Dennis Green
Dennis Green
You Can Change The World: Book #1: Six Short Stories From Outside the Box
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Few of us have the resources to change the world in a significant way.We can’t prevent war, cure cancer or end starvation and homelessness. But that doesn’t prevent us from doing something worthwhile to make the world a better place. Mother Teresa said, "Not all of us can do great things, but we can all do small things with great love." Lao Tzu wrote, "Great acts are made up of small deeds." Inspired by their wisdom, I embarked on this quest to change the world in a small way by writing a series of short stories about everyday people who also want to make a difference. The themes and fictional characters in these stories came from one question I asked friends and even strangers I met on the street. Here is the question, “If you could be God, how would you change the world? The answers to this question were the starting point for these fictional stories. I hope they entertain and inspire you to do some small thing to change the world. The six short stories are:1. A Taste of Heaven: A model-home builder has a novel plan to help people become kinder.2. Innocent Cries: A Catholic missionary has a unique idea to help the poor.3. Deserving Souls: An investment banker proves you can't judge a book or a person by its cover. 4. The Visionary A woman activist reveals a vision for the future of public education.5. Meaning of Survival: A paraplegic is content to live in a lemon orchard.6. Autograph Please:A black teenager wants to buy the hotel where his momma works.
 
Delta Green: The Role-Playing Game (Slipcase) (APU8116)
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This Is the Apocalypse. Born of the U.S. government s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors often at a shattering personal cost. In DELTA GREEN: THE ROLE-PLAYING GAME, the players are those agents. They fight to keep terrors from beyond space and time from infecting the world and claiming human lives and sanity. The Handler is the game moderator who creates and interprets their world, presents the mysteries that they investigate, and describes the awful aftermath of their sacrifices. This two-volume set includes both full-color, hardback rulebooks for DELTA GREEN: the AGENT S HANDBOOK and the HANDLER S GUIDE. The Ennie Award-winning AGENT'S HANDBOOK is a players-only core rulebook of DELTA GREEN: THE ROLE-PLAYING GAME. It includes: Rules for creating agents, with dozens of professions from throughout the U.S. government and the civilian world. Rules for tense, fluid investigations; players who use their agents' skills in clever ways have the best chance to succeed and survive. Nerve-wracking rules for combat, where random disasters can undo the most careful planning and the human psyche is as vulnerable as the body. Mind-melting Sanity rules, which see agents gradually and inevitably deteriorate from too much exposure to trauma and sometimes snap in an instant from overwhelming terror. Rules for home scenes where players can see what their agents are fighting for Intuitive rules for equipment and assets, which let you determine on the fly whether something is available without having to plan it out ahead of time. Dossiers of the federal agencies most likely to be featured in Delta Green games, focusing on the details players want to know when they play their agents. Terrifying full-color illustrations by co-author Dennis Detwiller. The HANDLER S GUIDE is a game moderator s rulebook for DELTA GREEN: THE ROLE-PLAYING GAME. It includes: A history of the world of Delta Green from prehuman history to the present day, with campaign tips and scenario seeds on every page. Horrifying rituals, unnatural entities, and reality-shattering Great Old Ones. Rules for creating new threats to shock and terrify your agents. The secretive Delta Green organization in deep and disturbing detail and the other ruthless conspiracy that claims it is the real Delta Green. Guidelines for creating original scenarios and campaigns using the resources in this book. Operation FULMINATE: The Sentinels of Twilight, a sample scenario, ready to play.
 
Delta Green: Extraordinary Renditions
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Lovecraftian cosmic terror meets modern-day conspiracy in 18 tales of horror and personal apocalypse:"The Color of Dust" by Laurel Halbany."PAPERCLIP" by Kenneth Hite."A Spider With Barbed-Wire Legs" by Davide Mana."Le Pain Maudit" by Jeff C. Carter."Cracks in the Door" by Jason Mical."Ganzfeld Gate" by Cody Goodfellow."Utopia" by David Farnell."The Perplexing Demise of Stooge Wilson" by David J. Fielding."Dark" by Daniel Harms."Morning in America" by James Lowder."Boxes Inside Boxes" and "The Mirror Maze" by Dennis Detwiller."A Question of Memory" by Greg Stolze."Pluperfect" by Ray Winninger."Friendly Advice" by Gareth Ryder-Hanrahan."Passing the Torch" by Adam Scott Glancy."The Lucky Ones" by John Scott Tynes."Syndemic" and an introduction by Shane Ivey.These stories are recommended for mature readers.Excerpted from the introduction:We know a program called Delta Green really existed. You can find a couple of references to it in documents uncovered by Freedom of Information Act requests. Delta Green was a psychological operations unit in World War II, created to take advantage of the bizarre occult beliefs of Axis leaders. The public documents, which may have been released with the name unredacted by mistake, don’t say whether it had any success. The OSS was shut down after the war. Many of its people helped launch the CIA in 1947. We can only speculate whether the OSS’s lessons from Delta Green informed the CIA’s notorious psychological operations in the coming decades.Conspiracy theorists have done more than speculate. Delta Green came back as a secret project to track down Nazis after the war, they say. Delta Green brought federal agents, spies, and special forces together for missions too secret even for the CIA. Delta Green was the precursor and rival to Majestic-12, the U.S. government conspiracy that allied itself with aliens after Roswell. Delta Green fights otherworldly monsters and evil sorcerers under the cover of the Global War on Terror. Once you climb into the rabbit hole, the fall never ends.In this book we turn up tales from the rabbit hole: Delta Green case histories rendered as short stories.They begin in the Dust Bowl, with a Naval intelligence unit supposedly called “P4” and memories of the abandoned New England town of Innsmouth (another bottomless well of conspiracy theories).They look at the days after World War II when secret agents pursued Nazis all over Europe, the early CIA attempted its first infamous schemes, and anticommunist witch-hunts seized on American terrors back home.They bring us through the Cold War desperation of the Seventies and Eighties, when America was shocked by its own crimes and Delta Green allegedly went underground again.And they come to the present day, and a Delta Green divided after it rebuilt itself in the secret government—but many old outlaws refused to trust the new order.Edited by Shane Ivey with Adam Scott Glancy.
 
Delta Green: Handler s Guide (APU8113)
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You Are the Apocalypse. Born of the U.S. government s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors often at a shattering personal cost. In DELTA GREEN: THE ROLE-PLAYING GAME, the players are those agents. They fight to keep terrors from beyond space and time from infecting the world and claiming human lives and sanity. The Handler is the game moderator who creates and interprets their world, presents the mysteries that they investigate, and describes the awful aftermath of their sacrifices. The HANDLER S GUIDE is a full-color, hardback, game moderator s rulebook for DELTA GREEN: THE ROLE-PLAYING GAME. It includes: A history of the world of Delta Green from prehuman history to the present day, with campaign tips and scenario seeds on every page. Horrifying rituals, unnatural entities, and reality-shattering Great Old Ones. Rules for creating new threats to shock and terrify your agents. The secretive Delta Green organization in deep and disturbing detail and the other ruthless conspiracy that claims it is the real Delta Green. Guidelines for creating original scenarios and campaigns using the resources in this book. Operation FULMINATE: The Sentinels of Twilight, a sample scenario, ready to play.
 
American Sign Language Green Books, A Teacher's Resource Text on Grammar and Culture (American Sign Language Series)
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Best known as the Green Books, the American Sign Language books provide teachers and students of American Sign Language (ASL) with the complete means for learning about the culture, community, and the native language of Deaf people. A group of 15 ASL teachers and linguists reviewed all five books to ensure that they were accurate and easy to comprehend. This volume of the American Sign Language series explains in depth the grammar and structure of ASL while also presenting a description of the Deaf community in the United States. Written for teachers with minimal training in linguistics, it includes many illustrations, examples, and dialogues that also focus on specific aspects of the Deaf community.
 
Going Home (The Green Bayou Novels) (Volume 1)
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Things start out fine enough when Emily Boudreaux accepts a paramedic job in New Orleans, but each passing year brings more and more strife. Deciding to make a fresh start by returning to her roots, Emily leaves the big city behind to settle in the quaint town of Green Bayou, Louisiana. Peace and tranquility are what she seeks, but small town life offers far more tumult than she remembers. Mystery, excitement, deceit, and passion run rampant along the murky waters of Bayou Assumption, and Emily is caught right in the middle of it all. When her past collides with her present to ultimately compromise her future, Emily is left praying going home wasn’t the wrong decision. Fall in love with many powerful and unforgettable characters in this first installment of the bestselling series, The Green Bayou Novels.
 
Delta Green: Tales from Failed Anatomies
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"Delta Green: Tales from Failed Anatomies" is a collection of stories by award-winning author and game designer Dennis Detwiller.These tales of cosmic terror and personal horror span the life of Delta Green, the desperate organization that Detwiller helped create: a group of men and women who have seen the awful truths of reality and struggle to keep those realities at bay as long as they can.The tales include:Introduction (by John Scott Tynes)Foreword: The Alien Thoughts, Part 1 (by Robin D. Laws)Intelligences (1928)The File (1942)Night and Water (1944)Dead, Death, Dying (1955)Punching (1964)The Secrets No One Knows (1968)Coming Home (1974)The Thing in the Pit (1977)Drowning in Sand (1981)Contingencies (1984)Philosophy (1993)Witch Hunt (2015)After Math (20XX)Afterword: The Alien Thoughts, Part 2 (by Robin D. Laws)
 
Prisoner (The Traveler Chronicles Book 2)
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Trav Becker is a police detective with multiple lives. Or to be more accurate, he’s a police detective who knows that multiple versions of himself live in countless different streams of existence. When another Trav Becker appears bleeding and dying at his front door, Trav quickly realizes that something is dreadfully wrong in the multiverse. Pursued by an FBI profiler who believes (with some justification) that Trav is hiding something, the detective races to save two kidnapped girls while also trying to sort out why he keeps turning up dead. Desperate to preserve his home timeline, Trav is thrust into a hidden war that threatens to destroy the very fabric of reality itself.Dennis Green returns to the universe he created in "Traveler" for another mind-bending thriller.
 
Green Lantern: A Celebration of 75 Years (Green Lantern (2011-2016))
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In brightest day and in blackest night, for three-quarters of a century, the hero known as Green Lantern has protected not just Earth, but the entire universe. Bringing together stories from more than seven decades of comics, GREEN LANTERN: A CELEBRATION OF 75 YEARS features stories from all of Earth's Green Lanterns-from the wartime avenger Alan Scott to brash Guy Gardner, from solemn John Stewart to young, cool Kyle. And, of course, read the rise, fall and redemption of the greatest Green Lantern of them all, Hal Jordan. This crash course in the history of the Emerald Crusader contains GL's Golden Age debut by Bill Finger and Martin Nodell and Silver Age reinvention at the hands of John Broome and Gil Kane, up through his modern adventures by Geoff Johns. Other legendary talents featured include Alex Toth, Dennis O'Neil, Neal Adams, Mike Grell, Darwyn Cooke, Ethan Van Sciver and Doug Mahnke.
 
The Supervisor's Guidebook: Evidence-Based Strategies for Promoting Work Quality and Enjoyment among Human Service Staff
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Supervisors of direct support staff have a critical and often demanding job in human service agencies. This guidebook describes in practical terms what supervisors can do day-to-day to perform their duties successfully and promote quality staff performance. Relying on their 60+ years of combined supervisory experience and over 100 published articles on providing support for people with disabilities, the authors provide tried and tested means for training, supervising, and motivating direct support staff. Chapter contents include a step-by-step evidenced-based protocol for fulfilling typical supervisory duties, straightforward strategies for ensuring job expectations are very clear for staff, performance- and competency-based procedures for training staff in necessary work skills, monitoring work activities in ways acceptable to staff, how to actively support quality work, how to correct problematic performance, and ways to enhance work enjoyment to promote staff motivation. Special features include 92 highlighted bullets of critical information for supevisors, common supervisory actions to avoid that impede staff work proficiency and motivation, succinct chapter summaries of key points for successful supervision, and over 300 references to selected readings providing research-based evidence and background for chapter topics.
 
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