It Will Destroy Us
It Will Destroy Us


Destroy All Humans! (2020 video game)
by THQ Nordic. It is a remake of Destroy All Humans! (2005), and will be the reboot/fifth installment in the Destroy All Humans! franchise, and the first

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Destroy All Humans!Developer(s)Black Forest Games[a]Publisher(s)THQ NordicDirector(s)Onurhan KaraagacliSeriesDestroy All Humans!EngineUnreal Engine 4Platform(s)ReleaseJuly 28, 2020Genre(s)Action-adventureMode(s)Single-player

Destroy All Humans! is an upcoming open world action-adventure video game being developed by Black Forest Games and to be published by THQ Nordic. It is a remake of Destroy All Humans! (2005), and will be the reboot/fifth installment in the Destroy All Humans! franchise, and the first entry since Path of the Furon (2008). The game will be released for Microsoft Windows, PlayStation 4, Xbox One and Stadia on July 28, 2020.

Contents Gameplay See also: Destroy All Humans! (2005 video game)

The game is played from a third-person perspective. The player controls Cryptosporidium 137 ("Crypto" for short), an alien who arrives on Earth in 1953 America to harvest human DNA.[1] Crypto is equipped with a vast arsenal of alien weapons such as the Zap-O-Matic and Anal Probe, to defeat enemies. He also has superhuman skills such as psychokinetic powers and the ability to disguise himself as humans.[2] Crypto can use a jetpack to quickly navigate the environment. He can also command the flying saucer, which is equipped with a death ray to kill opponents.[3] Players can perform movements such as gliding and dashing, and they can chain actions together such as shooting enemies while levitating them. The game introduces the Focus Mode, which allows players to lock onto other enemies. Crypto is protected by a shield, which informs players the direction of hostile attacks. The game features six sandbox locations which can be explored freely. Each location offers unique challenges for players to complete.[4]

Development

A team of 60 people in Black Forest Games served as the game's developer.[5] The original game's dialogue and humor remained intact, though the team enhanced them by updating the character models and cutscenes and introducing motion capture.[6] Instead of rerecording the lines, the team used the audio from the original game and improved its quality for the remake.[7] The game also includes a mission named "Lost Mission of Area 42" that was scrapped during the development of the original game.[8] Black Forest considered developing the remake as a "natural continuation" of their work after finishing the development of Fade to Silence as they learned more about utilizing the technology and designing large, open areas.[9]

THQ Nordic acquired the intellectual property rights from THQ in 2013. In 2017, the firm reaffirmed that the company realized the demand for a new game in the series and added that they were exploring options to revitalize the franchise.[10] The game was officially announced on June 7, 2019. An extended gameplay demo was launched at E3 2019.[11] It is set to be released for Microsoft Windows, PlayStation 4 and Xbox One. In August 2019, Google announced that the game will also be available for Stadia.[12] The game is set to be released on July 28, 2020.[13]

References
Notes
  1. ^ Original game developed by Pandemic Studios
References
  1. ^ Goslin, Austen (June 7, 2019). "Destroy All Humans! remake is heading to PC, PS4, and Xbox One in 2020". Polygon. Retrieved June 25, 2019..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .id-lock-free a,.mw-parser-output .citation .cs1-lock-free a{background-image:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png");background-image:linear-gradient(transparent,transparent),url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg");background-repeat:no-repeat;background-size:9px;background-position:right .1em center}.mw-parser-output .id-lock-limited a,.mw-parser-output .id-lock-registration a,.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background-image:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png");background-image:linear-gradient(transparent,transparent),url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg");background-repeat:no-repeat;background-size:9px;background-position:right .1em center}.mw-parser-output .id-lock-subscription a,.mw-parser-output .citation .cs1-lock-subscription a{background-image:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png");background-image:linear-gradient(transparent,transparent),url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg");background-repeat:no-repeat;background-size:9px;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background-image:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png");background-image:linear-gradient(transparent,transparent),url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg");background-repeat:no-repeat;background-size:12px;background-position:right .1em center}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}
  2. ^ Tarantola, Andrew (June 12, 2019). "'Destroy All Humans!' returns to finish the job in 2020". Engadget. Retrieved June 25, 2019.
  3. ^ Takahashi, Dean (June 7, 2019). "Destroy All Humans hands-on — A remake with pretty landscapes and mean aliens". VentureBeat. Retrieved June 25, 2019.
  4. ^ Cardy, Simon (June 21, 2019). "Destroy All Humans! New Twists to An Old Formula". IGN. Retrieved June 25, 2019.
  5. ^ Wise, Josh (June 14, 2019). "Destroy All Humans remake development details revealed". VideoGamer.com. Retrieved June 25, 2019.
  6. ^ Tucker, Kevin (June 12, 2019). "Destroy All Humans remake dev talks changes and features". Shacknews. Retrieved June 25, 2019.
  7. ^ McCarthy, Cathy (June 7, 2019). "Playing The Strange Destroy All Humans Remake Left Us With One Question: Why?". USgamer. Retrieved June 25, 2019.
  8. ^ Khan, Imran (June 7, 2019). "Destroy All Humans: Alien Nation". Game Informer. Retrieved June 26, 2019.
  9. ^ Takahashi, Dean (June 7, 2019). "Destroy All Humans: How Black Forest Games is bringing the maniacal aliens back". VentureBeat. Retrieved June 26, 2019.
  10. ^ Batchelor, James (July 5, 2017). "How THQ Nordic will build a successful brand out of a failed one". Gameindustry.biz. Retrieved June 26, 2019.
  11. ^ "Destroy All Humans Remake - 15 Minutes Of Cinematics And Extended Gameplay Demo | E3 2019". Gamespot. June 13, 2019.
  12. ^ Romano, Sal (19 August 2019). "Destroy All Humans! remake adds Stadia version". Gematsu. Retrieved 19 August 2019.
  13. ^ Phillips, Tom (April 28, 2020). "Destroy All Humans revival lands in July". Eurogamer. Retrieved April 28, 2020.
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