas-design preamps Midas developed the world-class preamps for the UMC204, UMC202 and UMC22 interfaces and thanks to the available +48 V phantom power, you can even use professional-grade studio condenser mics to create outstanding tracks. 96 kHz precision The U-PHORIA series offers the user The ability to switch between 48 kHz and 96kHz. Both sampling rates offer better than CD recording quality for professional results. Convenient monitoring the um-2 provides power phones output with level control, direct monitor selecting, status, signal and clip LEDs which is all powered through the computer USB port. BEHRINGER offers free audio recording, editing and broadcasting software including 150 instrument and effect plug-ins available at on their website. Compose. Record. Mix.Share. For composing, recording, editing, mixing and sharing music, traktion is included with the purchase of the um-2. This DAW features a single-screen interface with features such as dynamic automation, unlimited track count, MIDI recording and support for VST and AU plug-ins. Register your U-PHORIA UM2 at Behringer.Com, and they'll reward you with a complimentary download code for the full version of traction 4. Recording and editing couldn't be easier. Features: 2x2 USB Audio Interface for microphones and instruments audiophile 48 kHz resolution compatible with popular recording software including Avid Pro Tools, Ableton Live, Steinberg Cubase, etc. Streams 2 inputs/ 2 outputs with ultra-low latency, supporting Mac OS X and windows XP or higher +48 v-powered Xenia mic preamp comparable to stand-alone boutique preamps powerful phones output with level control and direct monitor select status, signal and clip indications for perfect overview USB port for connection and power free audio recording, editing and broadcasting software plus 150 instrument/effect plug-ins.

Click Here to view in augmented reality

$29.43


Twitter
 
Facebook
 
LinkedIn
 
 

 
 

WhmSoft Moblog
Copyright (C) 2006-2019 WhmSoft
All Rights Reserved