Free the Animation VR / AR
Play to reveal 3D images and 3D models!
Demonstration A-Frame / Multiplayer
vlrPhone / vlrFilter
Project of very low consumption, radiation and bitrate softphones, with the support of the spatial audio, of the frequency shifts and of the ultrasonic communications / Multifunction Audio Filter with Remote Control!
Destiny 2: Shadowkeep is the fourth expansion for Destiny 2, a first-person shooter video game developed by Bungie. To be released on October 1, 2019 (delayed from its original date of September 17), it is the first major expansion to be published independently by Bungie after acquiring publishing rights for the series from Activision in early 2019. The expansion will see players returning to the Moon as a playable destination, with the location being reprised and expanded upon from the original Moon patrol mode of the first Destiny game. Shadowkeep will include new content for every aspect of the game; including new missions, new Player versus Environment (PvE) locations, Player versus Player (PvP) maps, weapons, armor, exotic gear, a new raid called "Garden of Salvation" that takes place in the Black Garden on Mars, as well as further fundamental changes to the core functionality of the game, including a revamped armor system. Along with Shadowkeep, the original Destiny 2 base game will be re-released as a free-to-play title under a release titled Destiny 2: New Light. New Light will feature all of the content of the original Destiny 2 base game, as well as the content from the first two expansions Curse of Osiris and Warmind, access to the full PvE strikes playlist, the competitive PvP playlists and maps, and the hybrid PvE/PvP mode Gambit. Players of New Light will also have access to all the playable destinations in the game, including the Tangled Shore, the Dreaming City, as well as the Moon without needing to own either the Forsaken and/or Shadowkeep expansions.Gameplay Main article: Destiny 2 § Gameplay
The armor system of Destiny 2 will be getting a major overhaul with Shadowkeep. The Armor 2.0 system coming with the expansion will rebuild many of the functional aspects of the current armor system, allowing players more customization and control over their characters and their armor. Armor 2.0 will allow players to use an "energy system" within each armor piece to equip armor mods. From there players can power up that armor piece to allow for the use of more mods. Armor 2.0 will also reintroduce Intellect, Disciple and Strength stats from the first Destiny game, which will allow players to reduce the cooldown times of their super, grenade and melee abilities. Each armor piece will also feature a Universal Ornament slot, where players can change the aesthetic appearance of any Armor 2.0 piece to look like any Eververse armor pieces. If players have unlocked the seasonal armor pieces, they will be able to apply them to Armor 2.0 pieces as ornaments. These ornaments will not impact the gameplay performance of armor pieces. However, not all existing armor sets will be brought forward to the new system. Bungie confirmed that the event armor earned during the Solstice of Heros event would be updated to the Armor 2.0 system when Shadowkeep is released, however there is no confirmation if any other armor sets will be updated to the new system.
Shadowkeep will introduce "Finishing Moves" as a new gameplay ability. These new abilities will put a marker above enemies when their health is below a certain threshold, which indicates that they can be finished off. Functionally, these moves will be modified through armor mods that will make the abilities more powerful, or provide different kinds of benefits to the user. These benefits will come at a cost, for example being made vulnerable during the move animation, or losing some super energy. The moves animation will be entirely separate from the functional aspect, so players can choose the gameplay function they want and match it with a finishing animation that they like the look of. Different finishing move animations will be acquired similarly to emotes within the game, either through the Eververse store or in-game gameplay challenges. The armor mods which give the finishing moves their functional gameplay aspect will only be acquired through gameplay means. When the feature launches it will be restricted to a single animation equipped at a time, however it will later be expanded upon to allow a multi-emote functionality and eventually a randomizer.
The expansion will also bring back "Artifacts", a gameplay feature that was originally introduced to the first Destiny with The Taken King and expanded upon in Rise of Iron, but has been absent from Destiny 2. Artifacts in Destiny 2 will be greatly changed from what they were in the original Destiny. The Artifacts being introduced in Shadowkeep will be seasonal, meaning that every season players will lose their current Artifact and gain a new one. Through the Artifact, players will be able to enhance their characters and gameplay abilities by leveling up their Artifact and using Artifact mods to apply these changes. These Artifacts, and their seasonal limitations, will allow for experimentation with new and different gameplay abilities. Gameplay abilities that are favored by the players will be further expanded upon in later seasons with new Artifacts.References