Dennis Green
Dennis Green
You Can Change The World:: Even If You're a Nobody, Book #1
Click Here to view in augmented reality
You Can Change the World--Even If You're A Nobody, was inspired by the fascinating answers everyday people gave to this question, "If you could be God, how would you change the world?"Few of us have the resources to change the world in a significant way. We can’t prevent war, cure cancer or end starvation and homelessness. But that doesn’t prevent us from doing something worthwhile to make the world a better place. Mother Teresa said, "Not all of us can do great things, but we can all do small things with great love." Lao Tzu wrote, "Great acts are made up of small deeds." The characters in these stories imagined achieving the impossible. That allowed them to see less-impossible problems they had never noticed but were staring them right in the face. They went dreaming above the clouds, but surprisingly, they discovered many possibilities for change on their way down to earth and in their own backyards. They showed you don’t have to be a celebrity or a politician to change the world. You can make a difference even if you're a nobody. The six short stories are:1. A Taste of Heaven: A model-home builder has a novel plan to help people become kinder.2. Innocent Cries: A Catholic missionary has a unique idea to help the poor.3. Deserving Souls: An investment banker proves you can't judge a book or a person by its cover. 4. The Visionary A woman activist reveals a vision for the future of public education.5. Meaning of Survival: A paraplegic is content to live in a lemon orchard.6. Autograph Please:A black teenager wants to buy the hotel where his momma works.
 
American Sign Language Green Books, A Teacher's Resource Text on Grammar and Culture (American Sign Language Series)
Click Here to view in augmented reality
Best known as the Green Books, the American Sign Language books provide teachers and students of American Sign Language (ASL) with the complete means for learning about the culture, community, and the native language of Deaf people. A group of 15 ASL teachers and linguists reviewed all five books to ensure that they were accurate and easy to comprehend. This volume of the American Sign Language series explains in depth the grammar and structure of ASL while also presenting a description of the Deaf community in the United States. Written for teachers with minimal training in linguistics, it includes many illustrations, examples, and dialogues that also focus on specific aspects of the Deaf community.
 
Going Home (The Green Bayou Novels Book 1)
Click Here to view in augmented reality
Things start out fine enough when Emily Boudreaux accepts a paramedic job in New Orleans, but each passing year brings more and more strife. Deciding to make a fresh start by returning to her roots, Emily leaves the big city behind to settle in the quaint town of Green Bayou, Louisiana. Peace and tranquility are what she seeks, but small town life offers far more tumult than she remembers.Mystery, excitement, deceit, and passion run rampant along the murky waters of Bayou Assumption, and Emily is caught right in the middle of it all. When her past collides with her present to ultimately compromise her future, Emily is left praying going home wasn’t the wrong decision. Fall in love with many powerful and unforgettable characters in this first installment of the bestselling series, The Green Bayou Novels.
 
American Sign Language Green Books, A Student Text Units 1-9 (Green Book Series)
Click Here to view in augmented reality
Best known as the Green Books, the American Sign Language books provide teachers and students of American Sign Language (ASL) with the complete means for learning about the culture, community, and the native language of Deaf people. A group of 15 ASL teachers and linguists reviewed all five books to ensure that they were accurate and easy to comprehend. The three Student Texts are designed to help students acquire conversational ability in ASL and an awareness and appreciation of deaf people. Each text contains nine instructional units that present major grammatical features of ASL through dialogues, introduce students to the intricate features of ASL structure, and discuss individual grammatical features, with sample drills to reinforce mastery of each one.
 
American Sign Language Green Books, A Student Text Units 10-18 (American Sign Language Series)
Click Here to view in augmented reality
Best known as the Green Books, the American Sign Language books provide teachers and students of American Sign Language (ASL) with the complete means for learning about the culture, community, and the native language of Deaf people. A group of 15 ASL teachers and linguists reviewed all five books to ensure that they were accurate and easy to comprehend. The three Student Texts are designed to help students acquire conversational ability in ASL and an awareness and appreciation of deaf people. Each text contains nine instructional units that present major grammatical features of ASL through dialogues, introduce students to the intricate features of ASL structure, and discuss individual grammatical features, with sample drills to reinforce mastery of each one.
 
Awakenings (The Green Bayou Novels Book 2)
Click Here to view in augmented reality
The name Emily Boudreaux is becoming pretty synonymous with turmoil. The emotional scars from her recent abduction are worse than she thought, and admitting it doesn’t come easily. Enrobed in a depression far deeper than anyone realizes, she teeters on a cliff of despair.Adding to the anguish, an iron-fisted sheriff assumes command, vowing to clean up the department. Because of Sheriff Dautry’s presence, Emily learns her fiancé, Pete, has been keeping secrets from her; secrets that will shake up the entire town of Green Bayou. Just when Emily thinks she can’t handle anything more, tragedy strikes with a vengeance.Left reeling from the blow, she’s ready to give it all up. Emily desperately needs help awakening from this newest nightmare, but will it come fast enough?
 
Delta Green: Through a Glass, Darkly
Click Here to view in augmented reality
"Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost."Ten years ago, everything changed. It's time you found out how.It's January 2001. The Delta Green agents code-named Cyrus and Charlie get the call: A young boy dead and buried for years has reappeared, healthy and happy, as if no time at all had passed and the disease that killed him had never been. The family thinks it's a miracle, but Delta Green has seen too many miracles turn to madness. Cyrus and Charlie must discover what horrors lurk behind this one. The mission brings them to the brink of apocalypse -- to the edge of the revelation and destruction of Delta Green -- to secrets and terrors at the heart of reality itself.
 
Delta Green: The Role-Playing Game (Slipcase) (APU8116)
Click Here to view in augmented reality
This Is the Apocalypse. Born of the U.S. government s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors often at a shattering personal cost. In DELTA GREEN: THE ROLE-PLAYING GAME, the players are those agents. They fight to keep terrors from beyond space and time from infecting the world and claiming human lives and sanity. The Handler is the game moderator who creates and interprets their world, presents the mysteries that they investigate, and describes the awful aftermath of their sacrifices. This two-volume set includes both full-color, hardback rulebooks for DELTA GREEN: the AGENT S HANDBOOK and the HANDLER S GUIDE. The Ennie Award-winning AGENT'S HANDBOOK is a players-only core rulebook of DELTA GREEN: THE ROLE-PLAYING GAME. It includes: Rules for creating agents, with dozens of professions from throughout the U.S. government and the civilian world. Rules for tense, fluid investigations; players who use their agents' skills in clever ways have the best chance to succeed and survive. Nerve-wracking rules for combat, where random disasters can undo the most careful planning and the human psyche is as vulnerable as the body. Mind-melting Sanity rules, which see agents gradually and inevitably deteriorate from too much exposure to trauma and sometimes snap in an instant from overwhelming terror. Rules for home scenes where players can see what their agents are fighting for Intuitive rules for equipment and assets, which let you determine on the fly whether something is available without having to plan it out ahead of time. Dossiers of the federal agencies most likely to be featured in Delta Green games, focusing on the details players want to know when they play their agents. Terrifying full-color illustrations by co-author Dennis Detwiller. The HANDLER S GUIDE is a game moderator s rulebook for DELTA GREEN: THE ROLE-PLAYING GAME. It includes: A history of the world of Delta Green from prehuman history to the present day, with campaign tips and scenario seeds on every page. Horrifying rituals, unnatural entities, and reality-shattering Great Old Ones. Rules for creating new threats to shock and terrify your agents. The secretive Delta Green organization in deep and disturbing detail and the other ruthless conspiracy that claims it is the real Delta Green. Guidelines for creating original scenarios and campaigns using the resources in this book. Operation FULMINATE: The Sentinels of Twilight, a sample scenario, ready to play.
 
Limits to Growth: The 30-Year Update
Click Here to view in augmented reality
In 1972, three scientists from MIT created a computer model that analyzed global resource consumption and production. Their results shocked the world and created stirring conversation about global 'overshoot,' or resource use beyond the carrying capacity of the planet. Now, preeminent environmental scientists Donnella Meadows, Jorgen Randers, and Dennis Meadows have teamed up again to update and expand their original findings in The Limits to Growth: The 30 Year Global Update. Meadows, Randers, and Meadows are international environmental leaders recognized for their groundbreaking research into early signs of wear on the planet. Citing climate change as the most tangible example of our current overshoot, the scientists now provide us with an updated scenario and a plan to reduce our needs to meet the carrying capacity of the planet. Over the past three decades, population growth and global warming have forged on with a striking semblance to the scenarios laid out by the World3 computer model in the original Limits to Growth. While Meadows, Randers, and Meadows do not make a practice of predicting future environmental degradation, they offer an analysis of present and future trends in resource use, and assess a variety of possible outcomes. In many ways, the message contained in Limits to Growth: The 30-Year Update is a warning. Overshoot cannot be sustained without collapse. But, as the authors are careful to point out, there is reason to believe that humanity can still reverse some of its damage to Earth if it takes appropriate measures to reduce inefficiency and waste. Written in refreshingly accessible prose, Limits to Growth: The 30-Year Update is a long anticipated revival of some of the original voices in the growing chorus of sustainability. Limits to Growth: The 30 Year Update is a work of stunning intelligence that will expose for humanity the hazy but critical line between human growth and human development.
 
Delta Green: Tales from Failed Anatomies
Click Here to view in augmented reality
"Delta Green: Tales from Failed Anatomies" is a collection of stories by award-winning author and game designer Dennis Detwiller.These tales of cosmic terror and personal horror span the life of Delta Green, the desperate organization that Detwiller helped create: a group of men and women who have seen the awful truths of reality and struggle to keep those realities at bay as long as they can.The tales include:Introduction (by John Scott Tynes)Foreword: The Alien Thoughts, Part 1 (by Robin D. Laws)Intelligences (1928)The File (1942)Night and Water (1944)Dead, Death, Dying (1955)Punching (1964)The Secrets No One Knows (1968)Coming Home (1974)The Thing in the Pit (1977)Drowning in Sand (1981)Contingencies (1984)Philosophy (1993)Witch Hunt (2015)After Math (20XX)Afterword: The Alien Thoughts, Part 2 (by Robin D. Laws)
 
Custom Search
Dennis Green
Dennis Greenberger
Dennis Green Traveler

Search
Dennis Green
Dennis Greenberger
Dennis Green Traveler

Deals
Dennis Green
 
vlrPhone
vlrFilter

Project of very low consumption, radiation and bitrate softphones, with the support of the spatial audio, of the frequency shifts and of the ultrasonic communications
Multifunction Audio Filter with Remote Control
More Information
Free the Animation VR
AR

Play to reveal 3D images and 3D models
More Information

WhmSoft Moblog
Copyright (C) 2006-2018 WhmSoft
All Rights Reserved