Free the Animation VR / AR
Play to reveal 3D images and 3D models!
vlrPhone / vlrFilter
Project of very low consumption, radiation and bitrate softphones, with the support of the spatial audio, of the frequency shifts and of the ultrasonic communications / Multifunction Audio Filter with Remote Control!
Fortnite is a co-op sandbox survival video game developed by People Can Fly and Epic Games, the latter of which also serves as publisher for the game. The game was released as a paid early access title on July 25, 2017 for Microsoft Windows, macOS, PlayStation 4 and Xbox One, with a full free-to-play release expected in 2018. It features cross-platform play between the PlayStation 4 and PC versions.
A standalone mode, Fortnite Battle Royale, based on the battle royale genre, was released for Windows, PlayStation 4, and Xbox One on September 26, 2017.Contents
Fortnite is described as a co-op sandbox survival game and is about exploration, scavenging items, crafting weapons, building fortified structures, and fighting waves of encroaching monsters. Tim Sweeney, Epic's founder, described the game as "Minecraft meets Left 4 Dead".
In up to teams of four, players must survive and defend one or more control points from waves of zombie-like creatures. Missions have accelerated day-and-night cycles which may cover a period of up to fourteen days. During the day, there are no creatures, allowing players to explore the randomly-generated map, collect resources by deconstructing objects on the map, saving survivors that may be trapped, and then using their resources to craft weapons and armor to use in combat or build defenses to protect themselves and the control point. These defenses include walls, floors, staircases, and ceilings to create fort-like structures, and traps that will trigger when creatures pass over it. Players have the option to use different building materials with different strength values, and to customize some structures for specific features, such as adding a door or a window. When night arrives, creatures will spawn in and attempt to attack the control point and any structure in its way. Players can use a variety of weapons to fend off the creatures, allow the traps to deal damage, and repair damage to their fort structure. Missions typically have several objectives, some which require the players to locate special goo balls around the map and bring to an objective as to end the mission or trigger the next part of the mission. Players may also gain special goals within these missions, such as completing all mission steps in a limited number of in-game days, or not use than a certain number of defensive structures. If these goals are met, the players are given additional rewards at the end of the mission.
In Fortnite's metagame, players gain rewards such as new playable characters, support characters, blueprints for new weapons, armor, and items, skill points to improve a playable character, loot crates in the form of pinatas, and in-game currency. Each playable character belongs to one of four classes that have specific unique abilities, but each can be advanced through their own skill tree and can gain experience levels to increase their fundamental attributes. Support characters can be assigned to help boost resource collection, construction, or attack and defensive power.
In addition to the main co-operative mode, a player versus player mode will also be featured, which will accommodate up to ten different players. A battle royale PvP mode will also be included in the main game for up to 100 players. Epic announced that they will release a standalone version of Fortnite Battle Royale as a free-to-play title for Windows, PlayStation 4, and Xbox One on September 26, 2017. This version will include microtransactions to acquire cosmetic items but which do not impact a player's attributes.Development
Fortnite was first revealed at the 2011 Spike Video Game Awards, with Epic's former design director Cliff Bleszinski introducing a trailer for the game. Donald Mustard, creative lead at Epic, said in 2017 that this announcement was "three weeks after we came up with the idea, before we even made the game". The game, which started out as an internal game jam project, represents a departure from the company's previous work. As Bleszinski explained during the Spike event, Epic wanted to "switch things up a little bit and do something different and fun" with Fortnite, describing it as "a world where you explore, you scavenge, you build and ultimately you survive." In an interview with Engadget, he also echoed these statements, claiming that the game would be different from the Gears of War series: "There's no dudebros in it...Not that there's anything wrong with that, right? But creatively for the team, Gears has been amazing for us. But it's fun to kind of stretch our wings and do something that's a little different from the usual."Fortnite cosplayers at Gamescom 2017
During Fortnite's development, Epic fully acquired the Polish studio People Can Fly, who had assisted Epic on previous projects, and who subsequently started co-development duties. Though People Can Fly eventually returned to being an independent studio, they continue to support the development of Fortnite. Gearbox Software will help distribute the game on physical media.
Fortnite was announced as a free-to-play in the May 2014 issue of Game Informer. The game's first closed alpha, called Online Test 1, ran from December 2 to December 19, 2014, while Online Test 2 ran from March 24 to April 14, 2015. Epic said the first alpha was designed to help it "make sure all of our basic systems are working" and establish "a baseline for how people play in order to make Fortnite better." After being demoed at WWDC 2015 on Mac, Fortnite entered closed beta testing in the fall of 2015. Originally a PC exclusive, the game entered a paid early access period across Windows, macOS, PlayStation 4, and Xbox One systems starting on July 25, 2017 (players who pre-ordered a Founder's Pack were granted access to the game on July 21); the final title will be free-to-play with an expected 2018 release.
Epic has stated plans to allow Fortnite support cross-platform play between PlayStation 4 and personal computer users, and separately for Xbox One and personal computer users, but cross-platform play between all three platforms has not be announced. However, for a few hours during one day in September 2017, players found they could cross-play between all three platforms. Epic later corrected this, calling it a "configuration error". Historically, while Microsoft has been open to cross-platform play, Sony has been hesitant to open the PlayStation service to support this feature as they desire to keep their users safe from content from other platforms they cannot control. Journalists believed that this short period showed that the decision to support cross-platform play is limited by Sony's business choice to not enable it rather than any technical limitation of Fortnite.Reception Sales
On July 26, 2017, it was announced that Fortnite had sold over 500,000 digital pre-order copies. On August 18, 2017, Epic confirmed that Fortnite has surpassed over one million players.Battle Royale
With the announcement of the standalone free-to-play Battle Royale mode, journalists recognized that this game would beat the formulative game in the battle royale genre, PlayerUnknown's Battlegrounds, to a console release. Bluehole, the developers of Battlegrounds, expressed concerns over what they considered a "carbon copy" of their game by Epic Games, whom they had been working with and paid royalties to for the use of the Unreal Engine. Bluehole's Vice President Changhan Kim explained that they recognized there are many battle royale clones, and that their issue with Epic's own variation was that they could use knowledge of what Battlegrounds was doing via the technical support for Unreal to develop features or improvements to support the large-scale of the battle royale mode without supplying these to Bluehole, or reveal planned features for Battlegrounds though Fortnite via this insider route before Bluehole had a chance to announce these features, both which could impact Battlegrounds's commercial performance. Kim also expressed concern that Epic's marketing of Fortnite: Battle Royale used the Battlegrounds name without Bluehole's knowledge, creating an implicit connection that Bluehole was directly involved in Epic's game. Kim hopes to resolve the matter by reaching out to Epic Games prior to taking legal action.References