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Activision Publishing, Inc. is an American video game publisher. It was founded on October 1, 1979 and was the world's first independent developer and

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Activision Publishing, Inc.Santa Monica headquartersTypeSubsidiaryIndustryVideo game industryFoundedOctober 1, 1979; 39 years ago (1979-10-01)FoundersDavid Crane
Alan Miller
Bob Whitehead
Jim Levy
Richard MuchmoreHeadquartersSanta Monica, California, United StatesArea servedWorldwideKey peopleRob Kostich (president)[1]ProductsList of Activision video gamesNumber of employees4000ParentActivision BlizzardSubsidiaries
  • Beachhead Studios
  • Beenox
  • Demonware
  • Fun Labs
  • High Moon Studios
  • Infinity Ward
  • Radical Entertainment
  • Raven Software
  • Sierra
  • Sledgehammer Games
  • Toys for Bob
  • Treyarch
  • Vicarious Visions
Websiteactivision.comFootnotes / references

Activision Publishing, Inc. is an American video game publisher. It was founded on October 1, 1979[4] and was the world's first independent developer and distributor of video games for gaming consoles. Its first products were cartridges for the Atari 2600 video console system published from July 1980 for the US market and from August 1981 for the international market (UK).[5]

As of January 2017, Activision is one of the largest third-party video game publishers in the world and was the top publisher for 2016 in the United States.[6] Its parent company is Activision Blizzard, formed from the merger of Activision and Vivendi Games on July 9, 2008,[7] an entity which became a completely independent company on July 25, 2013 when Activision Blizzard purchased the remaining shares from then majority owner Vivendi.[8] Its CEO was Eric Hirshberg until March 2018.[9][10]

  • 1 History
    • 1.1 New Activision
    • 1.2 Merger with Vivendi
    • 1.3 Post-merger developments
  • 2 Acquisitions and partnerships
  • 3 Studios
    • 3.1 Current
    • 3.2 Defunct
    • 3.3 Sold
  • 4 Notable games published
    • 4.1 1980s
    • 4.2 1990s
    • 4.3 2000s
    • 4.4 2010s
  • 5 See also
  • 6 Notes
  • 7 References
  • 8 External links

Before Activision, third-party developers did not exist.[11] Software for video game consoles were published exclusively by makers of the systems for which the games were designed.[12] For example, Atari was the only publisher of games for the Atari 2600. This was particularly galling to the developers, as they received neither financial rewards nor credit for games that sold well.[13]

Atari programmers David Crane, Larry Kaplan, Alan Miller, and Bob Whitehead met with Atari CEO Ray Kassar in May 1979 to demand that the company treat developers as record labels treated musicians, with royalties and their names on game boxes. Kaplan, who called the others "the best designers for the in the world", recalled that Kassar called the four men "towel designers" and claimed that "anybody can do a cartridge." Crane, Miller, and Whitehead left Atari and founded Activision in October 1979[14] with former music industry executive Jim Levy and venture capitalist Richard Muchmore; Kaplan joined soon. David Crane has said the name "Activision" was based on Jim Levy's idea to combine 'active' and 'television'. The original name proposed for the company was VSync, Inc.[15]

Unlike Atari, the company credited and promoted game creators along with the games themselves. The steps taken for this included devoting a page to the developer in their instruction manuals[16][17][18] and challenging players to send in a high score (usually as a photograph, but letters were acceptable) in order to receive an embroidered patch.[19][20][21] These approaches helped the newly formed company attract experienced talent. In recognition of this step, Kaplan, Levy, Miller, and Whitehead received the Game Developers Choice "First Penguin" award in 2003.

The departure of the four programmers, whose titles made up more than half of Atari's cartridge sales at the time,[15] caused legal action between the two companies not settled until 1982.

As the market for game consoles started to decline, Activision branched out, producing game titles for home computers and acquiring smaller publishers.

In 1982, Activision released Pitfall! on the Atari 2600. Designed and developed by David Crane, it was a huge success. Many clones of the game were introduced, including stand-up arcade games.

By 1983 Danny Goodman stated in Creative Computing Video & Arcade Games, "I doubt that there is an active VCS owner who doesn't have at least one Activision cartridge in his library".[22]

On June 13, 1986, Activision purchased struggling text adventure pioneer Infocom. Jim Levy was a big fan of Infocom's titles and wanted the company to remain solvent. About six months after the "InfoWedding", Bruce Davis took over as CEO of Activision. Davis was against the merger from the start and was heavy-handed in its management. Eventually in 1989, after several years of losses, Activision closed down the Infocom studios in Cambridge, Massachusetts, extending to only 11 of the 26 employees an offer to relocate to Activision's Silicon Valley headquarters. Five of them accepted this offer.[23]

In 1988, Activision began involvement in software besides video games, such as business applications. As a result, Activision changed its corporate name to Mediagenic to better represent all of its activities.[24][25]

Mediagenic consisted of four groups:

  • Activision: video game publisher for various platforms, notably the Nintendo Entertainment System, the Sega Master System, the Atari 7800, Atari ST, Commodore 64 and Amiga
  • Infocom: shut down and merged into Activision in May 1989
  • Gamestar: initially an independent company but purchased by Activision in 1986. Specialized in sports video games
  • Ten point O: business application software[26]
New Activision

Following a multi-million judgment on damages in a patent infringement suit, wherein infringement had been determined many years prior during the Levy era, a financially weakened Mediagenic was taken over by an investor group led by Robert Kotick. After taking over the company, the new management filed for a Chapter 11 reorganization. In the reorganization, Mediagenic merged with The Disc Company with Mediagenic being the surviving company. Mediagenic, through Activision, continued to publish games for PCs and video game consoles, but stopped making strategic acquisitions. After emerging from bankruptcy, Mediagenic officially changed its corporate name back to Activision in December 1992 and became a Delaware Corporation, as it was previously a California Corporation. At that point, Activision moved its headquarters from Silicon Valley to Santa Monica in Southern California and from then on concentrated on video gaming.

In 1991, Activision packaged 20 of Infocom's past games into a CD-ROM collection called The Lost Treasures of Infocom, without the feelies Infocom was famous for. The success of this compilation led to the 1992 release of 11 more Infocom titles in The Lost Treasures of Infocom II.

Activision published the first-person perspective MechWarrior in 1989, based on FASA's pen-and-pencil game BattleTech. A sequel, MechWarrior 2, was released in 1995 after two years of delays and internal struggles, prompting FASA not to renew their licensing deal with Activision. To counter, Activision released several more games bearing the MechWarrior 2 name, which did not violate their licensing agreement. These included NetMech, MechWarrior 2: Ghost Bears Legacy, and MechWarrior 2: Mercenaries. The entire MechWarrior 2 game series accounted for more than US$70 million in sales.[27]

Activision procured the license to another pen-and-paper-based war game, Heavy Gear, in 1997. The video game version was well received by critics, with an 81.46% average rating on GameRankings and being considered the best game of the genre at the time by GameSpot. The Mechwarrior 2 engine was also used in other Activision games, including 1997's Interstate '76 and finally 1998's Battlezone.[27]

In June 2000, Activision Holdings was created as a holding company to manage more effectively Activision and its subsidiaries.[28] Immediately after, Activision changed its corporation name from "Activision Inc" to "Activision Publishing", while Activision Holdings took Activision's former corporate name of Activision Inc.[28]

Merger with Vivendi

In December 2007, it was announced that Activision would merge with Vivendi Games, which owned fellow games developer and publisher Blizzard, and the merger would close in July 2008. The new company was called Activision Blizzard and was headed by Activision's former CEO, Robert Kotick. Vivendi was the biggest shareholder in the new group.[29] The new company was estimated to be worth US$18.9 billion, ahead of Electronic Arts, which was valued at US$14.1 billion.[30]

Post-merger developments

Sledgehammer Games was founded on November 17, 2009 by Glen Schofield and Michael Condrey,[31] who left Electronic Arts subsidiary, Visceral Games.[32][33][34]

The Sledgehammer Games micro site went live on December 8, 2009 with information on the studio development team, location, and current job openings. Speculation on the studio's next game has been offered by industry sites, Kotaku and Gamasutra.[35] The studio's first game was originally planned to be a first-person shooter in the Call of Duty series, with rumors of MMO aspects, as revealed on their website[36] on June 19, 2010. However, after the resignation of many Infinity Ward employees, Sledgehammer Games was brought in to help with Call of Duty: Modern Warfare 3.[37]

On February 9, 2011, Activision announced that it was ending its once profitable Guitar Hero franchise, in the process doing a layoff of approximately 500 people. At the same time it announced that it was discontinuing development of True Crime: Hong Kong, and that it was refocusing its efforts into a new online service named Call of Duty: Elite for its IP Call of Duty. At the same meeting these announcements were made, Activision reported net losses of $233 million for fourth quarter 2010.[38]

In 2011 Activision restarted its in-house development team, releasing Generator Rex: Agent of Providence in October 2011 for PlayStation 3, Nintendo 3DS, Nintendo DS, Wii, and Xbox 360.[39] The game was roundly ignored by critics, with no review scores available on Metacritic as of February 2012.[40]

In October 2017, Activision was granted a patent on the manipulation of matchmaking in online multiplayer videogames in order to encourage players to purchase microtransactions. Activision claims that the system has not yet been implemented in a game.[41][42]

Acquisitions and partnerships Year Acquisition 1997 Raven Software made an exclusive publishing deal with Activision and was subsequently acquired by them. This partnership resulted in Hexen II, Heretic II, Soldier of Fortune, its sequel and Quake 4. That same year, Activision acquired CentreSoft Ltd., (an independent distributor in the United Kingdom) and NBG Distribution (a German distributor). 1998 Pandemic Studios was founded with an equity investment by Activision. Pandemic's first two games, Battlezone II: Combat Commander and Dark Reign 2, were both sequels to Activision games. That same year, Activision also inked deals with Marvel Entertainment, Head Game Publishing, Disney Interactive, LucasArts Entertainment and CD Contact Data. 1999 Activision acquired Neversoft, best recognized for their line of Tony Hawk skateboarding games. That same year, Activision acquired Expert Software (maker of Home Design 3D). 2000 Activision made an equity investment in Gray Matter Interactive, to develop the follow-up to id Software's Wolfenstein 3D. 2001 Activision acquired rights to Columbia Pictures' feature film Spider-Man. That same year, Activision also acquired Treyarch. 2002 Activision made an equity investment in Infinity Ward, a newly formed studio comprising 22 of the individuals who developed Medal of Honor: Allied Assault. That same year, Activision acquired Z-Axis (the studio behind Dave Mirra Freestyle BMX) and Luxoflux Corporation. 2003 Activision and DreamWorks SKG inked a multi-year, multi-property publishing agreement. That same year, Activision also formed a partnership with Valve and acquired both Infinity Ward (developers of the Call of Duty franchise) and software developer Shaba Games LLC.

Activision and Sega made a deal to publish the US releases of PC versions of some titles, especially Sonic Adventure DX: Director's Cut.

Activision, along with several other game software publishers, was investigated by the U.S. Securities and Exchange Commission for its accounting practices, namely the use of the "return reserve" to allegedly smooth quarterly results.

2004 The company marked its 25th anniversary, and stated that it had posted record earnings and the twelfth consecutive year of revenue growth. 2005 Activision acquired ShaderWorks, acquired game developers Vicarious Visions, Toys for Bob and Beenox. 2006 Activision secured the video game license to make games based on the world of James Bond from MGM Interactive. An exclusive agreement between the two begins in September 2007 with Activision's first game set for release in May 2008 being developed by Treyarch, Beenox and Vicarious Visions. Also in 2006, Activision acquired publisher RedOctane (the publisher of the Guitar Hero franchise). 2007 Activision acquired the control of games developer Bizarre Creations.

Activision acquired Irish multiplayer technology company Demonware.[43]

2008 Merger with Vivendi Games (who owned Blizzard and Sierra) to become Activision Blizzard.[44] 2008 Activision acquired UK games studio FreeStyleGames.[45] 2009 Activision acquired Los Angeles-based developer 7 Studios.[46] 2010 Partnership with Bungie.[47]

Activision announced that Sledgehammer Games will be making Call of Duty games.

2011 Beachhead Studios began developing the ELITE website for the Call of Duty games. 2014 Activision relaunched Sierra Entertainment as an indie game publisher and to re-release old Sierra games. 2015 Activision partnered with Nintendo to make Skylanders/amiibo figurines of Bowser and Donkey Kong 2016 Activision acquired $46 million USD worth of assets from Major League Gaming to develop Activision's esports activities. Studios See also: List of Activision Blizzard studios Current
  • Beachhead Studios in Santa Monica, California, founded in February 2011.
  • Beenox in Québec City, Québec, Canada, founded in May 2000, acquired on May 25, 2005.
  • Demonware in both Dublin, Republic of Ireland and Vancouver, British Columbia, Canada, founded in 2003, acquired in May 2007.
  • Fun Labs in Bucharest, Romania, founded in 1999.
  • High Moon Studios in Carlsbad, California, founded as Sammy Corporation in April 2001, acquired by Vivendi Games in January 2006.
  • Infinity Ward in Woodland Hills, California, founded in 2002, acquired in October 2003.
  • Radical Entertainment in Vancouver, British Columbia, Canada, founded in 1991, acquired by Vivendi Games in 2005, web site shutdown in 2017, but studio is still open.
  • Raven Software in Madison, Wisconsin, founded in 1990, acquired in 1997.
  • Sledgehammer Games in Foster City, California, founded on July 21, 2009.
  • Toys for Bob in Novato, California, founded in 1989, acquired on May 3, 2005.
  • Treyarch in Santa Monica, California, founded in 1996, acquired in 2001.
  • Vicarious Visions in Menands, New York, founded in 1990, acquired in January 2005.
  • The Blast Furnace in Leeds, United Kingdom, founded in November 2011 as Activision Leeds, changed rename in August 2012, closed in March 2014.
  • Gray Matter Interactive in Los Angeles, California, founded in the 1990s as Xatrix Entertainment, acquired in January 2002, merged into Treyarch in 2005.
  • Infocom in Cambridge, Massachusetts, founded on June 22, 1979, acquired in 1986, closed in 1989.
  • Luxoflux in Santa Monica, California, founded in January 1997, acquired in October 2002, closed on February 11, 2010.[48]
  • Shaba Games in San Francisco, California, founded in September 1997, acquired in 2002, and closed on October 8, 2009.[49][50]
  • RedOctane in Mountain View, California, founded in November 2005, acquired in 2006, closed on February 11, 2010.[51]
  • Underground Development in Redwood Shores, California, founded as Z-Axis in 1994, acquired in May 2002, closed on February 11, 2010.[51]
  • Budcat Creations in Iowa City, Iowa, founded in September 2000, acquired on November 10, 2008, closed in November 2010.
  • 7 Studios in Los Angeles, California, founded in 1999, acquired on April 6, 2009, closed in February 2011.
  • Bizarre Creations in Liverpool, England, founded as Raising Hell Productions in 1987 and changed name in 1994, acquired on September 26, 2007,[52] closed on February 18, 2011.
  • Neversoft in Los Angeles, California, founded in July 1994, acquired in October 1999, merged into Infinity Ward on May 3, 2014[53] and was officially made defunct on July 10, 2014.[54]
  • Wanako Games in New York City, founded in 2005, acquired by Vivendi Games on February 20, 2007, sold to Artificial Mind and Movement on November 20, 2008.
  • FreeStyleGames in Leamington Spa, Warwickshire, United Kingdom, founded in 2002, acquired on September 12, 2008, sold to Ubisoft on January 18, 2017.
  • Swordfish Studios in Birmingham, England, founded in September 2002, acquired by Vivendi Universal Games in June 2005, sold to Codemasters on November 14, 2008.
  • Massive Entertainment in Malmö, Sweden, founded in 1987, acquired by Vivendi Universal Games in 2002, sold to Ubisoft on November 10, 2008.
Notable games published Main article: List of Activision video games 1980s
  • Fishing Derby (1980)
  • Boxing (1980)
  • Skiing (1980)
  • Freeway (1981)
  • Ice Hockey (1981)
  • Kaboom! (1981)
  • Stampede (1981)
  • Laser Blast (1981)
  • Tennis (1981)
  • Megamania (1982)
  • Barnstorming (1982)
  • Enduro (1982)
  • Chopper Command (1982)
  • Pitfall! (1982)
  • River Raid (1982)
  • Oink! (1983)
  • Beamrider (1983)
  • Robot Tank (1983)
  • H.E.R.O. (1984)
  • Transformers series (1986, 2007–2017)
  • River Raid II (1988)
  • Hunter (1991)
  • MechWarrior 2: 31st Century Combat (1995)
  • Dark Reign series (1997–2000)
  • Quake series (1997–2007)
  • Interstate '76 (1997)
  • Battlezone (1998)
  • SiN (1998)
  • Heretic II (1998)
  • Vigilante 8 series (1998–2008)
  • Tenchu series (1998–2004)
  • Civilization: Call to Power (1999)
  • Tony Hawk's series (1999–2015)
  • T'ai Fu: Wrath of the Tiger (1999)

  • Soldier of Fortune (2000-2007)
  • X-Men series (2000–2011)
  • Star Trek series (2000–2002)
  • Call to Power II (2000)
  • Minority Report: Everybody Runs (2002)
  • Spider-Man film series (2002–2014)
  • Lost Kingdoms (2002)
  • Street Legal Racing: Redline (2003)
  • Call of Duty series (2003–present)
  • True Crime series (2003–2005)
  • Doom 3 (2004)
  • Rome: Total War (2004)
  • Gun (2005)
  • Guitar Hero series (2006–2011, 2015–present)[a]
  • Marvel: Ultimate Alliance series (2006–2013)
  • Bee Movie Game (2007)
  • James Bond series (2007–2012)
  • Crash Bandicoot series (2008–present)
  • Spyro the Dragon series (2008–present)
  • Wolfenstein (2009)
  • Prototype series (2009–2012)
  • DJ Hero series (2009–2011)
  • Blur (2010)
  • Singularity (2010)
  • GoldenEye 007: Reloaded (2011)
  • Skylanders series (2011–present)
  • Destiny series (2014–present)
  • Sekiro: Shadows Die Twice (2019)

See also
  • Activision portal
  • List of video game companies
  1. ^ With some exceptions.
  1. ^
  2. ^ "About Activision Publishing". Activision Publishing. Archived from the original on September 20, 2014. Retrieved August 17, cite.citation{font-style:inherit}.mw-parser-output q{quotes:"\"""\"""'""'"}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-lock-free a{background:url("//")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-limited a,.mw-parser-output .cs1-lock-registration a{background:url("//")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-subscription a{background:url("//")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}
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  21. ^ Chopper Command Instructions, page 3. Activision 1982
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External links Wikimedia Commons has media related to Activision.
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Call of Duty: Black Ops 4 - Xbox One Standard Edition
Call of Duty: Black Ops 4 - Xbox One Standard Edition
Call of Duty: Black Ops 4   Game Overview   Black Ops is back! Featuring gritty, grounded Multiplayer combat, the biggest Zombies offering ever with three full undead adventures at launch, and Blackout, where the universe of Black Ops comes to life in a massive battle royale experience. Blackout features the largest map in Call of Duty history, signature Black Ops combat, and characters, locations and weapons from the Black Ops series. Game Details   TACTICAL, GROUNDED MULTIPLAYER Call of Duty: Black Ops 4 Multiplayer raises the bar, delivering the most thrilling experience yet with a focus on tactical, grounded gameplay and player choice. The game offers a new level of online action across a variety of new weaponry, maps and modes. For the first time, Multiplayer serves as the center of the game’s narrative as players explore each Specialist’s role and unique playstyles. With the return of the Pick 10 Create-a-Class system and a new Gear category, gameplay becomes more customizable than ever, giving players choice on how to equip their Specialist. Combined with the ability to unlock devastating Scorestreaks, players will have the opportunity to be powerful on their own or unstoppable as a team.   THE BIGGEST CALL OF DUTY ZOMBIES EVER Call of Duty: Black Ops 4 delivers the biggest Day 1 Zombies offering ever with three full experiences at launch: IX, Voyage of Despair, and Blood of the Dead. With an exciting new adventure and a brand-new cast of characters, Call of Duty: Black Ops 4’s Zombies will feature the deep gameplay and easter eggs that its rabid community of fans have come to expect. A CELEBRATION OF THE BLACK OPS EXPERIENCE In Blackout, Black Ops comes to life in a massive battle royale experience that features Black Ops signature combat and land, sea, and air vehicles in the biggest map in Call of Duty history. Bringing together the worlds of Black Ops, play as your favorite characters and battle through iconic settings from the Black Ops universe in an all-out survival and elimination experience.     2018 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY BLACK OPS, and the shield logo are trademarks of Activision Publishing, Inc. All other trademarks and trade names are property of their respective owners.

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Call of Duty: WWII - PlayStation 4 Standard Edition
Call of Duty: WWII - PlayStation 4 Standard Edition
Call of Duty returns to its roots with Call of Duty: WWII—a breathtaking experience that redefines World War II for a new gaming generation. Land in Normandy on D-Day and battle across Europe through iconic locations in history’s most monumental war. Experience classic Call of Duty combat, the bonds of camaraderie, and the unforgiving nature of war against a global power throwing the world into tyranny.   Game Overview   Call of Duty: WWII creates the definitive World War II next generation experience across three different game modes: Campaign, Multiplayer, and Co-Operative. Featuring stunning visuals, the Campaign transports players to the European theater as they engage in an all-new Call of Duty story set in iconic World War II battles. Multiplayer marks a return to original, boots-on-the ground Call of Duty gameplay. Authentic weapons and traditional run-and-gun action immerse you in a vast array of World War II–themed locations. The Co-Operative mode unleashes a new and original story in a standalone game experience full of unexpected, adrenaline-pumping moments.   Game Details   THE DEFINITIVE WORLD WAR II CAMPAIGN   Call of Duty: WWII tells the story of the unbreakable brotherhood of common men fighting to preserve freedom in a world on the brink of tyranny. Players enlist in a gritty, intense journey through the battlegrounds of war. The Campaign features bold, lifelike visuals with the kind of blockbuster cinematic authenticity that only Call of Duty can deliver.   BOOTS ON THE GROUND MULTIPLAYER   Call of Duty: WWII Multiplayer engages players in grounded, fast-paced combat across many of World War II’s most iconic locations. Players will also enjoy exciting new ways to interact and socialize with their friends and the Call of Duty community.     HIGH-OCTANE CO-OPERATIVE   Call of Duty: WWII’s co-operative mode unleashes a new and original story. Play with your friends in this next-level standalone game experience full of unexpected, adrenaline-pumping moments.   2017 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, and CALL OF DUTY WWII are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.  

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Limited Edition Destiny 2 Ghost - Requires Alexa-Enabled Device
Limited Edition Destiny 2 Ghost - Requires Alexa-Enabled Device
Enhance your Destiny 2 experience with Amazon Alexa Introducing of one of Alexa’s most innovative and integrated skills to date for a live video game: The Destiny 2 Ghost Skill. This new skill seamlessly connects the world of Destiny 2 with enabled Amazon Alexa devices via real-time voice commands. The Ghost Skill brings your in-game Ghost companion to life, giving you an exciting new way to play and interact with the Destiny 2 game on console or PC. It’s the first of its kind to integrate across multiple gameplay features of a video game, connecting you to the massive, exciting world of Destiny 2 in real life. The Limited Edition Destiny 2 Ghost takes it a step further by putting the in-game Ghost right in your living room. With the Ghost Skill you’ll have a faster path to action and superior weapons management. You can: EXPLORE THE DESTINY 2 UNIVERSE: Ask and receive custom dialogue lines that will expand your knowledge of the Destiny 2’s worlds and characters you’ll encounter on your journey. Try saying: “Alexa, ask Ghost who are the Red Legion.” FIND OUT WHAT TO DO NEXT: Based on your progress inside the game, you’ll receive unique recommendations for things to do inside the massive world of Destiny 2 in real time. Try saying: “Alexa, ask Ghost what I should do next.” MANAGE YOUR ARSENAL: Equip your most powerful weapons or entire loadouts with a simple voice command. Try saying: “Alexa, ask Ghost to equip my most powerful weapon.” CONNECT WITH FRIENDS: Send messages to friends, find out who’s online and ready to play, and stay on top of Clan progress without having to turn on your PS4, Xbox One or PC. Try saying: “Alexa, ask Ghost to call for backup” AND MUCH MORE: Over 1000 custom lines to discover. *The Limited Edition Destiny 2 Ghost is not required to enable and use the Destiny 2 Ghost Skill (Skill will work without physical Ghost). Destiny 2 Ghost Speaker requires Destiny 2 Ghost Skill, Destiny 2 game, Alexa app, Wi-Fi internet connection, any enabled Alexa enabled hardware device, and account. Requires Wi-Fi Internet Connection (Compatible on 802.11b/g/n 2.4Ghz. Wi-Fi networks). Power Supply: VMAX 5V−−−2A.  2017 Bungie, Inc. All rights reserved. Activision makes no guarantee regarding the availability of (a) features or services related to the Destiny 2 game, skill or app, and may modify or discontinue such features or services at its discretion without notice at any time; or (b) features, services or connectivity with the Alexa app, Amazon Echo, Echo Show, Echo Dot or other Amazon components.

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Spyro Reignited Trilogy - PlayStation 4
Spyro Reignited Trilogy - PlayStation 4
The original roast master is back! Same sick burns, same smoldering attitude, now all scaled up in stunning HD. Spyro is bringing the heat like never before in the Spyro Reignited Trilogy game collection. Rekindle the fire with the original three games, Spyro the Dragon, Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon. Explore the expansive realms, re-encounter the fiery personalities and relive the adventure in fully remastered glory. Because when there's a realm that needs saving, there's only one dragon to call. Spyro the Dragon. Meet Spyro, the adorable and mischievous little dragon on a GIGANTIC adventure. Take on an astonishing and completely 3D platform adventure game unlike any other! Take a wonderful journey as you glide, fly, roll, and frolic through fantasy worlds.

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Activision Skylanders Giants Triple Pack #1: Pop Fizz, Whirlwind, Trigger Happy
Activision Skylanders Giants Triple Pack #1: Pop Fizz, Whirlwind, Trigger Happy
Activision Blizzard Inc. Skylanders Giant 3 Pack #1Recommended Ages:6 – 15

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Activision Anthology Remix Edition
Activision Anthology Remix Edition
The Activision classics from the Atari 2600 areback!Product InformationGet into the gaming groove with over 75 rad games from the Atari 2600 days androck out to hit tunes of the decade. Tons of nostalgic fun - play all of yourfavorites  in wild and and wacky enhanced gameplay modes.  A coolretro room navigation screen gives the full '80s experience.  Blast back tothe '80s with Activision Classic Games! Games Included Boxing Bridge Checkers Dragster Fishing Derby Skiing Freeway Ice Hockey Pitfall! 2: The Lost Caverns Robot Tank Kaboom! Demon Attack Laser Blast Tennis Atlantis Barnstorming Chopper Command Stampede Kabobber Thwocker Grand Prix Megamania: A Space Nightmare Pitfall! River Raid Tomcat F14 River Raid 2 Baseball Skyjinks Spider Fighter Starmaster Beamrider Moonsweeper Crackpots Decathlon Dolphin Enduro Frostbite Keystone Kapers Oink! Commando Plaque Attack Pressure Cooker Private Eye Titlematch Pro Wrestling Seaquest Space Shuttle: A Journey Into Space Cosmic Commuter Hero Atlantis 2 Climber 5 Cosmic Ark Dragonfire Video Euchre Fathom Fire Fighter Laser Gates No Escape! Okie Oystron Quick Step Shootin' Gallery Bloody Human Freeway Vault Assault Venetian Blinds Wing War Star Voyager Subterranea Trick Shot Skateboardin' Skeleton+ Sky Patrol Solar Storm Space Treat Deluxe Riddle of the Sphinx Activision Prototype 1 Activision Prototype 2 Windows Requirements Windows 98SE Me 2000 XP Pentium II 450MHz processor (Pentium III - 550 Recommended) 128MB of RAM (256 MB RAM Recommended) 270 MB free Hard Disk space AGP with at least 32 MB video card DirectX 8.1 (Provided on CD) This product is not sponsored or endorsed by Atari or its affiliates

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The Unauthorized Atari 2600 Activision Companion - Collector's Edition: All 44 Of Your Favorite Activision Games On The Atari 2600
The Unauthorized Atari 2600 Activision Companion - Collector's Edition: All 44 Of Your Favorite Activision Games On The Atari 2600
Celebrate the Atari 2600 VCS console with all 44 of your favorite Activision Games! Includes history, options, controls, strategies, and analysis. Printed in black and white on cream paper like an early 1980's retro video game book, this Collector's Edition is perfect for the retro gaming enthusiast. Includes: Pitfall!, The Activision Decathlon, Barnstorming, Beamrider, Boxing, Checkers, Chopper Command, Commando, Cosmic Commuter, Crackpots, Dolphin, Double Dragon, Dragster, Enduro, Fishing Derby, Freeway, Frostbite, Ghostbusters, Grand Prix, H.E.R.O., Ice Hockey, Kaboom!, Keystone Kapers, Kung Fu Master, Laser Blast, Megamania, Oink!, Pitfall II: Lost Caverns, Plaque Attack, Pressure Cooker, Private Eye, Rampage, River Raid, River Raid II, Robot Tank, Seaquest, Skiing, Sky Jinks, Space Shuttle, Spider Fighter, Stampede, Starmaster, Tennis, and Bridge.

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Activision Vintage Logo Men’s Royal Blue T-Shirt Large
Activision Vintage Logo Men’s Royal Blue T-Shirt Large
Legit since 1979, Activision is a video game publishing legend. Celebrate decades of gaming fun with this vintage t-shirt featuring the iconic Activision graphic logo. Bright royal blue background with soft hand print, this is a must have tee for gaming fans.

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Sekiro Shadows Die Twice - PlayStation 4
Sekiro Shadows Die Twice - PlayStation 4
Carve your own clever path to vengeance in an all-new adventure from developer from software, creators of bloodborne and the dark souls series. In sekiro: shadows die twice you are the “one-armed Wolf”, a disgraced and disfigured Warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself. Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful Ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation. Take revenge. Restore your honor. Kill ingeniously. 2018 FromSoftware, Inc. All rights reserved. Published and distributed by Activision. ACTIVISION is a trademark of Activision Publishing Inc. All other trademarks and trade names are the properties of their respective owners. Bloodborne is a trademark of Sony Interactive Entertainment LLC. Dark Souls is a trademark of BANDAI NAMCO Entertainment Inc. Sony and Bandai Namco are not the publisher of SEKIRO: SHADOWS DIE TWICE. Activision has no affiliation with Bloodborne or Dark Souls.

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