PlayStation 5Also known asPS5DeveloperSony Interactive EntertainmentManufacturerSonyProduct familyPlayStationTypeHome video game consoleRelease dateQ4 2020MediaUltra HD Blu-ray, Blu-ray, DVDCPU8-core AMD Zen 2, variable frequency, up to 3.5 GHzMemory16GB GDDR6 SDRAMStorageCustom 825 GB SSDRemovable storageNVMe expandable using M.1 or M.2 SSD, USB-based HDDDisplay720p, 1080p, 4K UHD, 8K UHDGraphicsCustom AMD RDNA 2, variable frequency, up to 2.23 GHzSoundCustom Tempest Engine 3D AudioInputHDMI 2.1Controller inputDualSenseOnline servicesPlayStation NetworkBackward
The PlayStation 5 (officially abbreviated as PS5) is an upcoming home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in 2019, it is scheduled to be launched in late 2020.
In a Wired article in April 2019, Sony lead architect Mark Cerny revealed information on the then-unnamed successor to the PlayStation 4. This new console will include a specialized solid state drive, a GPU capable of supporting ray tracing, backward compatibility with PlayStation 4 and PlayStation VR titles, and support for both digital and disc-based titles.Contents
The first news of the PlayStation 5 (PS5) came from the lead architect, Mark Cerny, in an interview with Wired in April 2019. Sony intends for the PlayStation 5 to be its next-generation console and to ship worldwide by the end of 2020. In early 2019, Sony's financial report for the quarter ending March 31, 2019, affirmed that new next-generation hardware was in development but would ship no earlier than April 2020. The current specifications were released in October 2019. Full specifications were given in an online presentation by Cerny and published by Digital Foundry and Sony on March 18, 2020.Hardware
The PlayStation 5 uses AMD's Zen 2 with 8 cores running at a variable frequency capped at 3.5 GHz. The GPU is a customized system-on-a-chip (SOC) based on AMD's RDNA 2, featuring 36 compute units running at a variable frequency, capped at 2.23 GHz, and capable of 10.28 TFLOPS. Both the CPU and GPU are monitored by a special boost system incorporating AMD's SmartShift technology that adjusts the frequency of these systems based on the current activities of both chips, to target ideal constant power drawn and a model SOC performance. For example, if the CPU is running at lower activity, the boost system may reduce its frequency and increase the frequency of the GPU to allow that GPU to run at higher performance without otherwise affecting power use or cooling. Because of this, Cerny said that direct comparison based on compute units or FLOPS to other hardware systems may not be accurate. The GPU includes support for hardware acceleration of ray-tracing rendering, enabling real-time ray-traced graphics. The hardware includes a new audio technology called Tempest Engine based on the AMD GPU technology, which allows not only for hundreds of sound sources within a game to be accounted for in producing audio output compared to 50 for the PlayStation 4, but also how that audio is presented based on the end user's device and preferences. The unit will include 16 GB of GDDR6 SDRAM with a bandwidth of 448 GB/s.
A custom SSD storage solution was designed for the PlayStation 5 as to provide faster data input/output rates for fast loading times and larger bandwidth to make games more immersive, as well as to support the required content streaming from disc for 8K resolution. The base system will offer a 825 GB SSD connected via a 12-channel interface to the main system, achieving a 5.5 GB/s transfer rate uncompressed, and between 8 to 9 GB/s using compression using the Oodle Kraken protocol from RAD Game Tools. The atypical drive size was found to be optimal for the 12-channel pathway for the system rather than more typical 500 GB or 1 TB units. Direct storage for games will be expandable through a NVM Express (NVMe) port supporting either M.1 or M.2 formats, while additional storage can be made available through USB-compatible drives. The system includes a 4K-compatible Ultra HD Blu-ray optical drive. While game installation from a disc is mandatory as to take advantage of the SSD, the user will have some fine-grain control of how much they want to have installed, such as only installing the multiplayer components of a game.
Sony is developing an improved suspended gameplay state for the PlayStation 5 to consume less energy than the PlayStation 4.DualSense controller
The new DualSense wireless controller for the PlayStation 5 was revealed on April 7, 2020. The DualSense controller is based on the existing line of DualShock controllers but modifying the design based on discussions with game designers and players. The DualSense controller has adaptive triggers that can change the resistance to the player as necessary, such as changing the resistance during the action of pulling an arrow back in a bow in-game. The DualSense also has strong haptic feedback through voice coil actuators, which together with an improved controller speaker is intended to give better in-game feedback. While the DualSense maintains most of the same buttons as the DualShock 4, it eliminates the "Share" button, replacing with a "Create" button that will provide more means for players to share and create content with others. built-in microphone array so players can speak to others using just the controller. Sony also opted to go with a two-tone design, with the primary unit being white with black facing. The light bar has been moved to the sides of the touchpad with the controller.  USB-C connectivity, together with a higher rated battery are other improvements to the new controller.Software System software
The PlayStation 5 will feature a completely revamped user interface. At CES 2020, Sony unveiled the official logo for the platform, which follows the similar minimalist styling of the previous PlayStation consoles and brand.Games
To transition from the PlayStation 4 to the PlayStation 5, Sony anticipates releasing several new titles in the early stages of the console's release to have both PlayStation 4 and PlayStation 5 versions, similar to past console transitions. At The Game Awards 2019, Counterplay Games' Godfall became the first PlayStation 5 title announced, expected to be released around the launch of the PlayStation 5. Further confirmed PlayStation 5 games include The Lord of the Rings: Gollum, Watch Dogs: Legion, Gods and Monsters, Rainbow Six Quarantine, Outriders, Warframe, and an untitled game from Bluepoint Games.See also: List of PlayStation 4 games
The PlayStation 5 is planned to be backward compatible with a majority of the PlayStation 4 and PlayStation 4 Pro games, in part enabled by the similar hardware architecture of the two systems. Cerny stated during his March 2020 presentation that nearly all of the top 100 PlayStation 4 games based on play time should be playable on the PlayStation 5 at the console's launch. In a later interview with Digital Foundry, Cerny explained that issues with backward compatibility lies mostly with timing; while the Zen 2 CPU has an instruction set to handle the instruction set of the PlayStation 4's Jaguar CPU, their timing can be very different. Sony had worked in developing the Zen 2 CPU to adjust the timings so they could more closely match that of the Jaguar but could still lead to problems with some games. Additional programming was added to otherwise assure graphically compatibility of the PlayStation 5's RDNA2 GPU with the PlayStation 4 Pro's AMD Vega GPU. Sony stated that they "believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5", and that they were "evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers".
The new console is also expected to be compatible with PlayStation VR games. Sony stated its development team is working to ensure compatibility, but had yet to determine how complete its backward compatibility would be.Marketing and release
Sony plans to launch the PlayStation 5 by the end of 2020, as to be available for end-of-year holiday sales.
Bloomberg reported in February 2020 from people with knowledge of Sony's manufacturing process that the current costs of the components selected for the unit were estimated to be about US$450 total, driven by the current higher costs of flash memory, which was in high demand by cell phone manufacturers for the rollout of 5G wireless connectivity. Bloomberg estimates the PlayStation price will be at least US$470, but revenue from online subscription services "may allow them greater flexibility on hardware pricing."References