Fortnite Season 5
Fortnite Season 5
Custom Search
Fortnite Season 5
Go Back


Free the Animation VR / AR
Play to reveal 3D images and 3D models!
Demonstration A-Frame / Multiplayer
Android app on Google Play
vlrPhone / vlrFilter
Project of very low consumption, radiation and bitrate softphones, with the support of the spatial audio, of the frequency shifts and of the ultrasonic communications / Multifunction Audio Filter with Remote Control!


Vectors and 3D Models

City Images, Travel Images, Safe Images

Howto - How To - Illustrated Answers


Fortnite Battle Royale
Fortnite Battle Royale is a free-to-play battle royale video game developed and published by Epic Games. It was released as an early access title for Microsoft

View Wikipedia Article

Fortnite Battle Royale Developer(s) Epic GamesPublisher(s) Epic GamesEngine Unreal Engine 4Platform(s)
  • Microsoft Windows
  • macOS
  • PlayStation 4
  • Xbox One
  • iOS
  • Nintendo Switch
  • Android
  • Windows, macOS,
  • PlayStation 4, Xbox One
  • September 26, 2017
  • iOS
  • April 2, 2018
  • Nintendo Switch
  • June 12, 2018
  • Android
  • August 9, 2018
Genre(s) Battle royaleMode(s) Multiplayer

Fortnite Battle Royale is a free-to-play battle royale video game developed and published by Epic Games. It was released as an early access title for Microsoft Windows, macOS, PlayStation 4 and Xbox One in September 2017, for iOS in April 2018, the Nintendo Switch in June 2018, and an Android version in August 2018. It is a spin-off from Epic's Fortnite: Save the World, a cooperative survival game with construction elements.

As a battle royale game, Fortnite Battle Royale features up to 100 players, alone, in duos, or in squads of up to four players, attempting to be the last player or group alive by killing other players or evading them, while staying within a constantly shrinking safe zone to prevent taking lethal damage from being outside it. Players start with no intrinsic advantages, and must scavenge for weapons and armor to gain the upper hand on their opponents. The game adds the construction element from Fortnite; players can break down most objects in the game world to gain resources they can use to build fortifications as part of their strategy. Limited-time modes are cycled through the game that introduce experimental or unconventional gameplay but otherwise follow the battle royale "last player standing" goal. The game features limited cross-platform play between the platforms.

The idea for Fortnite Battle Royale arose following the release of the similar battle royale game PlayerUnknown's Battlegrounds, which saw numerous player count records broken throughout 2017. Seeing its rapid growth and commercial success, Epic Games saw the opportunity to create a battle royale mode of their own. Originally released as part of the paid Fortnite game, Epic spun out a dedicated version of the game offered as free-to-play funded by microtransactions, sharing in-game currency with the main Fortnite game, allowing players to buy or earn cosmetic items to customize their character. As of July 2018, the game has seen over 125 million players, and has been estimated to have earned more than US$1 billion in microtransactions. Fortnite Battle Royale has become a cultural phenomenon, with Fortnite streams achieving record-high viewerships, and with several celebrities and athletes stating their appreciation of the game.

  • 1 Gameplay
    • 1.1 Ongoing changes
    • 1.2 Seasonal changes
  • 2 Development
    • 2.1 Localization
    • 2.2 Ports
    • 2.3 Promotion and marketing
  • 3 Professional competition
  • 4 Reception
    • 4.1 Player count and revenue
    • 4.2 Impact
  • 5 Lawsuits
  • 6 References
  • 7 External links

The main gameplay for Fortnite Battle Royale follows the battle royale genre's standard format. The game nominally is played either with each player on their own, or in a squad of two to four players, with up to 100 players participating each round. The round starts with players, weaponless, skydiving from floating buses ("Battle Bus") then deploying a glider onto a region of land. The island's fixed layout includes several landmarks and locations (named in an alliterative fashion, such as "Loot Lake", "Tilted Towers", and "Retail Row") that are mostly ghost towns, while a random distribution of weapons, shields, and other combat support features can be found by searching buildings and other sites. The goal is to be the last player or team alive by eliminating or avoiding other players. Over time, the game's safe zone (representing the eye of a storm that is ravaging the world), decreases in size, and players caught outside the zone will take damage, potentially dying. This directs the surviving players into tighter spaces, forcing player encounters. Players can loot defeated enemies for equipment. Random supply drops will occur during a match, providing random weapons and items. Like in the original Fortnite game, Fortnite Battle Royale is primarily played in a third-person perspective, with the ability to shift into first person when using weapons with telescopic sights.

Fortnite Battle Royale's primary distinction from other battle royale games is the building system, which originated from the original Fortnite survival game. Nearly all objects in the environment can be destroyed and harvested for materials (wood, stone, and metal), which can then be used to build fortifications of limited durabilities, such as walls, ramps, floors, and roofs, which can be used to help traverse the map, protect the player from gunfire, or slow down progression of other players. Weaker pieces can be destroyed in a few hits, but can be built quickly, while stronger pieces can withstand more punishment, but take longer to build.

The game is free-to-play, supported by microtransactions that allow players to buy "Vinderbucks", "V-Bucks" for short, the game's internal currency. V-Bucks are also shared with the main Fortnite "Save the World" game, which offers players the opportunity to earn V-Bucks by completing missions or daily quests.[1] V-Bucks can then be used to buy cosmetic improvements to the player (character, pickaxe and glider skins, back-wear, and emotes). The game is run as seasons, lasting about 12 weeks each. Each season introduces a new set of cosmetic items that can be obtained, which otherwise are not available outside that season. These are offered through a dual-track battle pass, which present a number of tiers that a players climbs through by earning experience through completing in-game objectives and their general performance during matches, while acquiring cosmetic rewards or other items in the process. Each player has access to the "free" track of the Battle Pass, which offers fewer prizes that must be earned by clearing multiple tiers, while players can also purchase the Pass' "premium" track with V-Bucks (roughly costing US$10),[2] which offers more diverse challenges and grants prizes for every tier the player clears. Players can use V-Bucks to complete tiers as well once they have a Battle Pass.[3]

Ongoing changes

Since release, Epic Games has added more features, such as new weapons, vending machines, and small, makeshift vehicles, such as shopping carts and golf carts. Epic is also able to deploy hot-fixes to the game to adjust aspects like weapon attributes and distribution, pushing these out in minutes if necessary should they or players discover critical issues or glitches.[4][5] An additional distinction for Fortnite Battle Royale is the creation of a larger narrative that is exhibited through changes in the game map, which generally correlated to the start and end of the in-game season. For example, in the lead up to the fourth season which started in May 2018, players saw a number of shooting stars cross the skies, followed by a giant comet that neared the ground; upon the start of season four, the comet had hit one of the locations on the map, leaving a giant crater, among other changes. This tied into several new cosmetic skins related to superheroes and super-villains that were available that month.[6] Epic has the ability to create custom events that occur across all game servers simultaneously as well; the first example of such was a countdown leading to a giant rocket's launch in June 2018 which, in the aftermath, left cracks in the skies that have grown since that event.[7]

Epic has the ability to include limited time modes (LTM) within the game, which provides Epic with experimental capabilities and gain feedback from players to improve upon.[8] One of its earliest additions was a 50-v-50 mode, placing players randomly on one of two teams and dropping them on opposite sides of the map, giving the two teams time to gather resources, create fortifications, and hunt the other team before the storm moved in.[9] Shortly after the launch of the film Avengers: Infinity War, Epic ran a Marvel-sponsored event that featured the Infinity Gauntlet that randomly spawned on the map; any player that equipped it became Thanos with added abilities.[10] A sandbox Playground LTM was introduced in June 2018, which allows up to four players to explore and build anything anywhere on the battle map, while being able to fight each other and respawn upon defeat until the storm covered the map after an hour and eliminated them all; Epic later made this a permanent mode in the game.[11]

Epic has stated that they intend to add ranked competitive play in the future.[12] A preliminary competitive mode, Solo Showdown, ran for a limited time starting in May 2018, ranking players by their final placement in matches and rewarding the top-placing competitors with V-Bucks.[13]

Seasonal changes

The game initially launched without any seasonable schedule, but starting with the release of Season 2 in December 2017, Epic has provided new content, which includes new cosmetics, new gameplay elements, and changes to the game's map, on a roughly 10-week basis. This also introduced the use of the battle pass for players to obtain some of this new content by completing challenges and gaining experience.

Season Period Description Season 1 September 2017 – December 2017 Retroactively considered the first season upon the start of second. Season 2 December 2017 – February 2018 Introduction of the battle pass. Medieval themed. Season 3 February 2018 – April 2018 Space-themed. Season 4 May 2018 – July 2018 Superhero/Movies-themed season. Leading up to the start of Season 4, players had observed shooting stars crossing the game's map during Season 3, which later became small meteorites that hit the ground and caused some damage. Across all games a large meteor also started to appear, on track to hit the game map to coincide with the start of Season 4, completely destroying one of the major landmarks.[14][15] Season 5 July 2018 – present Time travel-themed season. Prior to this season, Epic established a one-time event across all games on June 30, 2018 that fired a rocket from a villainous lair which created interdimensional rifts on the map.[16] The rifts grew over the next few days, with some in-game objects disappearing and new objects from other time periods appearing.[17] As part of its marketing, Epic planted a real-world version of the "Durrr-Burger" restaurant sign in the California desert, with clues pointing to locations of real-world version of the game's loot llamas located around the world.[18] The season started with changes of the map due to these rifts, while the rifts remained as a gameplay element within the season, teleporting the player to a high elevation and to re-land elsewhere in the map.[19]

Near the end of the season, another one-time event occurred in which the rifts created by the rocket launch closed up, leaving a large purple cube with glyphs on its surface in the game world, which players nicknamed "Kevin". Kevin slowly moved on its own across the map, in certain spots leaving behind glyphs that created low-gravity playing areas. Kevin ended its journey by falling into Loot Lake, turning its water purple and making it a bouncy surface.[20][21][22] Around that time, a new heist-themed update, called "High Stakes", introduced a new "Getaway" limited-time mode where players can alternatively win by stealing any of four llama-shaped jewels and loading them onto a waiting van to escape the island rich, as well as two like-themed costumes, Wild Card and Ace, with the former coming with four interchangeable masks, one for each suit in a typical playing card deck. [23]

Development See also: Fortnite: Save the World § Development

Fortnite had first been revealed by Epic Games in 2011, considered to be a combination of Minecraft and Left 4 Dead as four players would work together to scavenge resources to built fortifications, traps, weapons, and other objects to survive monster attacks.[24][25] The game ended up with a protracted development period, in part due to both external pressures, with the industry transitioning to a games as a service model, and internal shifts of focus within Epic (including focusing attention on their first free-to-play title Paragon) to meet the external challenges. During this period, Epic made a deal with Tencent, giving them about 40% of the company in exchange for their support for the games as a service approach as well as ready access to the Chinese video game market.[26] Fortnite was confirmed to have a planned 2018 release in June 2017, with a paid early access period starting a month later; the game is planned otherwise as a free-to-play title supported by microtransactions. With release in early access, the game featured its primary gameplay mode, "Save the World", where players in teams up to four would work cooperatively to survive and complete objectives on randomly generated maps.[27][28]

During the latter part of Fortnite's development, PlayerUnknown's Battlegrounds was released in March 2017 on personal computers in early access, and quickly became a popular and successful game, becoming the defining example of the battle royale genre. According to Mustard, the Epic team "loved Battle Royale games like ", and explored how they could make a similar mode within Fortnite's engine. They kept this mode in a separate development team from the main player versus environment modes for experimentation and as to not throw off the balance in the main game.[29] The Battle Royale mode development was led by Eric Williamson with Zack Estep as production lead. Their goal was to develop the Battle Royale mode quickly from the core "Save the World" mode, putting off any complex features that weren't already in place as to launch the new mode as soon as possible; while they explored such potential ideas, they held off inclusion until after the main mode was launched.[8] The development of the Battle Royale mode took about two months starting in July 2017 after the "Save the World" mode had shipped, and was aided by the Unreal Tournament team.[4][30] Key differences for Battle Royale that differed from "Save the World" included a more limited progression for weapons, a small subset of traps, and a smoother, more natural terrain for the maps.[8] They also wanted to aim for games not taking longer than 25 minutes, which led to some decisions of which elements from "Save the World" would not carry over.[8] They had including Fortnite's building mechanic for fortifications, not sure how players would use that since the safe zone would continue shrinking, but found quickly that the mechanic helped to distinguish the game from Battlegrounds and was used by expert players frequently to win matches, and had since implemented more features to help players with rapidly constructing temporary bases.[8]

Fortnite Battle Royale at the 2018 Game Developers Conference

In those two months of development, Epic's plan was to include Battle Royale within the paid Fortnite game, and originally announced this approach publicly in early September 2017. Only two weeks before it was released did Epic decide to make it a separate free-to-play title, fearing that having it as part of the paid package would slow down the growth of the title.[30] Epic announced this change formally about a week after first announcing Battle Royale, allowing those that had purchased early access to Fortnite in anticipation of this mode to request refunds.[31] This release, which beat out Battlegrounds to consoles, caused some concern with Battlegrounds developer Bluehole, as they had been working closely with Epic for Unreal engine support in Battlegrounds, and were worried that Fortnite might be able to include planned features to their Battle Royale mode before they could release those in Battlegrounds.[32][33][34]

With the popularity of Fortnite Battle Royale by the start of 2018, Epic split off a separate development team to focus on improvements for this mode.[35] Epic said that their attention to Fortnite was causing some of their other games to see lower player populations, leading them to reduce development efforts on these games, particularly Paragon.[36] By the end of January 2018, Epic announced it was shutting down Paragon by April of that year, providing refunds to all players.[37] Players on a Fortnite-dedicated Reddit forum had expressed concerns that a similar fate could befall the Save the World mode of Fortnite, as externally, the Save the World mode has not received the same attention in providing updates and improvements compared to the Battle Royale mode since that mode's release.[38]


Tencent, who is a partial owner of Epic Games, will bring Fortnite Battle Royale to China; the company is already involved in bringing and supporting Battlegrounds in China as well. Tencent plans to spend up to US$15 million to help promote the game in China, set up eSports tournaments, and fight against copyright infringement and clones of Fortnite that have appeared in the country.[39] Epic is also working with Neowiz Games to bring a version of Fortnite to Korean PC bangs by the second quarter of 2018.[40]


A release of Fortnite for the Nintendo Switch video game console had been rumored in the week prior to the Electronic Entertainment Expo 2018 in June 2018. During the Nintendo Direct presentation, Nintendo and Epic Games announced the release of Fortnite Battle Royale for the Nintendo Switch, supporting cross-platform play with any other platform except the PlayStation 4; such users are able to carry over their inventory, Battle Pass status, and in-game currency between these platforms through their Epic user account. The game was released on June 12, 2018, the same day as the announcement. It is the first game to support direct voice chat through the Switch console.[41] Players, however, noted that the Switch version cannot be linked to Epic Games accounts that were used at any point with the PlayStation 4 version, or vice versa; this was confirmed to be as a result of Sony's decision to prohibit cross-platform play between its PS4 and other consoles, rather than a choice Epic had made.[42][43]

In March 2018, Epic announced it was making Fortnite Battle Royale for Android and iOS mobile devices. These versions can cross-play with the computer versions and console versions, but any console players involved in a match must either consist of Switch and/or Xbox One players, or entirely PlayStation 4 players, due to Sony's cross-play restrictions.[44] While Epic Games has expressed interest in having full cross-platform play across all available platforms, Sony's continued refusal to allow cross-play between the PS4 and other consoles currently renders this impossible, according to Microsoft.[44] Solo mobile players, or squads entirely consisting of mobile players will play solely with other mobile players by default; players however can use cross-platform play to join squads on other platforms, and matchmaking will consider all available matches.[45]

The iOS version was released first, and is expected to be followed by the Android version by mid-2018.[46] The beta version for iOS devices launched on March 15, 2018,[47] and opened to all players on April 2, 2018.[48] Epic Games stated that it was not possible to release the Android version with the iOS version simultaneously, and declined to provide a concrete release date for it, because the developers wanted to spend a few months making sure that the game will be compatible with as many Android devices as possible, a task that is not easily accomplished due to the high variety of Android hardware.[49]

The Android beta version of Fortnite was released on August 9, 2018 with a time-exclusivity for selected Samsung mobile devices until August 12, 2018.[50][51] On August 13, 2018, Epic began sending invites for the Android version to registered users for non-Samsung devices.[52] Epic distributed the Android Fortnite Battle Royale app directly from its website rather than through the Google Play Store, citing that they want to have a direct connection to the players of the game, and they believe that the 30% fee Google takes from all microtransactions from apps through the Play Store was disproportionate to the types of services the store provides.[53] Security experts expressed concern over this decision, since this requires users to modify security settings in default Android distributions to allow third-party sites to install Android application packages (APK). This setting can make users, particularly younger players, prone to potential malware, including clones of Fortnite that install malicious programming.[54] About a month after the Android release, there were at least 32 clones of the Fortnite installer on the Google Store, with half found to include malware.[55] Epic's installer for Android does include a warning message following the install that users should re-enable security controls and warns users of only downloading content from trusted sources.[56] The initial installer was found by Google to have a potential vector that would allow for malware to be installed, though this was patched within 48 hours of discovery and Epic did not believe anyone used the vector.[57]

The iOS version of Fortnite Battle Royale alone brought in an estimated US$1 million in microtransaction revenue within the first three days of in-app purchases being available, according to analysis firm Sensor Tower. Glixel considered these numbers impressive, compared to the early success rate of other popular mobile games, such as Pokémon Go and Clash Royale which earned US$4.9 million and US$4.6 million in their first four days, respectively.[58] Sensor Tower further estimated that after one month, the mobile title had earned more than US$25 million in revenue, surpassing revenues from any other mobile games and other several top-grossing apps during the same period.[59][60]

Promotion and marketing

In May 2018, Epic announced a partnership with sports apparel manufacturing company IMG to produce official Fortnite-themed clothing.[61] A Hasbro-licensed Fortnite Battle Royale-themed version of Monopoly was announced for release by late 2018; the Fortnite Monopoly game reflects some elements of the video game, such as the money being replaced with player's lives, and the ability to protect properties on the board with walls.[62] Further, with this deal, Hasbro will produce Fortnite-based Nerf blasters, which are expected to reach retail in 2019.[63]

Professional competition The Fortnite Pro-Am event at E3 2018

One of the first professional eSports competitions using Fortnite was the Fortnite Pro-Am event, held on June 12, 2018 during the Electronic Entertainment Expo 2018, with 3000 in attendance.[2] This tournament was announced after the success of the March 2018 stream by Tyler "Ninja" Blevins where he played alongside celebrities like Drake. The event featuring 50 celebrities paired with 50 top streaming players competing for prize pool of US$3 million to be given to winning teams' charities.[64] Ninja and his celebrity teammate Marshmello were the winners of this event.[65]

In May 2018, Epic announced it was setting aside US$100 million to fund various tournaments throughout the year to help grow Fornite Battle Royale into a eSport.[66] During the Fortnite Pro-Am at E3 2018, Epic announced it was setting up a 2019 Fortnite World Cup event, featuring separate series for solo players and two-player teams. All players, regardless of skill, would have an opportunity to try to gain placement in the World Cup event.[67]

During mid-2018, Epic started running a Summer Skirmish series over 8 weeks, each week having a different format, with US$8 million to be offered to winners throughout the series. The series had some initial problems; the first week event was cut short due to technical issues with game servers, while the second event ended with accusations of cheating towards the winner which Epic later verified were not true.[68]

Reception ReceptionReview scoresPublicationScoreGameSpot8/10[69]IGN9.6/10[70] Player count and revenue See also: Reception and accolades for Fortnite

Fortnite Battle Royale has become its own phenomenon, compared by analysts to the success in drawing in players that are not average video game players as both World of Warcraft and Minecraft had done previously.[71] Fortnite Battle Royale obtained over 10 million players two weeks after its release.[72] By March 2018, it was estimated to have more than 45 million players.[73] Three months later, in June 2018, Epic announced they had achieved over 125 million players in less than a year, with at least 40 million players playing the game once per month.[74] Within a day of becoming available, the Nintendo Switch version had been downloaded over 2 million times, according to Nintendo.[75] Epic said that Fortnite had been downloaded over 15 million times for Android within three weeks of its launch.[76] On the release of Season 5 in July 2018, Akamai Technologies reported that Fortnite traffic neared 37 terabytes per second, the largest recorded amount of traffic for any video game that they have observed.[77]

Analysis firm SuperData estimated that Fortnite Battle Royale made over US$126 million in February 2018, surpassing Battlegrounds's revenues for the same period of US$103 million.[78] SuperData estimated Fortnite's revenues over all platforms to exceed US$223 million for the month of March.[79] By April 2018, SuperData estimated that Fortnite Battle Royale had surpassed both sales and player count on all platforms over Battlegrounds.[80] The game generated US$296 million in revenue in April, followed by US$318 million in May, according to SuperData.[81][82] By July 2018, Fortnite Battle Royale had been estimated to have brought in over US$1 billion in revenue.[83][2] Prior to the Season 5 start in July 2018, Sensor Tower estimated that the mobile version of Fortnite Battle Royale made over US$1.2 million daily; following the launch of Season 5, revenues jumped to US$2 million per day.[84]

At the time of Tencent's investment into Epic in 2012, Epic Games had a US$825 million valuation.[85] Because of Fortnite Battle Royale, Epic's valuation increased to US$4.5 billion as of May 2018.[86] Bloomberg raised the estimate to around US$8.5 billion by the end of 2018 should Fortnite Battle Royale reach US$2 billion during the year.[85] Partially due to the influx of revenue from Fortnite Battle Royale, Epic reduced its portion of sales it collected from the Unreal Engine Marketplace from 30% to 12% in July 2018, applying that retroactively to past sales.[87]

Impact The Fortnite exhibition booth during the Electronic Entertainment Expo 2018

Journalists attributed Fortnite Battle Royale's success over PlayerUnknown Battlegrounds as a combination of several factors: besides being free-to-play and available on consoles, the game was released at a time when Battlegrounds was struggling with game cheaters and a toxic community, and that it features a less violent, cartoonish quality to it that, like Minecraft, was able to draw in a younger and mixed-gendered audiences to play.[88][89] Further, Epic has maintained frequent updates for the game, adding new weapons and in-game tools alongside limited-time events and longer-term narrative elements that help to further draw in players.[90] The high interest in the game within March 2018, which has been able to draw larger audiences compared to existing multiplayer games like Grand Theft Auto Online and Destiny 2, has had a financial impact on competing publishers Take-Two Interactive and Activision Blizzard, their stocks having fallen during this period, according to analysts from Morgan Stanley and KeyBanc Capital Markets Inc.[73][86] Activision's CEO Bobby Kotick, on their quarterly results released May 2018, stated that "Fortnite is definitely a lot of competition right’s been a really important catalyst in attracting new gamers to gaming",[91] and the company is looking to develop its own battle royale title.[92] Electronic Arts CEO Blake Jorgensen also considered both Fortnite Battle Royale and Battlegrounds as having a significant market impact. Jorgensen said " bringing younger people into the marketplace and younger people into first-person shooters, and I think that's good for the long run health of that category for all of us in the industry".[93]

Part of the game's success is also considered to be related to its impact on social media.[71] By March 2018, Fortnite: Battle Royale became the most-viewed game on Twitch, exceeding the average-concurrent viewership numbers of League of Legends and Battlegrounds.[94] One notable streamer was Tyler "Ninja" Blevins, who gained a large number of subscribers by March 2018, in part due to his skill and through promotions on Twitch that offered free Fortnite Battle Royale cosmetic items; by March 2018, he was estimated to be making US$500,000 a month from his streaming revenue.[95] YouTube streamer Rubén Doblas Gundersen held a Fortnite Battle Royale match with 99 other well-known YouTube streamers in late March, which drew over 1.1 million viewers, making it one of the most-watched gaming YouTube streams.[96] The Fortnite Pro-Am event held at E3 2018 was estimated to have drawn over 1.3 million views across Twitch and other streaming services, making it one of the highest-viewed live-streamed event to date.[97]

A number of celebrities and athletes have said they play Fortnite: Battle Royale, such as Chance the Rapper, Joe Jonas, Finn Wolfhard, Roseanne Barr, and Norm Macdonald.[98] For athletes, their appreciation for the game has taken on the form of recreating the various emotes in game as part of their on-field celebration dances.[99] Such Fortnite celebrations were frequently throughout the 2018 FIFA World Cup event in July 2018,[100] including by Antoine Griezmann after a scoring penalty kick during the finals.[101] In March 2018, Tyler Blevins hosted a stream that included Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster all playing the game. The stream broke over 635,000 concurrent viewers, making it the highest-watched stream on Twitch outside of eSports tournaments.[102][103] Other notable people have expressed their fondness for the game; the Russo brothers, directors of Avengers: Infinity War, stated that they often played Fortnite Battle Royale during breaks on the film's development, leading them to propose the idea of the Thanos LTM for the game.[10] The awareness of the game from well-known celebrities has been considered a reason for further popularity and player growth of the game.[104]

Fortnite Battle Royale has been jokingly referred to as the honomyn "Fork Knife" on social media, believed to have originated with people, unfamiliar with the game, described their friends and family spending time playing the game.[105] Epic added a harvestable, non-playable "Fork Knife" food truck to the game map as the term gained popularity.[2]

With the release of the mobile version, teachers, parents, and students have found that the game had become popular to younger players due to the free-to-play nature, its cartoonish art style, and its social nature.[106] This carries over into schools, which has been seen as a disruptive element within the classroom.[107][108][109] Epic has since added warnings on the game's loading screens to discourage students from playing it during classes.[110] The UK's Secretary of State for Digital, Culture, Media and Sport, Matt Hancock, expressed concern at how much time children were playing Fortnite Battle Royale and similar video games without a balance of physical exercise and social interactions.[111] Other agencies, including the United States' Center on Media and Child Health and the United Kingdom's National Society for the Prevention of Cruelty to Children have cautioned parents that children may be influenced by the violent behavior due to Fortnite Battle Royale.[112][113] At the same time, parents have expressed appreciation for Fortnite to have their children engage socially outside of their core groups of friends in a game that is otherwise not excessively violent,[114] or see offering Fortnite as a reward for encouraging children to do well in school, offering their children the purchase of V-bucks in exchange for good grades.[115] Some parents see potential in their children becoming skilled in Fortnite as to become professional players and compete for part of the large prize pools, creating a market for tutors to help children improve their skills in the game.[116]


In January 2018, Bluehole's PUBG Corp., the South Korean company behind PlayerUnknown's Battlegrounds (PUBG), filed a lawsuit against Epic Games, claiming that Fortnite Battle Royale was a copyright infringement of Battlegrounds; they accused Epic Games of copying PUBG's user interface and game items.[117][118] According to Korea Times, market observers predicted that there would be little likelihood of Bluehole winning the case, as it would be difficult to establish the originality of PUBG in court due to the battle royale game genre, which includes both PUBG and Fornite Battle Royale, being derived from the 2000 Japanese film Battle Royale.[119] The case has since closed, with PUBG Corp. dropping the lawsuit in June 2018 under undisclosed reasons.[120]

In May 2018, Epic Games filed a lawsuit against quality assurance tester Thomas Hannah after he leaked information regarding Season 4. Hannah, who had joined Epic in December 2017, breached the non-disclosure agreement by sharing details of the Season with Adam DiMarco. DiMarco later shared information in a Reddit post, spoiling the theme of the Season.[121] Epic stated that Hannah "diminished the enjoyment of the people who play, or who watch others play, Fortnite by ruining the suspense that had been building in the Fortnite community in anticipation of upcoming season".[122]

  1. ^ Kim, Matt (March 1, 2018). "Fortnite's V-Bucks Currency is Another Battleground for a Community at Odds". USGamer. Archived from the original on March 23, 2018. Retrieved March 22, 2018. 
  2. ^ a b c d Feldman, Brian (July 13, 2018). "The Most Important Video Game on the Planet". New York Magazine. Archived from the original on July 14, 2018. Retrieved July 15, 2018. 
  3. ^ Frushtick, Russ (March 16, 2018). "Should you spend money on Fortnite?". Polygon. Archived from the original on March 20, 2018. Retrieved March 20, 2018. 
  4. ^ a b Duggan, James (April 17, 2018). "How Fortnite Became The Biggest Game In The World". IGN (video). Archived from the original on April 18, 2018. Retrieved April 17, 2018. 
  5. ^ Hernandez, Patrica (June 21, 2018). "Here's why Fortnite shopping carts are giving Epic Games such a big headache". The Verge. Archived from the original on July 1, 2018. Retrieved July 6, 2018. 
  6. ^ Hernandez, Patrica (May 1, 2018). "Fortnite Comet Hits Dusty Depot, Altering Map and Gravity For New Season". Kotaku. Archived from the original on July 3, 2018. Retrieved July 3, 2018. 
  7. ^ Webster, Andrew (July 2, 2018). "Fortnite has the most interesting video game story in years". The Verge. Archived from the original on July 2, 2018. Retrieved July 3, 2018. 
  8. ^ a b c d e Douglas, Dante (March 14, 2018). "Q&A: How Epic pared down Fortnite Battle Royale to be fast and approachable". Gamasutra. Archived from the original on March 14, 2018. Retrieved March 14, 2018. 
  9. ^ Knezevic, Kevin (July 6, 2018). "New Fortnite: Battle Royale Limited-Time Modes And Items Teased". GameSpot. Archived from the original on July 6, 2018. Retrieved July 6, 2018. 
  10. ^ a b Romano, Nick (May 7, 2018). "Thanos is coming to Fortnite for epic Avengers: Infinity War crossover". Entertainment Weekly. Archived from the original on May 7, 2018. Retrieved May 7, 2018. 
  11. ^ Lemon, Marshall (July 6, 2018). "Fortnite has plans to make Playground a permanent mode". VG247. Archived from the original on July 6, 2018. Retrieved July 6, 2018. 
  12. ^ Bailey, Dustin (March 15, 2018). "Competitive Fortnite details are incoming as Epic announce the Celebrity Pro-Am at E3". PCGamesN. Archived from the original on March 16, 2018. Retrieved March 15, 2018. 
  13. ^ Goslin, Austen (May 17, 2018). "Fortnite's new Solo Showdown mode is for players who want to get competitive". Polygon. Archived from the original on May 17, 2018. Retrieved May 17, 2018. 
  14. ^ Kuchera, Ben (April 30, 2018). "Fortnite's comet is hitting tomorrow". Polygon. Archived from the original on July 14, 2018. Retrieved July 14, 2018. 
  15. ^ Statt, Nick (May 1, 2018). "Fortnite season 4 arrives with an answer to the mystery of the meteor". The Verge. Archived from the original on July 1, 2018. Retrieved July 14, 2018. 
  16. ^ Hernandez, Patricia (June 30, 2018). "Fortnite's rocket launch created a spectacular dimensional rift in the sky". The Verge. Archived from the original on July 1, 2018. Retrieved July 14, 2018. 
  17. ^ Santangelo, Nick (July 9, 2018). "Fortnite Rifts Are Now Spawning New Items Into The Game". IGN. Archived from the original on July 14, 2018. Retrieved July 14, 2018. 
  18. ^ Geeter, Darren (July 13, 2018). "'Fortnite' Season 5 is being played in real life". CNBC. Archived from the original on July 14, 2018. Retrieved July 14, 2018. 
  19. ^ Hussan, Tamoor (July 14, 2018). "Fortnite Season 5 Out Now With Map Changes, New Skins, And Battle Pass". GameSpot. Archived from the original on July 14, 2018. Retrieved July 14, 2018. 
  20. ^ Hernandez, Patricia (August 24, 2018). "Fortnite's lightning rift has created a purple interdimensional cube". The Verge. Retrieved August 24, 2018. 
  21. ^ Webster, Andrew (August 27, 2018). "Fortnite's mysterious cube keeps moving, and I can't stop following it". The Verge. Retrieved August 27, 2018. 
  22. ^ Bailey, Dustin (September 19, 2018). "Fortnite's cube made its last stop – now Loot Lake is purple and bouncy". PCGamesN. Retrieved September 19, 2018. 
  23. ^ The Fortnite Team (7 September 2018). "High Stakes". Fortnite. Epic Games. Retrieved 21 September 2018. 
  24. ^ Makuch, Eddie (July 12, 2013). "Epic: Fortnite is "Minecraft meets Left 4 Dead"". GameSpot. Archived from the original on March 27, 2015. Retrieved March 25, 2015. 
  25. ^ McWhertor, Michael (March 26, 2014). "What's the future of games at Epic Games?". Polygon. Archived from the original on June 27, 2017. Retrieved June 9, 2017. 
  26. ^ Crecente, Brian (March 21, 2013). "Tencent's $330M Epic Games investment absorbed 40 percent of developer [Updated]". Polygon. Archived from the original on March 29, 2018. Retrieved May 4, 2018. 
  27. ^ Hall, Charlie (June 8, 2017). "Fortnite announces early access release, hands-on the unfinished game". Polygon. Archived from the original on November 23, 2017. Retrieved June 8, 2017. 
  28. ^ Nunneley, Stephany (July 21, 2017). "Fortnite Early Access has started for those who pre-ordered Founder's Packs". VG247. Archived from the original on August 2, 2017. Retrieved July 29, 2017. 
  29. ^ Chalk, Andy (September 12, 2017). "Fortnite Battle Royale is a 100-player last-man-standing mode, coming this month". PC Gamer. Archived from the original on December 25, 2017. Retrieved November 29, 2017. 
  30. ^ a b Davenport, James (March 22, 2018). "Fortnite Battle Royale was developed in just two months, wasn't originally free-to-play". PC Gamer. Archived from the original on March 22, 2018. Retrieved March 22, 2018. 
  31. ^ Plante, Chris (September 20, 2017). "Fortnite: Battle Royale will beat PUBG to consoles and be free-to-play". Polygon. Archived from the original on December 1, 2017. Retrieved November 29, 2017. 
  32. ^ Hall, Charlie (September 22, 2017). "PUBG and Fortnite's argument raises the question: Can you own a genre?". Polygon. Archived from the original on September 23, 2017. Retrieved September 22, 2017. 
  33. ^ Skipper, Ben (September 22, 2017). "PlayerUnknown's Battlegrounds team issues threat over 'carbon copy' battle royale mode in Epic Games' Fortnite". International Business Times. Archived from the original on September 22, 2017. Retrieved September 22, 2017. 
  34. ^ Livingston, Christopher (September 23, 2017). "PUBG exec clarifies objection to Fortnite Battle Royale: 'it's not about the idea itself, it's about Epic Games'". PC Gamer. Archived from the original on September 23, 2017. Retrieved September 23, 2017. 
  35. ^ Crecente, Brian (January 15, 2018). "'Fortnite: Battle Royale': The Evolution of World's Largest Battle Royale Game". Glixel. Archived from the original on January 27, 2018. Retrieved January 26, 2018. 
  36. ^ Makuch, Eddie (January 17, 2018). "Fortnite's Huge Success Means Its Studio's Other Game Might Not Live On". GameSpot. Archived from the original on January 27, 2018. Retrieved January 26, 2018. 
  37. ^ Schreier, Jason (January 26, 2018). "After Fortnite's Massive Success, Epic Shuts Down Paragon". Kotaku. Archived from the original on January 26, 2018. Retrieved January 26, 2018. 
  38. ^ Hastings, Dan (February 16, 2018). "Could Fortnite's Save The World mode be next on Epic's kill list?". VG247. Archived from the original on February 16, 2018. Retrieved February 16, 2018. 
  39. ^ Lumb, David (April 23, 2018). "'Fortnite' is coming to China". Engadget. Archived from the original on April 24, 2018. Retrieved April 23, 2018. 
  40. ^ Ji-hye, Jun (May 25, 2018). "PUBG takes US game firm to court". The Korea Times. Archived from the original on May 25, 2018. Retrieved May 25, 2018. 
  41. ^ Kuchera, Ben (June 12, 2018). "Fortnite for Nintendo Switch is out today". Polygon. Archived from the original on June 14, 2018. Retrieved June 12, 2018. 
  42. ^ Kuchera, Ben (June 12, 2018). "Fortnite accounts that have been used on the PS4 are blocked on Switch (and vice versa)". Polygon. Vox Media. Archived from the original on June 12, 2018. Retrieved June 12, 2018. 
  43. ^ Warren, Tom (June 14, 2018). "Sony issues weak response to Fortnite cross-play controversy on PS4 and Switch". The Verge. Archived from the original on June 14, 2018. Retrieved June 14, 2018. 
  44. ^ a b Gach, Ethan (March 12, 2018). "Microsoft Says Sony Is Holding Back Fortnite Cross-Play". Kotaku. Archived from the original on March 12, 2018. Retrieved March 12, 2018. 
  45. ^ Takahashi, Dean (August 3, 2018). "Tim Sweeney: Epic's CEO on Fortnite on Android, skipping Google Play, and the open Metaverse". Venture Beat. Retrieved August 3, 2018. 
  46. ^ Statt, Nick (May 18, 2018). "Fortnite is coming to Android this summer". The Verge. Archived from the original on May 19, 2018. Retrieved May 18, 2018. 
  47. ^ Thier, Dave (March 15, 2018). "'Fortnite Battle Royale' On iOS Is Live, Invites Going Out Now". Forbes. Archived from the original on March 18, 2018. Retrieved March 16, 2018. 
  48. ^ Hall, Charlie (April 2, 2018). "Fortnite now available for everyone on iOS". Polygon. Archived from the original on April 2, 2018. Retrieved April 2, 2018. 
  49. ^ Kain, Erik (March 16, 2018). "Why Isn't 'Fortnite' Coming To Android At The Same Time As iOS?". Forbes. Archived from the original on July 11, 2018. Retrieved July 11, 2018. Nick Chester: "There’s a very wide range of Android devices that we want to support. We want to make sure Android players have a great experience, so we’re taking more time to get it right." 
  50. ^ Blumenthal, Eli (August 9, 2018). "'Fortnite' for Android officially arrives at Galaxy Note 9 launch". USA Today. Retrieved August 9, 2018. 
  51. ^ Hussain, Tamoor (August 9, 2018). "Fortnite Android Beta Coming Today, But Exclusive To Samsung Devices For A Few Days". GameSpot. Retrieved August 9, 2018. 
  52. ^ Knezevic, Kevin (August 13, 2018). "Fortnite Android Beta Now Available For More Phones". GameSpot. Retrieved August 13, 2018. 
  53. ^ Statt, Nick (August 3, 2018). "Fortnite for Android will ditch Google Play Store for Epic's website". The Verge. Retrieved August 3, 2018. 
  54. ^ Field, Matthew (August 8, 2018). "Fortnite decision to bypass the Google Play store sparks security concerns for teen gamers". The Daily Telegraph. Retrieved August 8, 2018. 
  55. ^ Saed, Sherif (September 12, 2018). "50% of fake Fortnite apps on Android contain malware, spyware or adware – report". VG247. Retrieved September 12, 2018. 
  56. ^ Orland, Kyle (August 13, 2018). "Google Play warns searchers that Fortnite "is not available"". Ars Technica. Retrieved August 13, 2018. 
  57. ^ Fingas, John (August 26, 2018). "Initial 'Fortnite' Android installer let hackers install malware". Engadget. Retrieved August 26, 2018. 
  58. ^ Fogel, Stefanie (March 20, 2018). "Mobile 'Fortnite' Players Spent Over $1M in First 72 Hours". Glixel. Archived from the original on March 20, 2018. Retrieved March 20, 2018. 
  59. ^ Statt, Nick (April 6, 2018). "Fortnite on iOS made $15 million in its first three weeks in the App Store". The Verge. Archived from the original on April 6, 2018. Retrieved April 7, 2018. 
  60. ^ McAloon, Alissa (April 18, 2018). "Fortnite mobile nabbed $25M in revenue during its first month". Gamasutra. Archived from the original on April 19, 2018. Retrieved April 18, 2018. 
  61. ^ Fogel, Stephanie (May 23, 2018). "Brace Yourselves, 'Fortnite' Merchandise Is Coming". Variety. Retrieved September 6, 2018. 
  62. ^ Kent, Emma (September 6, 2018). "Fortnite Monopoly is now available for pre-order". Eurogamer. Retrieved September 6, 2018. 
  63. ^ Santangelo, Nick (September 6, 2018). "Fortnite Nerf Blasters Are Coming In 2019". IGN. Retrieved September 6, 2018. 
  64. ^ Pereira, Chris (March 15, 2018). "After Drake, Fortnite Will Host A Celebrity "Party Royale" At E3". GameSpot. Archived from the original on March 15, 2018. Retrieved March 15, 2018. 
  65. ^ Goslin, Austen (June 12, 2018). "Ninja and Marshmello win Epic's E3 2018 Fortnite Pro Am". Polygon. Archived from the original on June 13, 2018. Retrieved June 12, 2018. 
  66. ^ Kim, Tae (May 21, 2018). "Epic makes 'Fortnite' biggest esport in the world with $100 million in prize money". CNBC. Archived from the original on July 15, 2018. Retrieved July 15, 2018. 
  67. ^ Goslin, Austen (June 12, 2018). "Epic announces the 2019 Fortnite World Cup event". Polygon. Archived from the original on June 13, 2018. Retrieved June 12, 2018. 
  68. ^ Webster, Andrew (July 30, 2018). "Fortnite's grand e-sports plans are off to a shaky start". The Verge. Retrieved July 31, 2018. 
  69. ^ Austen, Golsin (March 27, 2018). "Fortnite: Battle Royale - Laying The Foundation". GameSpot. Retrieved August 21, 2018. 
  70. ^ Austen, Golsin (March 27, 2018). "Fortnite Battle Royale Review". IGN. Retrieved August 21, 2018. 
  71. ^ a b Tsukayama, Hayley (April 3, 2018). "Everything you need to know about Fortnite and why it's so popular". The Washington Post. Archived from the original on April 3, 2018. Retrieved April 3, 2018. 
  72. ^ Makuch, Eddie (October 12, 2017). "Fortnite: Battle Royale Has Hit 10 Million Players In Two Weeks". GameSpot. Archived from the original on February 6, 2018. Retrieved October 16, 2017. 
  73. ^ a b Fogel, Stefanie (March 21, 2018). "Activision, Take-Two Stocks Taking a Hit Thanks to 'Fortnite'". Bloomberg Businessweek. Archived from the original on March 22, 2018. Retrieved March 21, 2018. 
  74. ^ Statt, Nick (June 12, 2018). "Fortnite now has 125 million players just one year after launch". The Verge. Archived from the original on June 13, 2018. Retrieved June 12, 2018. 
  75. ^ Dornbush, Jonathon (June 13, 2018). "E3 2018: Fortnite On Nintendo Switch Has Been Downloaded 2 Million Times In Its First Day". IGN. Archived from the original on June 14, 2018. Retrieved June 13, 2018. 
  76. ^ Orland, Kyle (September 7, 2018). "Fortnite reaches 15 million Android downloads without Google Play". Ars Technica. Retrieved September 7, 2018. 
  77. ^ Morris, Chris (July 13, 2018). "New Fortnite Release Downloads Shatter Record for Internet Traffic". Fortune. Archived from the original on July 14, 2018. Retrieved July 14, 2018. 
  78. ^ Jones, Ali (March 22, 2018). "Fortnite made $126m in February, making more than PUBG for the first time". PCGamesN. Archived from the original on March 23, 2018. Retrieved March 22, 2018. 
  79. ^ Sinclair, Brendan (April 26, 2018). "Fortnite earned $223 million in March - Superdata". Archived from the original on April 26, 2018. Retrieved April 27, 2018. 
  80. ^ Jones, Ali (April 26, 2018). "Fortnite has overtaken PUBG's total revenue and player count across all platforms". PCGamesN. Archived from the original on April 27, 2018. Retrieved April 26, 2018. 
  81. ^ Thier, Dave (May 24, 2018). "Report: 'Fortnite: Battle Royale' Made Nearly $300 Million Last Month". Forbes. Archived from the original on May 28, 2018. Retrieved June 4, 2018. 
  82. ^ Molla, Rani (June 26, 2018). "Fortnite is generating more revenue than any other free game ever". Recode. Archived from the original on July 6, 2018. Retrieved July 5, 2018. 
  83. ^ Valentine, Rebekah (July 17, 2018). "Fortnite has earned $1 billion from in-game purchases alone". Archived from the original on July 17, 2018. Retrieved July 17, 2018. 
  84. ^ Taylor, Haydn (July 24, 2018). "Fortnite daily mobile revenue reaches $2m". Archived from the original on July 24, 2018. Retrieved July 24, 2018. 
  85. ^ a b Pendleton, Devon; Palmeri, Christopher (July 24, 2018). "Fortnite Mania Fuels Epic Growth to $8.5 Billion". Bloomberg LP. Archived from the original on July 24, 2018. Retrieved July 24, 2018. 
  86. ^ a b Lee, Jane Lanhee; Kitchener, Jillian (May 4, 2018). "Free to play, expensive to love: 'Fortnite' changes video game business". Reuters. Archived from the original on May 4, 2018. Retrieved May 4, 2018. 
  87. ^ Chalk, Andy (July 12, 2018). "Fortnite is making so much money that Epic is giving Unreal Marketplace creators a big raise". PC Gamer. Archived from the original on July 13, 2018. Retrieved July 12, 2018. 
  88. ^ Bailey, Kat (March 26, 2018). "Fortnite Battle Royale Won by Capturing the Minecraft Generation". USGamer. Archived from the original on March 27, 2018. Retrieved March 26, 2018. 
  89. ^ Paumgarten, Nick (May 15, 2018). "How Fortnite Captured Teens' Hearts and Minds". The New Yorker. Archived from the original on May 15, 2018. Retrieved May 15, 2018. 
  90. ^ Statt, Nick (June 12, 2018). "How Fortnite is transforming the gaming industry". The Verge. Archived from the original on June 13, 2018. Retrieved June 12, 2018. 
  91. ^ Palmeri, Christopher (May 3, 2018). "To Fight Fortnite, Activision Is Retooling How Its Games Work". Bloomberg Businessweek. Archived from the original on May 3, 2018. Retrieved May 3, 2018. 
  92. ^ Chalk, Andy (May 3, 2018). "Activision says Fortnite is 'a lot of competition right now'". PC Gamer. Archived from the original on May 4, 2018. Retrieved May 4, 2018. 
  93. ^ Makuch, Eddie (May 8, 2018). "Fortnite Could Have A Lasting, Significant Impact On Gaming Industry Overall, EA Says". GameSpot. Archived from the original on May 9, 2018. Retrieved May 8, 2018. 
  94. ^ Hester, Blake (March 6, 2018). "'Fortnite' Is Currently Twitch's Most-Watched Game". Glixel. Archived from the original on March 11, 2018. Retrieved March 15, 2018. 
  95. ^ "Top Fortnite streamer Ninja earns $500,000 per month - VG247". VG247. March 19, 2018. Archived from the original on March 19, 2018. Retrieved March 19, 2018. 
  96. ^ Alexander, Julia (March 26, 2018). "Fortnite livestream with 100 YouTubers draws in more than 1M viewers". Polygon. Archived from the original on March 27, 2018. Retrieved March 26, 2018. 
  97. ^ Davenport, James (June 13, 2018). "Fortnite Celebrity Pro-Am Twitch channel breaks 700,000 concurrent viewers". PC Gamer. Archived from the original on June 14, 2018. Retrieved June 13, 2018. 
  98. ^ "Celebrities Who Play Fortnite - Drake, Chance the Rapper and More!". Twin Galaxies. Archived from the original on March 18, 2018. Retrieved April 25, 2018. 
  99. ^ Dator, James (March 12, 2018). "'Fortnite' celebrations are sweeping the sports world". SB Nation. Archived from the original on June 22, 2018. Retrieved July 15, 2018. 
  100. ^ Alvarez, Edgar (July 14, 2018). "Even the World Cup couldn't escape the 'Fortnite' fever". Engadget. Archived from the original on July 14, 2018. Retrieved July 15, 2018. 
  101. ^ "Antoine Griezmann celebrates World Cup final goal with 'disgusting' Fortnite dance". The Daily Telegraph. July 15, 2018. Archived from the original on July 15, 2018. Retrieved July 15, 2018. 
  102. ^ Patrick Gill, Christopher Grant, Ross Miller, and Julia Alexander (March 15, 2018). "Drake sets records with his Fortnite: Battle Royale Twitch debut". Polygon. Archived from the original on March 15, 2018. Retrieved March 15, 2018. CS1 maint: Uses authors parameter (link)
  103. ^ "'Fortnite' streamer breaks Twitch records with help from Drake". Engadget. Archived from the original on March 15, 2018. Retrieved March 16, 2018. 
  104. ^ Kuchera, Ben (March 20, 2018). "From Drake to porn, everyone wants a piece of Fortnite". Polygon. Archived from the original on March 20, 2018. Retrieved March 20, 2018. 
  105. ^ Jackson, Gita (May 3, 2018). "Teenagers Love The Hot New Game Fork Knife". Kotaku. Retrieved July 28, 2018. 
  106. ^ Stewart, Keith (March 7, 2018). "Fortnite: a parents' guide to the most popular video game in schools". The Guardian. Archived from the original on June 30, 2018. Retrieved July 6, 2018. 
  107. ^ Klepek, Patrick (March 28, 2018). "Teachers and Parents Share Stories From Inside the 'Fortnite' Phenomenon". Vice. Archived from the original on March 29, 2018. Retrieved March 28, 2018. 
  108. ^ Hernandez, Patricia (March 23, 2018). "Teens And Teachers Say Fortnite Mobile Is Destroying Some Schools". Kotaku. Archived from the original on March 26, 2018. Retrieved March 28, 2018. 
  109. ^ Koczwara, Michael (July 6, 2018). "Fortnite Continues To Be A Problem For Children In School". IGN. Archived from the original on July 6, 2018. Retrieved July 6, 2018. 
  110. ^ Lemon, Marshall (April 2, 2018). "Fortnite mobile is asking kids to stop playing during class". VG247. Archived from the original on April 2, 2018. Retrieved April 2, 2018. 
  111. ^ Swinford, Steven; Hope, Christopher (May 1, 2018). "Fortnite and other video games risk 'damaging' children's lives, Culture Secretary warns". The Daily Telegraph. Archived from the original on May 1, 2018. Retrieved May 2, 2018. 
  112. ^ "What should I know about Fortnite – is it ok for kids to play?". Center on Media and Child Health. May 22, 2018. Retrieved September 2, 2018. 
  113. ^ Griffin, Andrew (May 3, 2018). "Fortnite Could Endanger Children And Expose Them To Violence, NSPCC Claims". The Independent. Retrieved September 2, 2018. 
  114. ^ Needleman, Sarah (April 13, 2018). "Why Parents Are Fans of Games Like 'Fortnite'". The Wall Street Journal. Retrieved July 31, 2018. 
  115. ^ Rosenblatt, Kalhan (September 2, 2018). "Parents work to put boundaries on 'Fortnite' during the school year". NBC News. Retrieved September 2, 2018. 
  116. ^ Needleman, Sarah (July 31, 2018). "Ready, Aim, Hire a 'Fortnite' Coach: Parents Enlist Videogame Tutors for Their Children". The Wall Street Journal. Retrieved July 31, 2018. 
  117. ^ "Fortnite sued for 'copying' rival game". BBC News. May 29, 2018. Archived from the original on May 31, 2018. 
  118. ^ Nakamura, Yuji; Kim, Sam (May 29, 2018). "Most Popular Game on the Planet Accused of Copyright Violation". Bloomberg L.P. Archived from the original on May 30, 2018. Retrieved May 29, 2018. 
  119. ^ "Can PUBG win legal battle against Epic Games?". Korea Times. June 8, 2018. Archived from the original on July 6, 2018. 
  120. ^ Kim, Sam (June 26, 2018). "Copyright Lawsuit Dropped Against Fortnite Creators, Ending Legal Battle". Bloomberg L.P. Archived from the original on June 27, 2018. Retrieved July 5, 2018. 
  121. ^ Koczwara, Michael (June 25, 2018). "Leaker of Fortnite's Season 4 Meteor Saga Being Sued by Epic". IGN. Archived from the original on July 17, 2018. Retrieved July 17, 2018. 
  122. ^ S. Good, Owen (June 23, 2018). "Accused Fortnite leaker files defense against Epic's lawsuit". Polygon. Archived from the original on July 17, 2018. Retrieved July 17, 2018. 
External links
  • Official website
  • v
  • t
  • e
Epic GamesGamesJazz Jackrabbit
  • Jazz Jackrabbit
  • Jazz Jackrabbit 2
  • Unreal
  • Tournament (1999)
  • Tournament 2003
  • Championship
  • Tournament 2004
  • Championship 2: The Liandri Conflict
  • Tournament 3
  • Tournament (upcoming)
Gears of War
  • Gears of War
  • Gears of War 2
  • Gears of War 3
  • Gears of War: Judgment
Infinity Blade
  • Infinity Blade
  • Infinity Blade II
  • Infinity Blade III
  • Fortnite: Save the World
  • Fortnite Battle Royale
Other games
  • ZZT
  • Jill of the Jungle
  • Kiloblaster
  • Silverball
  • Xargon
  • Extreme Pinball
  • 7th Legion
  • Age of Wonders
  • Shadow Complex
  • Bulletstorm
  • Robo Recall
  • Paragon
  • Chair Entertainment
  • Safari Software
  • Impossible Studios
  • Titan Studios
  • Pitbull Studio
  • People Can Fly
  • Tim Sweeney
  • Mark Rein
  • Steve Polge
  • Sjoerd De Jong
  • Rod Fergusson
  • Cliff Bleszinski
  • Mike Capps
  • Unreal Engine
  • Epic Citadel
  • List of Unreal Engine games
  • Make Something Unreal

Fortnite Royal Deathmatch: Season 5 (Fortnite Trilogy Book 1)
Fortnite Royal Deathmatch: Season 5 (Fortnite Trilogy Book 1)
Greatest Fortnite Battle Ever!Garrick has to defeat 99 other players to achieve Victory Royale! Are you looking for a fun book set in the Fortnite universe?Follow the story of Garrick, as he has to fight both friends and enemies to survive a solo battle of Fortnite. There are twist and turns, backstabs and suprises. Who will be the final winner in this battle to the end?Are you a Fortnite fan looking for a great book with interesting characters?Join Garrick, a young fighter in his first battle against powerful opponents. Alec the Sniper, Xeno the Assassin, Janin the Builder and the Ultimate King, Maynard.Want to see more of your favorite streamers?Popular Twitch and Youtube streamers like Ninja, Tfue, Tim the Tatman, Myth and Lachlan take part in this battle.Want to improve your own skills and learn strategies?This book offers tips and tricks to outplay even the best of opponents. Learn about strategies and the current weapon meta. Outbuild, Outplay and Outsurvive all your enemies.Do you want to enjoy all the weapons and tactics of Fortnite?This book includes the Season 5 meta with weapons like the mighty SCAR, Rocket launchers, Shotguns, SMGs ect.Enjoy memes and jokes inside this bookThis book is for everyone who enjoys Fortnite or any survival LitRPG books. It is filled with all the current memes and interesting jokes Popculture has to offer. Making it a must buy for everyone! (Except any Default Skins!) Who will be the last one standing in this fight to achieve....Victory Royale!

Click Here to view in augmented reality



WhmSoft Moblog
Copyright (C) 2006-2019 WhmSoft
All Rights Reserved