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Super Punch-Out!!
Super Punch-Out!! is a boxing video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on September

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For the arcade game of the same name, see Super Punch-Out!! (arcade game). Super Punch-Out!! North American cover art depicting (from left to right) Mr. Sandman, Bald Bull and Super Macho Man, the three initial champions in the game.Developer(s) Nintendo R&D3
Locomotive CorporationPublisher(s) NintendoDirector(s) Makoto Wada
Yasuyuki OyagiProducer(s) Genyo Takeda[1]Programmer(s) Masato HatakeyamaArtist(s) Makoto WadaComposer(s) Takashi Kumegawa
Masaru SakakibaraPlatform(s) Super NESRelease
  • NA: September 14, 1994
  • EU: January 26, 1995
  • JP: March 1, 1998
Genre(s) SportsMode(s) Single-player

Super Punch-Out!![a] is a boxing video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on September 14, 1994 in North America and again in the same region in 1996. It was released in Europe on January 26, 1995 for the same console and in Japan in 1998 for the Nintendo Power flash RAM cartridge series and the Super Famicom. The game was released for the Wii's Virtual Console in Europe on March 20, 2009, in North America on March 30, 2009, and in Japan on July 7, 2009. The game was also released on the New Nintendo 3DS eShop on May 5, 2016. Nintendo re-released Super Punch-Out!! in the United States in September 2017 as part of the company's Super NES Classic Edition.[2] It is the fourth game in the Punch-Out!! series, taking place after the Punch-Out!! game for the NES.

In Super Punch-Out!! the player controls Little Mac, as he fights his way to become the World Video Boxing Association champion. Players, fighting from a "behind the back" perspective, must knockout their opponent in three minutes to win. Players can launch jabs, hooks, and uppercuts against their opponents as well as block, dodge, and duck opponents' attacks. Nintendo Integrated Research and Development, led by Genyo Takeda, Minoru Arakawa and Makoto Wada, developed the game. It also featured voice acting by Charles Martinet.

The game received praise from reviewers for its cartoon-like style, its colorful, outlandish opponents, simple gameplay controls, and replay value. The game also featured colorful, detailed graphics, which included the usage of transparency that facilitates the game's "behind the back" perspective. Other reviewers had said that this game lacked the overall appeal, gameplay, or audience of its predecessor.

Contents
  • 1 Gameplay
  • 2 Development
  • 3 Reception
  • 4 Notes
  • 5 References
  • 6 External links
Gameplay See also: Fighters in Punch-Out!! Series

The gameplay in Super Punch-Out!! is similar to that of its arcade and NES/FC predecessors. The player controls a nameable boxer as he fights his way to become W.V.B.A. Champion.[3][4][5] The player controls the boxer from a third-person perspective, with him being translucent on the screen.[6] Players can attack their opponents with jabs to the face or with body blows from either hand.[7] The opponent can deflect punches, so players must aim at the opponent's open spot (where the gloves are not) to connect. Depending on the opponents' stances, they will guard themselves differently, so players need to use the correct punches.[8]

As in the first two arcade games of the series, players have a power meter, located on the bottom of the screen.[7] The meter fills up as the player lands punches against the opponent, and it goes down as the player gets hit.[9] When the power meter fills up completely, the player will be able to launch knockout punches such as uppercuts, hooks, and rapid punches. These punches have a slight delay in execution, but they cause more damage to the opponent.[7][8] Players can also build power as the match progresses, as indicated by the background color behind the player's face on the upper left corner of the screen, which goes from blue to green to yellow to red. The player reaches "Power-Up" status when the background color reaches red. During this status, the player's punch speed and power increase. They lose their Power-Up status if they are knocked down.[9]

The player fights Dragon Chan, who is attempting to kick the player. The player dodges to the right to avoid the kick.

Players can avoid attacks from their opponents by dodging to the left or right or by ducking,[7] but players cannot punch while dodging or ducking, nor can they duck body blows.[10] They can also block attacks to either the head or the body,[7] but they cannot block strong punches; strong punches must be avoided by dodging or ducking. Depending on the situation, the player must strategically block, dodge, or duck in order to avoid an opponent's attack.[10] Players can capitalize on the opponent's attacks by launching counter-punches immediately after avoiding an attack.[3]

Both the player and the opponent have stamina meters, both displayed on the top of the screen. The meters decrease when either boxer gets hit by a punch. Boxers will get knocked down if their stamina meter runs out. Faster knockdowns will cause that boxer to recover less stamina upon getting up; the same happens if a boxer is knocked down by a knockout punch.[9] Either boxer will lose if they cannot stand up before the count of ten after being knocked down (resulting in a knockout or KO) or if they are knocked down three times in the match (resulting in a technical knockout or TKO).[11] The player can also recover some stamina while the opponent is down by pressing the buttons on the controller.[9]

A meter not displayed on screen is what many skilled players refer to as a "dizzy threshold". This means that if a player manages to land a given number of consecutive punches, it will put the opponent into a brief "dizzy" or "stunned" animation. A "dizzied" or "stunned" opponent will appear shaken for a short period of time (in which the match timer freezes temporarily), and the player has a small margin of opportunity to achieve an instant knockdown with a well-timed knockout punch. Each of the 16 opponents varies in how much match time it takes to become "dizzied", some more quickly than others. There are two opponents who can be knocked out upon the first knockdown, however, a knockdown during a "dizzy" animation is critical in making this possible. There are eight opponents who can be knocked out in two knockdowns, however, the player must achieve the second knockdown within four seconds of the first knockdown. Finally, there are six opponents who the player must defeat via a TKO as the aforementioned four seconds between the first two knockdowns does not apply.

The player has three minutes to knock out the opponent. After three minutes, the match ends, and the player loses; the player cannot win by a decision.[9] After losing, the player can use a continue and fight a rematch. The game ends after all continues have been used; the player must fight all opponents in the current circuit again.[9] The game consists of four circuits in which the player must become the champion. The player can retry any circuit that has already been beaten.[12] The game has a battery–backed memory in which players can save their data and records for future play.[6]

Development

Super Punch-Out!! was released in North America October 1994 and in Europe on January 26, 1995 (1995-01-26). It was rereleased in North America in 1996, and it was released in Japan as part of the Nintendo Power flash RAM cartridge series on March 1, 1998.[13][14] In addition, Electronic Arts included the game as an unlockable bonus item along with its protagonist as an unlockable boxer in the Nintendo GameCube version of Fight Night Round 2 as part of Nintendo's deal of featuring Nintendo characters in the Nintendo GameCube versions of some EA Sports titles.[15] The game was later released for the Wii's Virtual Console service in Europe and Australia on March 20, 2009 (2009-03-20), in North America on March 30, 2009 (2009-03-30)[16] and in Japan on March 30, 2009 (2009-03-30).[17] Super Punch-Out!! is the fourth game in the Punch-Out!! series and was developed by Nintendo Integrated Research and Development and was produced by Minoru Arakawa, Genyo Takeda and Makoto Wada.[1][18] Voice actor Charles Martinet was credited for providing the voices of the boxers, the referee and the announcer.[1][not in citation given] Nintendo IRD was developing this game simultaneously with Zoda's Revenge: StarTropics II.[19] The game is the closest arcade-to-home console translation of the Punch-Out!! and Super Punch-Out!! arcades; however, like the NES titles, the SNES title is not a direct port. Shortly before the game was finished and released, some screenshots and video footage of the prototype were shown in a video preview of the game, as well as in an issue of Nintendo Power magazine[20][21] and two official television commercials, which all showed the protagonist of the game with a different look as well as the announcer having a different voice compared to the ones in the final version seen in the finished and released version.[22][23]

Reception ReceptionAggregate scoreAggregatorScoreGameRankings83.5% (based on 3 reviews)[24]Review scoresPublicationScoreAllGame[25]EGM8.25/10[24][26]Game Informer4 out of 5[27]GamePro4.5/4.0/5.0/5.0[28]IGN8.0/10[7]VideoGames & Computer Entertainment80%[27][29]Game Players90%[27][30]Next Generation[31]

Super Punch-Out!! received a rave review in GamePro. The reviewer praised the game's good controls, "deceptive challenge", sprite layouts, animations, and sounds which "juice the game's intensity level". He stated the game's one flaw was "the lack of an easy-to-use two-player mode." The magazine ran alternate reviews by Fred Doughty and Mark Guinane, winners of the 1994 Blockbuster Video World Game Championship. They also gave the game positive assessments, praising the easy-to-learn controls, high challenge level, and artistic design of the characters.[28] Electronic Gaming Monthly's two sports game reviewers criticized the game's unrealistic style, but nonetheless acknowledged that "it still has fantastic game play."[26] Next Generation reviewed the game, and stated that most everything in the game was "done to perfection", making the game "a great tribute to the original classic."[31]

Several reviewers praised Super Punch-Out!! overall for not trying to be realistic, for the originality of its different opponents, and for its simple controls. Chris Scullion from Official Nintendo Magazine praises the game for its outlandish characters, addictive gameplay, and simple controls. He adds that Super Punch-Out!! is "superb way to prepare for the upcoming Wii title". Scullion states that "the thing that makes Super Punch-Out!! interesting (along with the rest of the games in the series) is that it's not a realistic boxing game". He adds that the opponents in the game are "the real stars of the show", with each opponent having a unique personality, traits, and boxing styles.[3] Skyler Miller from Allgame, like Scullion, praised the game for its simple, responsive controls, for its colorful, detailed opponents, and for its usage of the Super NES's transparent color palette for the fighter, which facilitates the "behind the back" perspective. He also appreciates the game's sound and music, in particular the usage of real voice for the announcer.[25] Game Players magazine applauded the game's "large, colorful graphics and easy-to-learn controls".[30]

Reviewers have praised Super Punch-Out!! for its other unique features and for its rewarding difficulty. Game Informer magazine praised the game for its time attack mode, which recorded and kept track of the fastest knockouts for each opponent. Miller also commended the time attack mode, adding to the game's replay value. Another review from VideoGames & Computer Entertainment magazine lauded the game for a fair difficulty curve, stating that it "is a really tough game, but it's one in which repeated playing (and you will be playing it a lot) really pays off".[29] Lucas Thomas from IGN, while praising the game overall, says that the game lacks the overall appeal that the NES version had and that he recommends the NES version over this version. He notes that the sound is "Not as memorable as the music from the NES game, but more varied". He says that many people who are familiar with the NES version have to relearn new attack patterns from different opponents. Thomas also notes that the game did not have as large an audience as the NES version enjoyed.[7]

Notes
  1. ^ In Japanese: Sūpā Panchi-Auto!! (スーパーパンチアウト!!)
References
  1. ^ a b c Closing credits of Super Punch-Out!!
  2. ^ "Super NES Classic Edition". Nintendo of America, Inc. September 29, 2017..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output q{quotes:"\"""\"""'""'"}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-limited a,.mw-parser-output .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}
  3. ^ a b c Scullion, Chris (2009-05-11). "Virtual Console Review: Super Punch-Out!! (Super NES)". Official Nintendo Magazine. Archived from the original on 2009-03-21. Retrieved 2015-05-01.
  4. ^ Wii Shop Channel details for Super Punch-Out!! (Super NES). Retrieved on 2009-03-30.
  5. ^ "Punch-Out!!". Nintendo. Archived from the original on 2010-03-06. Retrieved 2011-06-27. Super Punch-Out!! – With 16-bit graphics came a whole new set of features in the reimagining of the arcade title with the same name. Returning are some of the adversaries from the first game, alongside new ones like Bear Hugger. One round fights, the ability to recover energy while one's opponent is down, and Time Attack modes add to the experience.
  6. ^ a b Weiss, Brett Alan. "Super Punch-Out!! – Overview". Allgame. Archived from the original on 2014-12-11. Retrieved 2015-04-03.
  7. ^ a b c d e f g Thomas, Lucas M. (2009-03-30). "Super Punch-Out!! Review". IGN. Retrieved 2009-05-11.
  8. ^ a b Super Punch-Out!! Instruction Manual. Nintendo. 1994. p. 6.
  9. ^ a b c d e f Super Punch-Out!! Instruction Manual. Nintendo. 1994. p. 8.
  10. ^ a b Super Punch-Out!! Instruction Manual. Nintendo. 1994. p. 4.
  11. ^ Super Punch-Out!! Instruction Manual. Nintendo. 1994. p. 10.
  12. ^ Super Punch-Out!! Instruction Manual. Nintendo. 1994. p. 2.
  13. ^ "Nintendo published Super Famicom listing". Nintendo. Retrieved 2009-08-06.
  14. ^ "Super Punch-Out!! for SNES". GameFAQs. Retrieved 2010-05-25.
  15. ^ Bramwell, Tom (2005-01-11). "Super Punch-Out!! unlockable in Fight Night sequel". Eurogamer. Retrieved 2009-05-17.
  16. ^ "Super Punch-Out!! for Wii". GameFAQs. Retrieved 2009-05-12.
  17. ^ "Official Japanese Virtual Console website for Super Punch-Out!!". Nintendo. Retrieved 2009-08-06.
  18. ^ Sterling, Jim (2009-01-11). "ESRB ieakytime: Super Punch-Out!!". Destructoid. Retrieved 2009-05-12.
  19. ^ "Super Punch-Out!!". N-Sider. 2007-12-23. Retrieved 2007-12-23.
  20. ^ "Play it Loud". Nintendo Power (62): 25. July 1994.
  21. ^ "Pak Watch – Super Punch-Out!!". Nintendo Power (63): 105. August 1994.
  22. ^ "Play It Loud – Butthole Surfers". gameads.gamepressure.com. Retrieved 2009-10-04.
  23. ^ "Play It Loud – Tattoo commercial". gameads.gamepressure.com. Retrieved 2009-10-04.
  24. ^ a b "Super Punch-Out!! for SNES". GameRankings. Retrieved 2009-03-20.
  25. ^ a b Miller, Skyler. "Super Punch-Out!! – Review". Allgame. Archived from the original on 2014-12-12. Retrieved 2015-04-30.
  26. ^ a b "Team EGM: Super Punch-Out by Nintendo". Electronic Gaming Monthly. No. 65. Sendai Publishing. December 1994. p. 240.
  27. ^ a b c "Super Punch-Out!! for SNES". MobyGames. Retrieved 2009-03-20.
  28. ^ a b Slo Mo (December 1994). "ProReview – Super NES – Super Punch-Out!!". GamePro (65): 126–127.
  29. ^ a b "none". VideoGames & Computer Entertainment. January 1995.
  30. ^ a b "none". Game Players. 8/1 (67). January 1995.
  31. ^ a b "Finals". Next Generation. No. 2. Imagine Media. February 1995. p. 102.
External links Wikiquote has quotations related to: Punch Out!!
  • Official website (in Japanese) (Translated using Excite.Co.Jp)
  • v
  • t
  • e
Punch-Out!!Main series
  • Punch-Out!! (1984)
  • Super (1985)
  • Punch-Out!! (1987)
  • Super (1994)
  • Punch-Out!! (2009)
Characters
  • Bald Bull
  • Glass Joe
  • Great Tiger
  • King Hippo
  • Little Mac
  • Piston Hondo
  • Soda Popinski
  • Von Kaiser
Related
  • Nintendo
  • Arm Wrestling
  • Teleroboxer
  • Power Punch II
  • Super Smash Bros. for Nintendo 3DS and Wii U
  • Super Smash Bros. Ultimate
  • Fight Night Round 2



Super Punch-Out!!
Super Punch-Out!!
Game is near mint. Complete in box with all original manuals and packaging.

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Super Punch-Out!! - New 3DS [Digital Code]
Super Punch-Out!! - New 3DS [Digital Code]
Spar against unique opponents--old and new--and outwit their unique techniques! Featuring the tight game play and humor the series is known for, this sequel to the NES classic sees Little Mac return to the ring with the World Video Boxing Association belt once again at stake. Slug your way through the grueling, sweat-pounding matches of the Minor, Major, and World Circuits as you face off against some of Little Mac's greatest rivals like Bear Hugger, Bald Bull, and Super Macho Man. With a cast of new challengers waiting, do you have what it takes to identify their unique patterns and exploit their weaknesses? Go to your corner and come out fighting, but remember what Doc Louis would say, "It's not about brawling—it's about finesse!" This game is only playable in 2D. This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES, Super NES and Game Boy Advance. See more Virtual Console games for Nintendo 3DS.​ System Requirements:Supported Platforms: Nintendo - New 3DS         Nintendo account required for game activation and installation

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Punch-Out!!
Punch-Out!!
One of the biggest names in boxing returns after a 15-year hiatus. Grab a Wii Remote controller in one hand and a Nunchuk controller in the other and step back into the ring with a modern update of the classic Punch-Out!! Little Mac is back! Everyone’s favorite underdog from the 1980s joins the best of the original Punch-Out!! cast in a modern re-imagination of the series. Players will find familiar names like Glass Joe, King Hippo and trainer Doc Louis. These boxers come to life again in cel-shaded 3-D, complete with hilarious fighting animations and back stories that capture all the fun and flair of the original Punch-Out!! games. The motion-sensitive controls of the Wii console mean that when players throw punches, Little Mac throws punches as well. Additionally, you can control hooks and jabs by combining motion control with control-stick movement. The motion-sensing Wii Remote and Nunchuk controllers turn real-life swings into on-screen punches, so anyone can play. The game can also be played with classic NES-style controls by turning the Wii Remote sideways.

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Punch-Out! (Nintendo Selects)
Punch-Out! (Nintendo Selects)
One of the biggest names in boxing returns after a fifteen year hiatus. Grab your Wii Remote and Nunchuk controllers and step back into the ring with Punch-Out!! for the Wii console. Little Mac is back! The ultimate underdog and the best of the Punch-Out!! cast come to life in a modern re-imagination of the series. Glass Joe, King Hippo, trainer Doc Louis and your favorite cast of boxing misfits return for another round of title bouts. See the these boxers come to life in glorious cell-shaded 3-D, complete with hilariously fighting animations and back stories that capture all the fun and flair of the original Punch-Out!! Games. Are you up to the challenge of their new attacks and strategies. Power Little Mac through match after match of motion-controlled upper cuts, body blows and hooks. Throw your punches to help him throw his. The motion-sensing Wii Remote and Nunchuk controllers turn your real-life swings into on-screen punches, making this Punch-Out!! game one anyone can play. Optional functionality with the Wii Balance Board accessory (sold with Wii Fit ) adds in active play dodging and ducking. The game can also be played with classic NES-style controls, offering both newcomers and purists multiple ways to play. All new modes, including first-ever Head-to-Head fighting in the Punch-Out!! Series and a challenging new Title Defense mode. An all new multiplayer mode lets you box head-to-head against a friend for the first time ever in the Punch-Out!! Series. And, once players guide Little Mac to the championship in the single player game, they must defend the title in challenge matches against Mac's fallen foes, who return to the ring with all new tactics, having learned from their defeats.

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Mike Tyson's Punch-Out!! - Nintendo NES
Mike Tyson's Punch-Out!! - Nintendo NES
Mike Tyson's Punch Out for the original NES console.

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SNES and NES Nintendo Entertainment System Classic Bundle Region Free
SNES and NES Nintendo Entertainment System Classic Bundle Region Free
Enjoy two generations of Nintendo Gaming with the NES Classic Mini from the 80s and SNES Classic Mini from the 90s. Proving that true classics never go out of style, the NES Classic Edition and SNES Classic are finally here. The NES Classic Edition features seamless compatibility with modern TVs just plug it into your TV's HDMI port, and you're ready to play! The system comes bundled with an HDMI cable, one NES Classic controller, and 30 classic games. The Super NES Classic Edition system looks and feels just like the original '90s home console, except it's super small. Play 20 classic Super NES games plus the never-before-released Star Fox 2 game. NES Games include: Super Mario Bros, Donkey Kong, The Legend of Zelda, PAC-MAN, Dr. Mario, Mega Man 2, FINAL FANTASY, Super Mario Bros. 2, Metroid, Kirby's Adventure, NINJA GARDEN, Super Mario Bros. 3, Punch-Out! Featuring Mr. Dream ,Balloon Fight, Donkey Kong, Jr. ,Zelda II: The Adventure of Link, Excitebike, Ice Climber, Kid Icarus ,DOUBLE DRAGON II: THE REVENGE,BUBBLE BOBBLE,TECMO BOWL, Castlevania II: Simon's Quest, Mario Bros ,SUPER C, Galaga ,StarTropics, GHOSTS'N GOBLINS, GRADIUS Inside the BoxNES Classic Mini1x NES Classic Controller HDMI cable USB Cable Note: AC wall adapter not included SNES Games Include: Contra III: The Alien Wars,Donkey Kong Country, Kirby Super Star, Kirby's Dream Course, Secret of Mana, Street Fighter II Turbo: Hyper Fighting ,Super Mario Kart, Super Mario World, Final Fantasy III ,Super Castlevania IV, EarthBound ,F-ZERO, Mega Man X , Star Fox, Star Fox 2, Super Ghouls 'n Ghosts, Super Mario RPG: Legend of the Seven Stars, Super Metroid, Super Punch-Out!!, The Legend of Zelda: A Link to the Past, Yoshi's Island Package Includes:SNES Classic Controller 2x SNES Classic ControllersHDMI cableUSB cable Note: These are imported region free models that can be used in US without issue.

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Super Punch Out Boxing Snes Video Game T Shirt XL Black
Super Punch Out Boxing Snes Video Game T Shirt XL Black
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NES Classic Edition, Modded 30 Games Hacked
NES Classic Edition, Modded 30 Games Hacked
30 classic NES games. This is the list. Balloon Fight, Bubble bobble, Castlevania, castlevania 2:Simon's quest, donkey kong, donkey kong Jr, double draon 2 : The revenge, Dr. Mario, Excaitebike, Final fantasy, Galaga, Ghost'n Goblins, Gradius, Ice Climber, Kid Icarus, Kirby's adventure, Mario Bros., Mega man 2, Metroid, Ninja Gaiden, Pac-Man, Punch-out Featuring Nr. Dream, StarTropics, Super C, Super Mario Bros., 2 & 3, Tecmo Bowl, The legend of Zelda and Zelda 2: The adventure of Link

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SADES SA926T Gaming Headset Stereo Wired Over Ear Headphones with Mic for PC/PS3/PS4/Xbox One/Phone/Mac/Laptop
SADES SA926T Gaming Headset Stereo Wired Over Ear Headphones with Mic for PC/PS3/PS4/Xbox One/Phone/Mac/Laptop
Extremely Comfortable Lightweight stylish design with Ultra-Flexible headband, new generation PU leather earmuffs and headband. It can avoid the sweat and hot phenomenon which caused by long-time wearing.Flexible Omni directional Mic It is very easy to place the microphone in the right place for use with the SADES flexible arm.Well Enhanced BassSADES brings two 50mm driver speaker perfect equalized to meet your best music experience with noise reduction. It brings different timbre to enjoy.Specifications: Loudhailer diameter: 50mmIndependent game and chat volume controlsFrequency range: 20-20KHZ  Sensitivity: 117±3dB at 1 kHzImpedance: 32 Ohm at 1KHzMax Input power: 30MwMic Sensitivity:-40dB±3dBMic Frequency Range: 50-10KHz Mic Impedance: ≤2.2KΩ at 1 khz Headset cable length: Approx.1.0m  USB audio cable length: Approx. 2.2mRCA Audio convert cable length: Approx.1.6m  XBOX 360 Convert cable length: Approx.1.0mPackage included:1 * Gaming headset 1 * USB audio cable 1 * RCA audio convert cable 1 *XBOX 360 convert cable 1 * User Manual 1 * Retial box Note: Compatible with Xbox One controller with 3.5mm headset jack, or other Xbox One controllers via an Headset Adapter (not included).

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